SDL_GetCurrentThreadID(3)

✨ SDL_GetCurrentThreadID ✨

okay bestie, welcome to the manual page for SDL_GetCurrentThreadID(3) πŸ’– this one lives in the SDL3 FUNCTIONS fam and it's literally the easiest lil glow-up in the whole thread API. let's get into it 🫢


🌸 NAME 🌸

SDL_GetCurrentThreadID β€” bestie, it hands you the thread identifier for the thread you're standing in right now. that's it. that's the whole job πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_thread.h>

SDL_ThreadID SDL_GetCurrentThreadID(void);

no arguments, no drama, just vibes ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so like. this thread identifier is the one as reported by the underlying operating system β€” it's not some SDL-invented number, it's the real OS one, no cap.

⚠️ important tea: if SDL is running on a platform that does not support threads, the return value will always be zero. zero. every time. so don't go treating 0 like a real thread ID on those platforms, bestie 😭

and the slay part? this function also returns a valid thread ID when called from the main thread. yes, even the main character thread gets a proper ID. main character energy fr fr πŸ‘‘


πŸ’œ RETURN VALUE πŸ’œ

it returns the ID of the current thread. that's the whole gift. the current thread's ID. iconic. πŸ’…


πŸ”₯ THREAD SAFETY πŸ”₯

it is safe to call this function from any thread. any of them. all of them. go wild, no notes 🫢


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0 πŸŽ€ so if you're on anything older, she's not there yet, sorry babe πŸ™ˆ


🌈 SEE ALSO 🌈


and that's the whole page, bestie!! this came to you from Simple Directmedia Layer, version SDL 3.4.18 β€” mwah, go write some threaded code, you're doing amazing πŸ§šπŸ“πŸ’œ

πŸ“¦ where this page comes from