SDL_GetAudioStreamDevice(3)

πŸ’– SDL_GetAudioStreamDevice πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, we're talking about SDL_GetAudioStreamDevice(3) and honestly? it's giving "short but crucial" energy. no cap.


✨ NAME ✨

SDL_GetAudioStreamDevice β€” ask an audio stream which device it's currently bound to. that's it. that's the whole vibe check. πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream *stream);

πŸ¦‹ DESCRIPTION πŸ¦‹

so like, this one reports the logical audio device that an audio stream is currently bound to. literally just "hey stream, who's your device bestie?" πŸ’…

and if it's not bound, or if it's invalid? it returns zero, and zero is not a valid device ID. so don't be out here treating a 0 like it's a real device, because it is NOT. it's the "nobody's home" answer. πŸ’€


🫢 FUNCTION PARAMETERS 🫢

  • stream β€” the audio stream you wanna query. the one you're being nosy about. πŸ‘€

⭐ RETURN VALUE ⭐

returns the bound audio device, or 0 if it's not bound or invalid. simple as that, periodt. ✨


🧚 THREAD SAFETY 🧚

good news, gorgeous: it is safe to call this function from any thread. go off, multithreaded queen. πŸ‘‘


🌈 AVAILABILITY 🌈

this function is available since SDL 3.2.0. so if you're on something older, sorry babe, no stream-device introspection for you. 😭


πŸ”₯ SEE ALSO πŸ”₯

iykyk. go bind something. πŸ“


lowkey a tiny function but highkey important β€” a 0 return is the "invalid" flag, don't @ me.

that's the whole page bestie, mwah πŸ’œ β€” brought to you by the legends at Simple Directmedia Layer, and this cutie is from SDL 3.4.18. stay iconic, go query those streams. πŸ’…πŸŒΈ

πŸ“¦ where this page comes from