SDL_GetAudioStreamFormat(3)

✨ NAME ✨

SDL_GetAudioStreamFormat β€” bestie, this is the lil function that lets you peek at the current format of an audio stream. Like, "hey stream, what ARE you right now?" πŸ’–

(also hi, this is a page from the SDL3 FUNCTIONS manual, iykyk πŸ‘‘)


πŸŽ€ SYNOPSIS πŸŽ€

okay so first you gotta bring in the header:

#include <SDL3/SDL_audio.h>

and then the function itself, no cap:

bool SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec);

πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • stream β€” the SDL_AudioStream you wanna interrogate. the main character of this whole operation πŸ’…
  • src_spec β€” where you want the input audio format stored. if it's NULL, it's just ignored β€” no drama, no error, it simply does not care πŸ™ˆ
  • dst_spec β€” where you want the output audio format stored. same deal: NULL means ignored, bye bye πŸŽ€

⭐ RETURN VALUE ⭐

  • returns true when it slays (success) βœ…
  • returns false when it does NOT slay (failure) 😭

and if it fails? call SDL_GetError() for more info, that's your group chat receipts fr fr πŸ’€


🧚 THREAD SAFETY 🧚

good news bestie: it is safe to call this function from any thread. the way it does that is by holding a stream-specific mutex while it runs, so nobody's stepping on anybody's toes. iconic behavior honestly 🫢


🌸 AVAILABILITY 🌸

this function has been available since SDL 3.2.0. so if you're on something older… babe. update. πŸ’œ


🌈 SEE ALSO 🌈


ok that's the whole page, you ate that, periodt ✨ go format some audio bestie πŸŽ§πŸ’–

kisses from the Simple Directmedia Layer girlies β€” this was the SDL 3.4.18 era, and yes this page is literally titled SDL_GetAudioStreamFormat(3) again at the bottom like a lil signature πŸŽ€ byeeeee πŸ’…

πŸ“¦ where this page comes from