SDL_GetEnvironmentVariables(3)

✨ SDL_GetEnvironmentVariables ✨

okay so real quick, this is a page from the SDL3 FUNCTIONS section of the manual, and the star of the show is SDL_GetEnvironmentVariables(3). bestie, it's giving "gimme the whole env" energy and honestly? iconic. πŸ’…


🌸 NAME 🌸

SDL_GetEnvironmentVariables β€” grab every single variable in the environment. all of them. the whole roster. no cap. 🫢


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_stdinc.h>

char ** SDL_GetEnvironmentVariables(SDL_Environment *env);

look at her. one function, one pointer, infinite possibilities ✨


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • env β€” the environment you wanna snoop through, bestie. that's the one you're querying. πŸ•΅οΈβ™€οΈ

πŸ’– RETURN VALUE πŸ’–

so here's what you get back, and it's lowkey a whole situation:

  • a NULL terminated array of pointers to environment variables, each one formatted like "variable=value"
  • OR NULL on failure β€” and when that happens you gotta call SDL_GetError() for more info, fr fr 😭
⚠️ important bestie warning: this is a single allocation, and you must free it with SDL_free() when you don't need it anymore. not free(), not delete, SDL_free(). periodt. 🧚

🌈 THREAD SAFETY 🌈

it is safe to call this function from any thread. yes, ANY thread. go off, multithreaded queen πŸ‘‘


⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0 β€” she's new-ish, she's fresh, she's slaying πŸ’…βœ¨


πŸ‘‘ SEE ALSO πŸ‘‘

the whole friend group, obviously:


and that's the whole page, bestie!! this gorgeous little number comes to you courtesy of Simple Directmedia Layer, SDL 3.4.18 edition πŸŽ€ go forth, read your env vars, free your allocations, and stay hydrated πŸ“πŸ’œ iykyk ✨

πŸ“¦ where this page comes from