SDL_GETAUDIOSTREAMOUTPUTCHANNELMAP(3)
π SDL_GetAudioStreamOutputChannelMap π
okay so bestie, this is a page from the SDL3 FUNCTIONS manual β and today's main character is SDL_GetAudioStreamOutputChannelMap. no cap, it's shorter than you'd think but every crumb matters, so let's get into it π«Ά
β¨ NAME β¨
SDL_GetAudioStreamOutputChannelMap β get the current output channel map of an audio stream. that's it, that's the whole vibe. π
β¨ SYNOPSIS β¨
#include <SDL3/SDL_audio.h>
int * SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count);
look at her. iconic signature. π
β¨ DESCRIPTION β¨
so here's the tea, bestie: channel maps are optional. like, genuinely optional. most things do not need them at all β instead you just pass your data in the [order that SDL expects](CategoryAudio#channel-layouts). that's the normal path, that's the low-effort slay. π
audio streams default to no remapping applied. how do you even see that from the outside? they return NULL for it. and listen β NULL here does NOT mean something went wrong. it's not an error, it's just the default state doing its little default dance. do not panic. π
β¨ FUNCTION PARAMETERS β¨
streamβ theSDL_AudioStreamyou're querying. the one you wanna interrogate. πcountβ on output, this gets set to the number of channels in the map. it can beNULL, if you literally do not care about the count. optional queen. π
β¨ RETURN VALUE β¨
you get back an array of the current channel mapping, and it has exactly as many elements as the current output spec's channels. π¦
OR you get NULL if it's the default. and remember: default β error, bestie, we been over this. π
β οΈ heads up: when you're done with that array, free it with SDL_free(). do not just walk away from it. free your girl. π«Ά
β¨ THREAD SAFETY β¨
good news!! it is safe to call this function from any thread β because it holds a stream-specific mutex while it's running. πβ¨ she locks, she looks, she leaves. no drama. π
β¨ AVAILABILITY β¨
this function has been available since SDL 3.2.0. so if you're on anything olderβ¦ sorry bestie, no map for you. π
β¨ SEE ALSO β¨
SDL_SetAudioStreamInputChannelMap(3)β the input-side sibling. the other half of the duo. go read her too. π
and that's the whole page!! slay, you now know how to get an audio stream's output channel map without losing your mind. πβ¨π¦
this came from the Simple Directmedia Layer docs, SDL 3.4.18 era β mwah, mwah, bye bestie!! ππΈπ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms