📦 sdl3-devel
2202 pages · page 3 of 12
S (continued)
- SDL_GamepadAxisEvent(3type)Gamepad axis motion event structure (event.gaxis.*)✨
- SDL_GamepadBinding(3type)A mapping between one joystick input to a gamepad control.✨
- SDL_GamepadBindingType(3type)Types of gamepad control bindings.✨
- SDL_GamepadButton(3type)The list of buttons available on a gamepad✨
- SDL_GamepadButtonEvent(3type)Gamepad button event structure (event.gbutton.*)✨
- SDL_GamepadButtonLabel(3type)The set of gamepad button labels✨
- SDL_GamepadConnected(3)Check if a gamepad has been opened and is currently connected.✨
- SDL_GamepadDeviceEvent(3type)Gamepad device event structure (event.gdevice.*)✨
- SDL_GamepadEventsEnabled(3)Query the state of gamepad event processing.✨
- SDL_GamepadHasAxis(3)Query whether a gamepad has a given axis.✨
- SDL_GamepadHasButton(3)Query whether a gamepad has a given button.✨
- SDL_GamepadHasSensor(3)Return whether a gamepad has a particular sensor.✨
- SDL_GamepadSensorEnabled(3)Query whether sensor data reporting is enabled for a gamepad.✨
- SDL_GamepadSensorEvent(3type)Gamepad sensor event structure (event.gsensor.*)✨
- SDL_GamepadTouchpadEvent(3type)Gamepad touchpad event structure (event.gtouchpad.*)✨
- SDL_GamepadType(3type)Standard gamepad types.✨
- SDL_GDKResumeGPU(3)Call this to resume GPU operation on Xbox when you receive the SDL_EVENT_WILL_ENTER_FOREGROUND event.✨
- SDL_GDKSuspendComplete(3)Callback from the application to let the suspend continue.✨
- SDL_GDKSuspendGPU(3)Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND event.✨
- SDL_GenerateMipmapsForGPUTexture(3)Generates mipmaps for the given texture.✨
- SDL_GetAndroidActivity(3)Retrieve the Java instance of the Android activity class.✨
- SDL_GetAndroidCachePath(3)Get the path used for caching data for this Android application.✨
- SDL_GetAndroidExternalStoragePath(3)Get the path used for external storage for this Android application.✨
- SDL_GetAndroidExternalStorageState(3)Get the current state of external storage for this Android application.✨
- SDL_GetAndroidInternalStoragePath(3)Get the path used for internal storage for this Android application.✨
- SDL_GetAndroidJNIEnv(3)Get the Android Java Native Interface Environment of the current thread.✨
- SDL_GetAndroidSDKVersion(3)Query Android API level of the current device.✨
- SDL_GetAppMetadataProperty(3)Get metadata about your app.✨
- SDL_GetAssertionHandler(3)Get the current assertion handler.✨
- SDL_GetAssertionReport(3)Get a list of all assertion failures.✨
- SDL_GetAsyncIOResult(3)Query an async I/O task queue for completed tasks.✨
- SDL_GetAsyncIOSize(3)Use this function to get the size of the data stream in an SDL_AsyncIO.✨
- SDL_GetAtomicInt(3)Get the value of an atomic variable.✨
- SDL_GetAtomicPointer(3)Get the value of a pointer atomically.✨
- SDL_GetAtomicU32(3)Get the value of an atomic variable.✨
- SDL_GetAudioDeviceChannelMap(3)Get the current channel map of an audio device.✨
- SDL_GetAudioDeviceFormat(3)Get the current audio format of a specific audio device.✨
- SDL_GetAudioDeviceGain(3)Get the gain of an audio device.✨
- SDL_GetAudioDeviceName(3)Get the human-readable name of a specific audio device.✨
- SDL_GetAudioDriver(3)Use this function to get the name of a built in audio driver.✨
- SDL_GetAudioFormatName(3)Get the human readable name of an audio format.✨
- SDL_GetAudioPlaybackDevices(3)Get a list of currently-connected audio playback devices.✨
- SDL_GetAudioRecordingDevices(3)Get a list of currently-connected audio recording devices.✨
- SDL_GetAudioStreamAvailable(3)Get the number of converted/resampled bytes available.✨
- SDL_GetAudioStreamData(3)Get converted/resampled data from the stream.✨
- SDL_GetAudioStreamDevice(3)Query an audio stream for its currently-bound device.✨
- SDL_GetAudioStreamFormat(3)Query the current format of an audio stream.✨
- SDL_GetAudioStreamFrequencyRatio(3)Get the frequency ratio of an audio stream.✨
- SDL_GetAudioStreamGain(3)Get the gain of an audio stream.✨
- SDL_GetAudioStreamInputChannelMap(3)Get the current input channel map of an audio stream.✨
- SDL_GetAudioStreamOutputChannelMap(3)Get the current output channel map of an audio stream.✨
- SDL_GetAudioStreamProperties(3)Get the properties associated with an audio stream.✨
- SDL_GetAudioStreamQueued(3)Get the number of bytes currently queued.✨
- SDL_GetBasePath(3)Get the directory where the application was run from.✨
- SDL_GetBooleanProperty(3)Get a boolean property from a group of properties.✨
- SDL_GetCameraDriver(3)Use this function to get the name of a built in camera driver.✨
- SDL_GetCameraFormat(3)Get the spec that a camera is using when generating images.✨
- SDL_GetCameraID(3)Get the instance ID of an opened camera.✨
- SDL_GetCameraName(3)Get the human-readable device name for a camera.✨
- SDL_GetCameraPermissionState(3)Query if camera access has been approved by the user.✨
- SDL_GetCameraPosition(3)Get the position of the camera in relation to the system.✨
- SDL_GetCameraProperties(3)Get the properties associated with an opened camera.✨
- SDL_GetCameras(3)Get a list of currently connected camera devices.✨
- SDL_GetCameraSupportedFormats(3)Get the list of native formats/sizes a camera supports.✨
- SDL_GetClipboardData(3)Get the data from the clipboard for a given mime type.✨
- SDL_GetClipboardMimeTypes(3)Retrieve the list of mime types available in the clipboard.✨
- SDL_GetClipboardText(3)Get UTF-8 text from the clipboard.✨
- SDL_GetClosestFullscreenDisplayMode(3)Get the closest match to the requested display mode.✨
- SDL_GetCPUCacheLineSize(3)Determine the L1 cache line size of the CPU.✨
- SDL_GetCurrentAudioDriver(3)Get the name of the current audio driver.✨
- SDL_GetCurrentCameraDriver(3)Get the name of the current camera driver.✨
- SDL_GetCurrentDirectory(3)Get what the system believes is the "current working directory."✨
- SDL_GetCurrentDisplayMode(3)Get information about the current display mode.✨
- SDL_GetCurrentDisplayOrientation(3)Get the orientation of a display.✨
- SDL_GetCurrentRenderOutputSize(3)Get the current output size in pixels of a rendering context.✨
- SDL_GetCurrentThreadID(3)Get the thread identifier for the current thread.✨
- SDL_GetCurrentTime(3)Gets the current value of the system realtime clock in nanoseconds since Jan 1, 1970 in Universal Coordinated Time (UTC).✨
- SDL_GetCurrentVideoDriver(3)Get the name of the currently initialized video driver.✨
- SDL_GetCursor(3)Get the active cursor.✨
- SDL_GetDateTimeLocalePreferences(3)Gets the current preferred date and time format for the system locale.✨
- SDL_GetDayOfWeek(3)Get the day of week for a calendar date.✨
- SDL_GetDayOfYear(3)Get the day of year for a calendar date.✨
- SDL_GetDaysInMonth(3)Get the number of days in a month for a given year.✨
- SDL_GetDefaultAssertionHandler(3)Get the default assertion handler.✨
- SDL_GetDefaultCursor(3)Get the default cursor.✨
- SDL_GetDefaultLogOutputFunction(3)Get the default log output function.✨
- SDL_GetDefaultTextureScaleMode(3)Get default texture scale mode of the given renderer.✨
- SDL_GetDesktopDisplayMode(3)Get information about the desktop's display mode.✨
- SDL_GetDirect3D9AdapterIndex(3)Get the D3D9 adapter index that matches the specified display.✨
- SDL_GetDisplayBounds(3)Get the desktop area represented by a display.✨
- SDL_GetDisplayContentScale(3)Get the content scale of a display.✨
- SDL_GetDisplayForPoint(3)Get the display containing a point.✨
- SDL_GetDisplayForRect(3)Get the display primarily containing a rect.✨
- SDL_GetDisplayForWindow(3)Get the display associated with a window.✨
- SDL_GetDisplayName(3)Get the name of a display in UTF-8 encoding.✨
- SDL_GetDisplayProperties(3)Get the properties associated with a display.✨
- SDL_GetDisplays(3)Get a list of currently connected displays.✨
- SDL_GetDisplayUsableBounds(3)Get the usable desktop area represented by a display, in screen coordinates.✨
- SDL_GetDXGIOutputInfo(3)Get the DXGI Adapter and Output indices for the specified display.✨
- SDL_getenv(3)Get the value of a variable in the environment.✨
- SDL_getenv_unsafe(3)Get the value of a variable in the environment.✨
- SDL_GetEnvironment(3)Get the process environment.✨
- SDL_GetEnvironmentVariable(3)Get the value of a variable in the environment.✨
- SDL_GetEnvironmentVariables(3)Get all variables in the environment.✨
- SDL_GetError(3)Retrieve a message about the last error that occurred on the current thread.✨
- SDL_GetEventDescription(3)Generate an English description of an event.✨
- SDL_GetEventFilter(3)Query the current event filter.✨
- SDL_GetFloatProperty(3)Get a floating point property from a group of properties.✨
- SDL_GetFullscreenDisplayModes(3)Get a list of fullscreen display modes available on a display.✨
- SDL_GetGamepadAppleSFSymbolsNameForAxis(3)Return the sfSymbolsName for a given axis on a gamepad on Apple platforms.✨
- SDL_GetGamepadAppleSFSymbolsNameForButton(3)Return the sfSymbolsName for a given button on a gamepad on Apple platforms.✨
- SDL_GetGamepadAxis(3)Get the current state of an axis control on a gamepad.✨
- SDL_GetGamepadAxisFromString(3)Convert a string into SDL_GamepadAxis enum.✨
- SDL_GetGamepadBindings(3)Get the SDL joystick layer bindings for a gamepad.✨
- SDL_GetGamepadButton(3)Get the current state of a button on a gamepad.✨
- SDL_GetGamepadButtonFromString(3)Convert a string into an SDL_GamepadButton enum.✨
- SDL_GetGamepadButtonLabel(3)Get the label of a button on a gamepad.✨
- SDL_GetGamepadButtonLabelForType(3)Get the label of a button on a gamepad.✨
- SDL_GetGamepadConnectionState(3)Get the connection state of a gamepad.✨
- SDL_GetGamepadFirmwareVersion(3)Get the firmware version of an opened gamepad, if available.✨
- SDL_GetGamepadFromID(3)Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.✨
- SDL_GetGamepadFromPlayerIndex(3)Get the SDL_Gamepad associated with a player index.✨
- SDL_GetGamepadGUIDForID(3)Get the implementation-dependent GUID of a gamepad.✨
- SDL_GetGamepadID(3)Get the instance ID of an opened gamepad.✨
- SDL_GetGamepadJoystick(3)Get the underlying joystick from a gamepad.✨
- SDL_GetGamepadMapping(3)Get the current mapping of a gamepad.✨
- SDL_GetGamepadMappingForGUID(3)Get the gamepad mapping string for a given GUID.✨
- SDL_GetGamepadMappingForID(3)Get the mapping of a gamepad.✨
- SDL_GetGamepadMappings(3)Get the current gamepad mappings.✨
- SDL_GetGamepadName(3)Get the implementation-dependent name for an opened gamepad.✨
- SDL_GetGamepadNameForID(3)Get the implementation dependent name of a gamepad.✨
- SDL_GetGamepadPath(3)Get the implementation-dependent path for an opened gamepad.✨
- SDL_GetGamepadPathForID(3)Get the implementation dependent path of a gamepad.✨
- SDL_GetGamepadPlayerIndex(3)Get the player index of an opened gamepad.✨
- SDL_GetGamepadPlayerIndexForID(3)Get the player index of a gamepad.✨
- SDL_GetGamepadPowerInfo(3)Get the battery state of a gamepad.✨
- SDL_GetGamepadProduct(3)Get the USB product ID of an opened gamepad, if available.✨
- SDL_GetGamepadProductForID(3)Get the USB product ID of a gamepad, if available.✨
- SDL_GetGamepadProductVersion(3)Get the product version of an opened gamepad, if available.✨
- SDL_GetGamepadProductVersionForID(3)Get the product version of a gamepad, if available.✨
- SDL_GetGamepadProperties(3)Get the properties associated with an opened gamepad.✨
- SDL_GetGamepads(3)Get a list of currently connected gamepads.✨
- SDL_GetGamepadSensorData(3)Get the current state of a gamepad sensor.✨
- SDL_GetGamepadSensorDataRate(3)Get the data rate (number of events per second) of a gamepad sensor.✨
- SDL_GetGamepadSerial(3)Get the serial number of an opened gamepad, if available.✨
- SDL_GetGamepadSteamHandle(3)Get the Steam Input handle of an opened gamepad, if available.✨
- SDL_GetGamepadStringForAxis(3)Convert from an SDL_GamepadAxis enum to a string.✨
- SDL_GetGamepadStringForButton(3)Convert from an SDL_GamepadButton enum to a string.✨
- SDL_GetGamepadStringForType(3)Convert from an SDL_GamepadType enum to a string.✨
- SDL_GetGamepadTouchpadFinger(3)Get the current state of a finger on a touchpad on a gamepad.✨
- SDL_GetGamepadType(3)Get the type of an opened gamepad.✨
- SDL_GetGamepadTypeForID(3)Get the type of a gamepad.✨
- SDL_GetGamepadTypeFromString(3)Convert a string into SDL_GamepadType enum.✨
- SDL_GetGamepadVendor(3)Get the USB vendor ID of an opened gamepad, if available.✨
- SDL_GetGamepadVendorForID(3)Get the USB vendor ID of a gamepad, if available.✨
- SDL_GetGDKDefaultUser(3)Gets a reference to the default user handle for GDK.✨
- SDL_GetGDKTaskQueue(3)Gets a reference to the global async task queue handle for GDK, initializing if needed.✨
- SDL_GetGlobalMouseState(3)Query the platform for the asynchronous mouse button state and the desktop-relative platform-cursor position.✨
- SDL_GetGlobalProperties(3)Get the global SDL properties.✨
- SDL_GetGPUDeviceDriver(3)Returns the name of the backend used to create this GPU context.✨
- SDL_GetGPUDeviceProperties(3)Get the properties associated with a GPU device.✨
- SDL_GetGPUDriver(3)Get the name of a built in GPU driver.✨
- SDL_GetGPURendererDevice(3)Return the GPU device used by a renderer.✨
- SDL_GetGPUShaderFormats(3)Returns the supported shader formats for this GPU context.✨
- SDL_GetGPUSwapchainTextureFormat(3)Obtains the texture format of the swapchain for the given window.✨
- SDL_GetGPUTextureFormatFromPixelFormat(3)Get the GPU texture format corresponding to an SDL pixel format.✨
- SDL_GetGrabbedWindow(3)Get the window that currently has an input grab enabled.✨
- SDL_GetHapticEffectStatus(3)Get the status of the current effect on the specified haptic device.✨
- SDL_GetHapticFeatures(3)Get the haptic device's supported features in bitwise manner.✨
- SDL_GetHapticFromID(3)Get the SDL_Haptic associated with an instance ID, if it has been opened.✨
- SDL_GetHapticID(3)Get the instance ID of an opened haptic device.✨
- SDL_GetHapticName(3)Get the implementation dependent name of a haptic device.✨
- SDL_GetHapticNameForID(3)Get the implementation dependent name of a haptic device.✨
- SDL_GetHaptics(3)Get a list of currently connected haptic devices.✨
- SDL_GetHint(3)Get the value of a hint.✨
- SDL_GetHintBoolean(3)Get the boolean value of a hint variable.✨
- SDL_GetIOProperties(3)Get the properties associated with an SDL_IOStream.✨
- SDL_GetIOSize(3)Use this function to get the size of the data stream in an SDL_IOStream.✨
- SDL_GetIOStatus(3)Query the stream status of an SDL_IOStream.✨
- SDL_GetJoystickAxis(3)Get the current state of an axis control on a joystick.✨
- SDL_GetJoystickAxisInitialState(3)Get the initial state of an axis control on a joystick.✨
- SDL_GetJoystickBall(3)Get the ball axis change since the last poll.✨
- SDL_GetJoystickButton(3)Get the current state of a button on a joystick.✨
- SDL_GetJoystickConnectionState(3)Get the connection state of a joystick.✨
- SDL_GetJoystickFirmwareVersion(3)Get the firmware version of an opened joystick, if available.✨
- SDL_GetJoystickFromID(3)Get the SDL_Joystick associated with an instance ID, if it has been opened.✨
- SDL_GetJoystickFromPlayerIndex(3)Get the SDL_Joystick associated with a player index.✨
- SDL_GetJoystickGUID(3)Get the implementation-dependent GUID for the joystick.✨
- SDL_GetJoystickGUIDForID(3)Get the implementation-dependent GUID of a joystick.✨
- SDL_GetJoystickGUIDInfo(3)Get the device information encoded in a SDL_GUID structure.✨
- SDL_GetJoystickHat(3)Get the current state of a POV hat on a joystick.✨
- SDL_GetJoystickID(3)Get the instance ID of an opened joystick.✨
- SDL_GetJoystickName(3)Get the implementation dependent name of a joystick.✨
- SDL_GetJoystickNameForID(3)Get the implementation dependent name of a joystick.✨
- SDL_GetJoystickPath(3)Get the implementation dependent path of a joystick.✨
- SDL_GetJoystickPathForID(3)Get the implementation dependent path of a joystick.✨
- SDL_GetJoystickPlayerIndex(3)Get the player index of an opened joystick.✨
- SDL_GetJoystickPlayerIndexForID(3)Get the player index of a joystick.✨
- SDL_GetJoystickPowerInfo(3)Get the battery state of a joystick.✨
- SDL_GetJoystickProduct(3)Get the USB product ID of an opened joystick, if available.✨
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