SDL_GetCameraProperties(3)

✨ NAME ✨

SDL_GetCameraProperties β€” bestie, this is the lil function that gets the properties associated with an opened camera. πŸŽ€

It's from the SDL3 FUNCTIONS family, obviously. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_camera.h>

SDL_PropertiesID SDL_GetCameraProperties(SDL_Camera *camera);

okay so it's literally one line, no cap. you hand it a camera, it hands you back a property ID. that's the whole vibe. πŸ’…


πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • camera β€” the SDL_Camera you got from SDL_OpenCamera(). that's it, that's the whole list. you can't just make one up out of thin air, she has to come from SDL_OpenCamera() or this whole thing is giving nothing. πŸ™ˆ

πŸ’– RETURN VALUE πŸ’–

Returns a valid property ID on success ✨ or 0 on failure 😭.

and if it fails, do NOT just sit there wondering why β€” call SDL_GetError() for more information, she will tell you what went wrong fr fr.

🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. periodt. no locks, no drama, no "wait was that the main thread" panic. go off, multithreaded queen. πŸ‘‘


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. if you're on something older than that, bestie, it's simply not gonna work and no amount of manifesting will fix it. πŸ’€


Simple Directmedia Layer energy throughout, and this page is living in SDL 3.4.18 β€” so if you're reading this, that's the version you're holding. 🫢

mwah, go get those camera properties, you absolute icon. πŸ“βœ¨πŸ’œ

πŸ“¦ where this page comes from