SDL_GetNumRenderDrivers(3)

πŸ’– SDL_GetNumRenderDrivers(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, pull up a chair 🫢 this one's short and sweet, we love a low-effort banger


✨ NAME ✨

SDL_GetNumRenderDrivers β€” bestie, this is the little guy that tells you how many 2D rendering drivers are out there for your current display. that's it. that's the whole job. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_render.h>

int SDL_GetNumRenderDrivers(void);

no args, no drama, just vibes ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so like, what even is a render driver? 🧚 a render driver is a whole set of code that handles the rendering and the texture management for one particular display. it's giving "specialist for this one screen situation."

normally? there's only one πŸ’… but sometimes a driver has several available, each with different capabilities. so it's not always just one, okay?? don't assume, bestie.

and here's the part where it gets real: there may be none at all 😭 if SDL was compiled without render support. like, zero. the number can literally be zero. not me getting a 0 back and having to sit with that πŸ’€

πŸŽ€ RETURN VALUE πŸŽ€

it returns the number of built in render drivers. that's your answer, that's your number, go forth 🌈


⭐ THREAD SAFETY ⭐

it is safe to call this function from any thread. any of them. all of them. go feral, queen πŸ‘‘ no locking required, we're responsible here.


πŸ’œ AVAILABILITY πŸ’œ

this function has been available since SDL 3.2.0 πŸ“ so if you're on something older than that... ma'am. update. πŸ™ˆ


πŸ”₯ SEE ALSO πŸ”₯

iykyk, they're a trio, read them together bestie πŸ’–


Simple Directmedia Layer β€’ SDL 3.4.18 β€’ and yeah, this page is literally called SDL_GetNumRenderDrivers(3) in case you forgot where you were β€” mwah, love u, go count some drivers βœ¨πŸ’…πŸŽ€

πŸ“¦ where this page comes from