SDL_GamepadConnected(3)
okay so bestie, welcome to the SDL3 FUNCTIONS manual β this page is SDL_GamepadConnected(3), and it's literally about checking if a gamepad has been opened and is currently connected. π
β¨ NAME β¨
SDL_GamepadConnected β check if a gamepad has been opened and is currently connected. That's the whole vibe, no cap.
π SYNOPSIS π
#include <SDL3/SDL_gamepad.h>
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
Yes bestie, it returns a bool.
π FUNCTION PARAMETERS π
gamepadβ a gamepad identifier previously returned bySDL_OpenGamepad(). So that's where you got it from, periodt.
π RETURN VALUE π
Returns true if the gamepad has been opened and is currently connected, or false if not. No in-between, just the truth.
π§΅ THREAD SAFETY π§΅
It is safe to call this function from any thread. So yes, call it from any thread, bestie β it's giving completely safe.
β AVAILABILITY β
This function is available since SDL 3.2.0. Iconic.
Signed off with love: Simple Directmedia Layer, SDL 3.4.18, SDL_GamepadConnected(3) π π¦β¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms