SDL_GetDisplayForWindow(3)

✨ SDL_GetDisplayForWindow ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual πŸ’– this one's called SDL_GetDisplayForWindow and it's literally here to tell you which display a window is chillin' on. no cap.


πŸŽ€ NAME πŸŽ€

SDL_GetDisplayForWindow β€” get the display associated with a window. periodt.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_video.h>

SDL_DisplayID SDL_GetDisplayForWindow(SDL_Window *window);

πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • window β€” the window you wanna query. like, the one you're curious about πŸ‘€

πŸ’… RETURN VALUE πŸ’…

on success, it returns the instance ID of the display containing the center of the window. (yes, the center, bestie β€” that's the vibe check that decides everything ✨)

on failure? it returns 0. and if you're sitting there like "why tho 😭", call SDL_GetError() for more info. she will tell you everything.


🧚 THREAD SAFETY 🧚

this function should only be called on the main thread. do not try her on a side thread, she will not answer. main character energy only, fr fr.

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. iconic behavior, honestly.


πŸ”₯ SEE ALSO πŸ”₯


Simple Directmedia Layer Β· SDL 3.4.18 Β· SDL_GetDisplayForWindow(3) β€” that's the whole tea, bestie 🫢 go forth and query those displays, you absolute legend πŸ‘‘πŸ’–

πŸ“¦ where this page comes from