SDL_GETGAMEPADBUTTONLABELFORTYPE(3)

โœจ NAME โœจ

SDL_GetGamepadButtonLabelForType โ€” bestie, this is the one that tells you what a button on a gamepad is actually called ๐Ÿ’…

Like, not "button number 3", but the actual label โ€” the little letter or symbol you'd see printed on the controller. We love a function with main character energy ๐Ÿ‘‘


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <SDL3/SDL_gamepad.h>

SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button);

๐ŸŒธ FUNCTION PARAMETERS ๐ŸŒธ

  • type โ€” the type of gamepad you wanna check, like which flavour of controller we're talking about ๐ŸŽฎ
  • button โ€” a button index (one of the SDL_GamepadButton values). so like, which button, bestie ๐Ÿ’–

๐Ÿฆ‹ RETURN VALUE ๐Ÿฆ‹

It hands you back the SDL_GamepadButtonLabel enum that corresponds to the button label. That's the whole vibe. That's the tea โ˜•โœจ


๐Ÿ’œ THREAD SAFETY ๐Ÿ’œ

No cap, it is safe to call this function from any thread. Go off, multithreaded queen ๐Ÿ‘‘๐Ÿ”ฅ


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

This function has been available since SDL 3.2.0. So if you're on anything older, it's giving... not here yet ๐Ÿ™ˆ


๐Ÿซถ SEE ALSO ๐Ÿซถ


okay that's literally the whole page, and you understood it, periodt ๐Ÿ’…๐ŸŒธ

and that's a wrap, bestie!! this was the SDL3 FUNCTIONS manual, from Simple Directmedia Layer, version SDL 3.4.18 ๐ŸŽ€ thanks for reading, ily, go call this function on your gamepad and slay โœจ๐Ÿ’–๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from