SDL_GetGamep...lsNameForAxis(3)
๐ SDL_GetGamepadAppleSFSymbolsNameForAxis ๐
okay bestie, so this one lives in the SDL3 FUNCTIONS manual, and it's literally the cutest little Apple-flavoured gamepad function. It gives you back the sfSymbolsName for a given axis on a gamepad โ but only on Apple platforms. ๐โจ
โจ NAME โจ
SDL_GetGamepadAppleSFSymbolsNameForAxis โ return the sfSymbolsName for a given axis on a gamepad on Apple platforms. ๐
๐ธ SYNOPSIS ๐ธ
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
๐ FUNCTION PARAMETERS ๐
gamepadโ the gamepad you wanna query, babe. ๐ฎ the one we're asking about.axisโ an axis on the gamepad. like, one of the axes. that's the one we want the symbol name for. ๐น๏ธ
๐ฆ RETURN VALUE ๐ฆ
Returns the sfSymbolsName, or NULL if the name can't be found. ๐ like, sometimes it's just not there, and that's not on us.
๐ฅ THREAD SAFETY ๐ฅ
It is safe to call this function from any thread. no cap, any thread. go off, concurrent bestie. ๐งต๐
๐ AVAILABILITY ๐
This function is available since SDL 3.2.0. so if you're on something older... sorry bestie, it's giving vintage. ๐
๐ SEE ALSO ๐
SDL_GetGamepadAppleSFSymbolsNameForButton(3)โ the button version of this whole vibe. ๐
and that's the whole page, fr fr. every flag, every param, every return value โ all accounted for, nothing skipped, periodt. ๐
sign-off time: this lil masterpiece comes to you from Simple Directmedia Layer, version SDL 3.4.18 ๐ฆ stay iconic, go query some axes, and remember โ NULL is a valid answer, not a personal attack. ๐โจ
๐ฆ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms