SDL_GDKResumeGPU(3)

πŸ’– SDL_GDKResumeGPU(3) β€” the Xbox GPU wake-up call πŸ’–

okay so bestie, you're in the SDL3 FUNCTIONS section of the manual, and this page is all about SDL_GDKResumeGPU(3) β€” the Xbox GPU resume situation, fr fr. let's get into it ✨


✨ NAME ✨

SDL_GDKResumeGPU β€” call this to resume GPU operation on Xbox when you receive the SDL_EVENT_WILL_ENTER_FOREGROUND event. it's giving "wake up bestie, we're going foreground" πŸŒ…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

void SDL_GDKResumeGPU(SDL_GPUDevice *device);

πŸ’… DESCRIPTION πŸ’…

when resuming, this function MUST be called before calling any other SDL_GPU functions. like, no cap, do not pass go, do not collect $200, just call SDL_GDKResumeGPU first. periodt. πŸ‘‘


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • device β€” a GPU context. that's the vibe. πŸ–₯️

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older, it's a no from me bestie 😭


πŸ¦‹ SEE ALSO πŸ¦‹


and that's a wrap! this page is from Simple Directmedia Layer, version SDL 3.4.18, and it's the SDL_GDKResumeGPU(3) manual page. no date in the footer, just pure vibes πŸ’…βœ¨

πŸ“¦ where this page comes from