SDL_GetCPUCacheLineSize(3)

✨ SDL_GetCPUCacheLineSize ✨

okay bestie, welcome to the SDL_GetCPUCacheLineSize(3) page from the SDL3 FUNCTIONS manual πŸ’– this one is short and sweet but it's so important if you care about making your CPU go zoom, so let's get into it 🫢


🌸 NAME 🌸

SDL_GetCPUCacheLineSize β€” figure out the L1 cache line size of the CPU. that's it, that's the whole vibe πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_cpuinfo.h>

int SDL_GetCPUCacheLineSize(void);

no arguments, just vibes, she takes void and gives you back an int ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so like, why do you even care about your cache line size? bestie, this is the number for:

  • determining multi-threaded structure padding πŸ‘‘ (yes, that whole false-sharing nightmare, we love to see it)
  • SIMD prefetch sizes 🌈

basically if you're doing anything lowkey cursed with memory layout, threads, or vectorized code, this lil function is your main character energy moment fr fr πŸ”₯


πŸ’œ RETURN VALUE πŸ’œ

she returns the L1 cache line size of the CPU β€” in bytes πŸ“ that's the whole return value, no error code, no NULL, nothing to check. iconic behavior honestly ✨


🧚 THREAD SAFETY 🧚

good news!! it is safe to call this function from any thread πŸŽ€ no locks, no drama, no "not me getting a race condition at 3am" 😭 call her from wherever, whenever, she's chill πŸ’–


⭐ AVAILABILITY ⭐

this function has been available since SDL 3.2.0 🌸 so if you're on anything older, sorry babe, you're out of luck πŸ™ˆ


πŸ’€ that's the page πŸ’€

no cap: this is genuinely the entire manpage, there's no secret OPTIONS section hiding in here, no BUGS, no SEE ALSO. what you see is what you get πŸ’…

okay that's a wrap! source is Simple Directmedia Layer, version SDL 3.4.18, and this page is literally titled SDL_GetCPUCacheLineSize(3) πŸŽ€ go pad your structs, bestie, ily πŸ«ΆπŸ’–

πŸ“¦ where this page comes from