SDL_GDKResumeGPU(3)
π SDL_GDKResumeGPU(3) β the Xbox GPU wake-up call π
okay so bestie, you're in the SDL3 FUNCTIONS section of the manual, and this page is all about SDL_GDKResumeGPU(3) β the Xbox GPU resume situation, fr fr. let's get into it β¨
β¨ NAME β¨
SDL_GDKResumeGPU β call this to resume GPU operation on Xbox when you receive the SDL_EVENT_WILL_ENTER_FOREGROUND event. it's giving "wake up bestie, we're going foreground" π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
void SDL_GDKResumeGPU(SDL_GPUDevice *device);
π DESCRIPTION π
when resuming, this function MUST be called before calling any other SDL_GPU functions. like, no cap, do not pass go, do not collect $200, just call SDL_GDKResumeGPU first. periodt. π
π FUNCTION PARAMETERS π
deviceβ a GPU context. that's the vibe. π₯οΈ
β AVAILABILITY β
this function is available since SDL 3.2.0. so if you're on something older, it's a no from me bestie π
π¦ SEE ALSO π¦
SDL_AddEventWatch(3)β go check it out, iykyk π
and that's a wrap! this page is from Simple Directmedia Layer, version SDL 3.4.18, and it's the SDL_GDKResumeGPU(3) manual page. no date in the footer, just pure vibes π
β¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms