SDL_GamepadBindingType(3type)

πŸ’– SDL_GamepadBindingType πŸ’–

okay so bestie, you know how this whole page lives in the SDL3 DATATYPES corner of the manual? yeah. hi. welcome. this is the page for SDL_GamepadBindingType, and it's genuinely one of the cutest little enums in the whole library, no cap. πŸŽ€


✨ SYNOPSIS ✨

like, here's the vibe, literally copy-paste-able:

#include <SDL3/SDL_gamepad.h>

typedef enum SDL_GamepadBindingType
{
    SDL_GAMEPAD_BINDTYPE_NONE = 0,
    SDL_GAMEPAD_BINDTYPE_BUTTON,
    SDL_GAMEPAD_BINDTYPE_AXIS,
    SDL_GAMEPAD_BINDTYPE_HAT
} SDL_GamepadBindingType;

🌸 DESCRIPTION 🌸

okay so picture this. a gamepad? it's not one single magic thing. it's a collection of bindings πŸ’… β€” and those bindings map arbitrary joystick buttons, axes and hat switches onto specific positions on a generic console-style gamepad. that's the whole glow-up. you're taking whatever chaos your hardware is giving you and translating it into the console-girl aesthetic everyone understands. πŸ¦‹

and this enum? it's the lil tag that says which kind of mapping you're looking at. it's used as part of SDL_GamepadBinding to specify those mappings. so like, the binding struct is the outfit, and this enum is the label on the outfit saying what it is. iykyk. ✨


🌈 AVAILABILITY 🌈

this enum has been serving since SDL 3.2.0. periodt. if you're on anything older, it's giving... not here yet. πŸ™ˆ


reminder bestie: every value, every name, every number up there is exactly as the original says β€” i'm just hyping you up, not changing the facts. πŸ’–

Simple Directmedia Layer 🫢 SDL 3.4.18 β€” that's the source and the version, mwah, and this lil datatype page is officially closed out. go bind something iconic. πŸ‘‘πŸ’…πŸŽ€

πŸ“¦ where this page comes from