SDL_GETGAMEPADCONNECTIONSTATE(3)
β¨ NAME β¨
SDL_GetGamepadConnectionState β bestie, this is how you find out the connection state of a gamepad π
Like, is it plugged in? Wireless? Ghosted you entirely? This function knows.
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gamepad.h>
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
π FUNCTION PARAMETERS π
gamepadβ the gamepad object you wanna interrogate π the one you're querying, the main character of this whole operation.
π¦ RETURN VALUE π¦
On success you get the connection state back, slay π
On failure you get SDL_JOYSTICK_CONNECTION_INVALID (rude, honestly π).
If it fails, call SDL_GetError() to get more info β that's your group chat receipts, bestie, go read them π±
π₯ THREAD SAFETY π₯
It is safe to call this function from any thread. No cap. Any thread, any time, it's giving totally chill π§ββοΈβ¨
π AVAILABILITY π
This function is available since SDL 3.2.0. So if you're on something older, no function for you π
Simple Directmedia Layer came through with this one, and it's living in the SDL 3.4.18 era β so go forth, check those gamepads, and stay iconic π«Άπβ
SDL_GetGamepadConnectionState(3) β periodt π
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms