SDL_GetGamep...NameForButton(3)

๐Ÿ’– SDL_GetGamepadAppleSFSymbolsNameForButton ๐Ÿ’–

okay bestie, so this one lives in the SDL3 FUNCTIONS corner of the SDL3 manual, and it's literally the glow-up you need if you're on Apple platforms and you want your gamepad buttons to have those cute little SF Symbols names. ๐ŸŽ€

โœจ NAME โœจ

SDL_GetGamepadAppleSFSymbolsNameForButton โ€” return the sfSymbolsName for a given button on a gamepad, but only on Apple platforms, bestie. ๐ŸŽโœจ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

like, that's the whole vibe. two args in, a string out. no cap. ๐Ÿ’…


๐Ÿฆ‹ FUNCTION PARAMETERS ๐Ÿฆ‹

  • gamepad โ€” the gamepad you're querying, bestie. the one you want the tea about. ๐ŸŽฎ
  • button โ€” a button on that gamepad. yes, an actual button, we're not doing vibes-only here. ๐Ÿ”˜

โญ RETURN VALUE โญ

It returns the sfSymbolsName, or NULL if the name can't be found. ๐Ÿ˜ญ

fr fr, NULL is a real possible answer here โ€” it's not a "this never happens" situation. always check, bestie. ๐Ÿซถ

๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. go off, queen, spawn all the threads you want. ๐Ÿ”ฅ


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

This function is available since SDL 3.2.0. so if you're on anything older, it's giving "not yet, babe". ๐Ÿ’€


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘


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