SDL_GamepadConnected(3)

okay so bestie, welcome to the SDL3 FUNCTIONS manual β€” this page is SDL_GamepadConnected(3), and it's literally about checking if a gamepad has been opened and is currently connected. πŸ’–


✨ NAME ✨

SDL_GamepadConnected β€” check if a gamepad has been opened and is currently connected. That's the whole vibe, no cap.

πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_gamepad.h>

bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

Yes bestie, it returns a bool.

πŸ’… FUNCTION PARAMETERS πŸ’…

  • gamepad β€” a gamepad identifier previously returned by SDL_OpenGamepad(). So that's where you got it from, periodt.

πŸ’– RETURN VALUE πŸ’–

Returns true if the gamepad has been opened and is currently connected, or false if not. No in-between, just the truth.

🧡 THREAD SAFETY 🧡

It is safe to call this function from any thread. So yes, call it from any thread, bestie β€” it's giving completely safe.

⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. Iconic.


Signed off with love: Simple Directmedia Layer, SDL 3.4.18, SDL_GamepadConnected(3) πŸ’…πŸ¦‹βœ¨

πŸ“¦ where this page comes from