SDL_GetAndroidCachePath(3)

πŸ’– SDL_GetAndroidCachePath πŸ’–

okay bestie, so this one is a function from the SDL3 lineup β€” it's SDL_GetAndroidCachePath, and it's the girl whose whole job is telling you where Android lets your app stash its cache files. πŸŽ€


✨ SYNOPSIS ✨

#include <SDL3/SDL_system.h>

const char * SDL_GetAndroidCachePath(void);

like, no arguments, she takes nothing, she just gives. iconic behavior honestly. πŸ’…


🌸 DESCRIPTION 🌸

so the path you get back is unique to your application β€” cute, exclusive, very main character β€” but (and this is the important part, don't skip it πŸ™ˆ) it's public. like, other applications can literally write to it. so don't be out here treating it like a locked diary, because it is NOT. πŸ”“πŸ’€

your cache path is typically:

/data/data/your.app.package/cache/

and listen, this whole thing is just a C wrapper over android.content.Context.getCacheDir():

https://developer.android.com/reference/android/content/Context#getCacheDir()

so if you wanna go read the source of truth, that's the vibe. iykyk. πŸ“±βœ¨


πŸ¦‹ RETURN VALUE πŸ¦‹

on success she hands you the path used for caches for this application. 🫢

on failure? you get NULL. 😭 and then you should call SDL_GetError() for more information, because NULL alone is giving absolutely nothing and you deserve answers.


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older, no she's not there, and that's on that. πŸ’œ


🌈 SEE ALSO 🌈

the whole storage-path friend group, honestly. go say hi. πŸ‘‘


reminder bestie: the cache path is public and other apps can write to it. that's not me being dramatic, that's the actual documentation. protect your data accordingly. 🚨

that's the whole page fr fr β€” brought to you by the Simple Directmedia Layer, running SDL 3.4.18, and yes this is SDL_GetAndroidCachePath(3) signing off. mwah. πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from