SDL_GENERATEMIPMAPSFORGPUTEXTURE(3)

πŸ’– SDL_GenerateMipmapsForGPUTexture πŸ’–

okay bestie come SIT with me because we're in the SDL3 FUNCTIONS section of the manual and this one is genuinely so satisfying ✨ it's giving "one line of code, whole pyramid of pixels" and I'm obsessed πŸ¦‹


✨ NAME ✨

SDL_GenerateMipmapsForGPUTexture β€” generates mipmaps for the given texture, fr fr πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

void SDL_GenerateMipmapsForGPUTexture(
    SDL_GPUCommandBuffer *command_buffer,
    SDL_GPUTexture *texture);

look at her πŸ’… void return, two args, no drama. iconic.


πŸ’« DESCRIPTION πŸ’«

so like, this function generates mipmaps for the texture you hand it. that's it, that's the whole vibe. it does the whole downsample-y mip chain thing for you so you don't have to sit there manually making smaller and smaller versions like some kind of Victorian orphan 😭

⚠️ no cap, this is the important part: this function must not be called inside of any pass. like, any pass. not a render pass, not a compute pass, not a copy pass, none of them. it's a between-passes kind of girl πŸš«πŸŽ€

🫢 FUNCTION PARAMETERS 🫢

  • command_buffer β€” a command_buffer πŸ’œ the little vessel that carries your command to the GPU, bestie. she's just the messenger.
  • texture β€” a texture with more than 1 mip level 🌈 read that again: more than 1 mip level. if your texture only has one mip level there is literally nothing to generate and this whole situation is a no πŸ’€

⭐ AVAILABILITY ⭐

this one has been serving since SDL 3.2.0 β€” so if you're on anything older, sorry babe, no mipmaps for you πŸ™ˆ


and that's the whole page!! go forth and generate those mips, you absolute main character πŸ‘‘

Simple Directmedia Layer Β· SDL 3.4.18 Β· SDL_GenerateM...ForGPUTexture(3)

xoxo, your favorite manual page πŸ’–βœ¨πŸ¦‹πŸŒΈπŸŽ€

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