SDL_GetAudioDeviceName(3)

πŸ’– SDL_GetAudioDeviceName πŸ’–

okay bestie, welcome to the SDL_GetAudioDeviceName(3) page β€” it lives in the SDL3 FUNCTIONS collection and it's literally just "hey, what's this audio device called?" πŸŽ€


✨ NAME ✨

SDL_GetAudioDeviceName β€” get the human-readable name of a specific audio device. that's it, that's the whole job, and she does it flawlessly. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

const char * SDL_GetAudioDeviceName(SDL_AudioDeviceID devid);

πŸ¦‹ DESCRIPTION πŸ¦‹

⚠️ WARNING, bestie, listen up: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default physical devices' names. BUT. the default device may change at any time, so it's probably better to just show the user a generic name, like "System default audio device" or maybe "default [currently %s]". πŸ™ˆ

and do NOT store this name to disk to reidentify the device in a later run of the program β€” because the default might change in general, and the string will be the name of a specific device, not the abstract system default. it's giving "that's not the same girl anymore" energy fr fr. 😭


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • devid β€” the instance ID of the device to query. just the ID, nothing scary. ✨

πŸ’œ RETURN VALUE πŸ’œ

Returns the name of the audio device, or NULL on failure. and if it fails? call SDL_GetError() for more info, she'll tell you what went wrong. 🫢


🌈 THREAD SAFETY 🌈

It is safe to call this function from any thread. ANY THREAD. go off, multithreaded icon. πŸ‘‘


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on anything older, no name for you, sorry babe. πŸ’€


πŸ”₯ SEE ALSO πŸ”₯

iykyk β€” go read those next, bestie. πŸ“


k bye, this has been your girl from the Simple Directmedia Layer, dropping the SDL 3.4.18 build of SDL_GetAudioDeviceName(3) β€” slay, stay hydrated, and check your return values. πŸ’–βœ¨πŸ§š

πŸ“¦ where this page comes from