SDL_GetAudioFormatName(3)

✨ SDL_GetAudioFormatName(3) ✨

okay so bestie, you know how audio formats are all like "here's a number, figure it out"? yeah, no. This function is the glow-up. It hands you the human readable name of an audio format, so you can stop squinting at hex and start living your truth. πŸ’…

It lives in the SDL3 FUNCTIONS fam, and it's giving helpful little utility energy. πŸ¦‹


🌸 NAME 🌸

SDL_GetAudioFormatName β€” get the human readable name of an audio format. iconic, honestly.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_audio.h>

const char * SDL_GetAudioFormatName(SDL_AudioFormat format);

🫢 FUNCTION PARAMETERS 🫢

  • format β€” the audio format you wanna query. that's it. that's the whole vibe check. πŸ“

πŸ’– RETURN VALUE πŸ’–

It returns the human readable name of the audio format you asked about. πŸŽ‰

BUT β€” and listen, this matters β€” if the format isn't recognized, you get "SDL_AUDIO_UNKNOWN" back. not an error, not a crash, just a little "idk her" string. so like, always check what you got back before you go printing it in your UI like it's gospel. 😭


πŸ”₯ THREAD SAFETY πŸ”₯

It is safe to call this function from any thread. periodt. no locks, no drama, no main-character-only rules. call it from wherever. πŸ‘‘


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older... girl, upgrade. πŸ™ˆ


quick reminder bestie: this is a read-only little guy. it's not allocating anything for you, it's not giving you something to free, it's just telling you a name. do NOT go calling SDL_free() on it. πŸ’€

mwah, that's the whole page. go name some formats. 🧚

β€” with love from the Simple Directmedia Layer girlies, SDL 3.4.18 edition πŸ’–πŸŒΈπŸŽ€

πŸ“¦ where this page comes from