SDL_GetGamepadAxis(3)

โœจ SDL_GetGamepadAxis โœจ

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual ๐Ÿ’– this one's all about grabbing the current state of an axis control on a gamepad. like, where is that stick right now. no cap, it's a good one.


๐ŸŒธ NAME ๐ŸŒธ

SDL_GetGamepadAxis โ€” get the current state of an axis control on a gamepad. that's the whole vibe ๐ŸŽฎ


๐Ÿฆ‹ SYNOPSIS ๐Ÿฆ‹

#include <SDL3/SDL_gamepad.h>

Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

look at her. two args, one Sint16 coming back at you. iconic. ๐Ÿ’…


๐Ÿ‘‘ DESCRIPTION ๐Ÿ‘‘

first things first: the axis indices start at index 0. zero-based, as the universe intended. periodt.

for thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right). so yeah, she swings both ways, literally. ๐Ÿ˜ญ

for triggers, it's a whole different story: they range from 0 when released to 32767 when fully pressed, and they never return a negative value. heads up though, because this differs from the value reported by the lower-level SDL_GetJoystickAxis(), which normally uses the full range. so don't be out here comparing them like they're the same thing, because they are NOT. ๐Ÿ’€

and okay, the plot twist: for invalid gamepads or axes, this will return 0. but wait โ€” 0 is also a totally valid value in normal operation, where it usually means a centered axis. so yeah, 0 is giving mystery. it could mean "perfectly centered" or "everything is broken," and the function is not gonna tell you which. main character ambiguity. ๐Ÿ™ˆ


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • gamepad โ€” a gamepad. yes queen, that's the one you're interrogating ๐Ÿซถ
  • axis โ€” an axis index (one of the SDL_GamepadAxis values). pick your fighter.

โญ RETURN VALUE โญ

Returns axis state. that's it, that's the tea. ๐Ÿ“


๐Ÿ’œ THREAD SAFETY ๐Ÿ’œ

It is safe to call this function from any thread. go off, multithreaded legend. ๐ŸŒˆ


๐Ÿ”ฅ AVAILABILITY ๐Ÿ”ฅ

This function is available since SDL 3.2.0. vintage-ish but make it fresh. โœจ


๐ŸŒธ SEE ALSO ๐ŸŒธ

go read those too, iykyk ๐Ÿ’…


and that's the whole page, bestie!! this manual page came to you from the lovely humans at Simple Directmedia Layer, and it's rocking SDL 3.4.18 โ€” so if you're on that version, you're golden ๐Ÿ’– thanks for reading, ily, go center that thumbstick ๐ŸŽ€โœจ๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from