SDL_GetGamep...lsNameForAxis(3)

๐Ÿ’– SDL_GetGamepadAppleSFSymbolsNameForAxis ๐Ÿ’–

okay bestie, so this one lives in the SDL3 FUNCTIONS manual, and it's literally the cutest little Apple-flavoured gamepad function. It gives you back the sfSymbolsName for a given axis on a gamepad โ€” but only on Apple platforms. ๐ŸŽโœจ


โœจ NAME โœจ

SDL_GetGamepadAppleSFSymbolsNameForAxis โ€” return the sfSymbolsName for a given axis on a gamepad on Apple platforms. ๐Ÿ‘‘


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_gamepad.h>

const char * SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • gamepad โ€” the gamepad you wanna query, babe. ๐ŸŽฎ the one we're asking about.
  • axis โ€” an axis on the gamepad. like, one of the axes. that's the one we want the symbol name for. ๐Ÿ•น๏ธ

๐Ÿฆ‹ RETURN VALUE ๐Ÿฆ‹

Returns the sfSymbolsName, or NULL if the name can't be found. ๐Ÿ’€ like, sometimes it's just not there, and that's not on us.


๐Ÿ”ฅ THREAD SAFETY ๐Ÿ”ฅ

It is safe to call this function from any thread. no cap, any thread. go off, concurrent bestie. ๐Ÿงต๐Ÿ’…


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

This function is available since SDL 3.2.0. so if you're on something older... sorry bestie, it's giving vintage. ๐Ÿ™ˆ


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘


and that's the whole page, fr fr. every flag, every param, every return value โ€” all accounted for, nothing skipped, periodt. ๐Ÿ’œ

sign-off time: this lil masterpiece comes to you from Simple Directmedia Layer, version SDL 3.4.18 ๐Ÿฆ‹ stay iconic, go query some axes, and remember โ€” NULL is a valid answer, not a personal attack. ๐Ÿ’–โœจ

๐Ÿ“ฆ where this page comes from