section 3 · Library functions 📚
178720 pages · page 698 of 894
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S (continued)
- SoVolumeRendering(3)Abstract base class for all nodes related to volume rendering.✨
- SoVolumeSkin(3)Render just the six sides of the volume data.✨
- SoVolumeSkinDetail(3)The SoVolumeSkinDetail stores ray intersection information through a volume.✨
- SoVolumeTriangleStripSet(3)Render a set of trianglestrips within the volume.✨
- SoVRMLAnchor(3coin2)The SoVRMLAnchor class is used for linking to other URL resources.✨
- SoVRMLAnchor(3coin3)The SoVRMLAnchor class is used for linking to other URL resources.✨
- SoVRMLAnchor(3coin4)The SoVRMLAnchor class is used for linking to other URL resources.✨
- SoVRMLAppearance(3coin2)The SoVRMLAppearance class specifies visual properties for shapes.✨
- SoVRMLAppearance(3coin3)The SoVRMLAppearance class specifies visual properties for shapes.✨
- SoVRMLAppearance(3coin4)The SoVRMLAppearance class specifies visual properties for shapes.✨
- SoVRMLAudioClip(3coin2)The SoVRMLAudioClip class is used to load and store audio data.✨
- SoVRMLAudioClip(3coin3)The SoVRMLAudioClip class is used to load and store audio data.✨
- SoVRMLAudioClip(3coin4)The SoVRMLAudioClip class is used to load and store audio data.✨
- SoVRMLBackground(3coin2)The SoVRMLBackground class is used for specifying a viewer panorama.✨
- SoVRMLBackground(3coin3)The SoVRMLBackground class is used for specifying a viewer panorama.✨
- SoVRMLBackground(3coin4)The SoVRMLBackground class is used for specifying a viewer panorama.✨
- SoVRMLBillboard(3coin2)The SoVRMLBillboard class is used for rotating geometry towards the viewpoint.✨
- SoVRMLBillboard(3coin3)The SoVRMLBillboard class is used for rotating geometry towards the viewpoint.✨
- SoVRMLBillboard(3coin4)The SoVRMLBillboard class is used for rotating geometry towards the viewpoint.✨
- SoVRMLBox(3coin2)The SoVRMLBox class is used for representing a 3D box.✨
- SoVRMLBox(3coin3)The SoVRMLBox class is used for representing a 3D box.✨
- SoVRMLBox(3coin4)The SoVRMLBox class is used for representing a 3D box.✨
- SoVRMLCollision(3coin2)The SoVRMLCollision class is used for collision detection with the avatar.✨
- SoVRMLCollision(3coin3)The SoVRMLCollision class is used for collision detection with the avatar.✨
- SoVRMLCollision(3coin4)The SoVRMLCollision class is used for collision detection with the avatar.✨
- SoVRMLColor(3coin2)The SoVRMLColor class is used to specify multiple colors for a single shape.✨
- SoVRMLColor(3coin3)The SoVRMLColor class is used to specify multiple colors for a single shape.✨
- SoVRMLColor(3coin4)The SoVRMLColor class is used to specify multiple colors for a single shape.✨
- SoVRMLColorInterpolator(3coin2)The SoVRMLColorInterpolator class is used to interpolate color values.✨
- SoVRMLColorInterpolator(3coin3)The SoVRMLColorInterpolator class is used to interpolate color values.✨
- SoVRMLColorInterpolator(3coin4)The SoVRMLColorInterpolator class is used to interpolate color values.✨
- SoVRMLCone(3coin2)The SoVRMLCone class is used to represent a Cone object.✨
- SoVRMLCone(3coin3)The SoVRMLCone class is used to represent a Cone object.✨
- SoVRMLCone(3coin4)The SoVRMLCone class is used to represent a Cone object.✨
- SoVRMLCoordinate(3coin2)The SoVRMLCoordinate class is used to define 3D coordinates for shapes.✨
- SoVRMLCoordinate(3coin3)The SoVRMLCoordinate class is used to define 3D coordinates for shapes.✨
- SoVRMLCoordinate(3coin4)The SoVRMLCoordinate class is used to define 3D coordinates for shapes.✨
- SoVRMLCoordinateInterpolator(3coin2)The SoVRMLCoordinateInterpolator class is used to interpolate 3D coordinates.✨
- SoVRMLCoordinateInterpolator(3coin3)The SoVRMLCoordinateInterpolator class is used to interpolate 3D coordinates.✨
- SoVRMLCoordinateInterpolator(3coin4)The SoVRMLCoordinateInterpolator class is used to interpolate 3D coordinates.✨
- SoVRMLCylinder(3coin2)The SoVRMLCylinder class is used to represent a cylinder object.✨
- SoVRMLCylinder(3coin3)The SoVRMLCylinder class is used to represent a cylinder object.✨
- SoVRMLCylinder(3coin4)The SoVRMLCylinder class is used to represent a cylinder object.✨
- SoVRMLCylinderSensor(3coin2)The SoVRMLCylinderSensor class maps pointer motion into rotations around the Y axis.✨
- SoVRMLCylinderSensor(3coin3)The SoVRMLCylinderSensor class maps pointer motion into rotations around the Y axis.✨
- SoVRMLCylinderSensor(3coin4)The SoVRMLCylinderSensor class maps pointer motion into rotations around the Y-axis.✨
- SoVRMLDirectionalLight(3coin2)The SoVRMLDirectionalLight class is a node type for specifying directional light sources.✨
- SoVRMLDirectionalLight(3coin3)The SoVRMLDirectionalLight class is a node type for specifying directional light sources.✨
- SoVRMLDirectionalLight(3coin4)The SoVRMLDirectionalLight class is a node type for specifying directional light sources.✨
- SoVRMLDragSensor(3coin2)The SoVRMLDragSensor class is a superclass for VRML drag sensors.✨
- SoVRMLDragSensor(3coin3)The SoVRMLDragSensor class is a superclass for VRML drag sensors.✨
- SoVRMLDragSensor(3coin4)The SoVRMLDragSensor class is a superclass for VRML drag sensors.✨
- SoVRMLElevationGrid(3coin2)The SoVRMLElevationGrid class is used to represent elevation grids.✨
- SoVRMLElevationGrid(3coin3)The SoVRMLElevationGrid class is used to represent elevation grids.✨
- SoVRMLElevationGrid(3coin4)The SoVRMLElevationGrid class is used to represent elevation grids.✨
- SoVRMLExtrusion(3coin2)The SoVRMLExtrusion class is a a geometry node for extruding a cross section along a spine.✨
- SoVRMLExtrusion(3coin3)The SoVRMLExtrusion class is a a geometry node for extruding a cross section along a spine.✨
- SoVRMLExtrusion(3coin4)The SoVRMLExtrusion class is a a geometry node for extruding a cross section along a spine.✨
- SoVRMLFog(3coin2)The SoVRMLFog class is used to specify a global scene fog.✨
- SoVRMLFog(3coin3)The SoVRMLFog class is used to specify a global scene fog.✨
- SoVRMLFog(3coin4)The SoVRMLFog class is used to specify a global scene fog.✨
- SoVRMLFontStyle(3coin2)The SoVRMLFontStyle class is used to define the current font.✨
- SoVRMLFontStyle(3coin3)The SoVRMLFontStyle class is used to define the current font.✨
- SoVRMLFontStyle(3coin4)The SoVRMLFontStyle class is used to define the current font.✨
- SoVRMLGeometry(3coin2)The SoVRMLGeometry class is a superclass for VRML shapes.✨
- SoVRMLGeometry(3coin3)The SoVRMLGeometry class is a superclass for VRML shapes.✨
- SoVRMLGeometry(3coin4)The SoVRMLGeometry class is a superclass for VRML shapes.✨
- SoVRMLGroup(3coin2)The SoVRMLGroup class is used for grouping VRML nodes.✨
- SoVRMLGroup(3coin3)The SoVRMLGroup class is used for grouping VRML nodes.✨
- SoVRMLGroup(3coin4)The SoVRMLGroup class is used for grouping VRML nodes.✨
- SoVRMLImageTexture(3coin2)The SoVRMLImageTexture class is used for mapping a texture file onto geometry.✨
- SoVRMLImageTexture(3coin3)The SoVRMLImageTexture class is used for mapping a texture file onto geometry.✨
- SoVRMLImageTexture(3coin4)The SoVRMLImageTexture class is used for mapping a texture file onto geometry.✨
- SoVRMLIndexedFaceSet(3coin2)The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.✨
- SoVRMLIndexedFaceSet(3coin3)The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.✨
- SoVRMLIndexedFaceSet(3coin4)The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.✨
- SoVRMLIndexedLine(3coin2)The SoVRMLIndexedLine class is an abstract superclass for lines specified with indices.✨
- SoVRMLIndexedLine(3coin3)The SoVRMLIndexedLine class is an abstract superclass for lines specified with indices.✨
- SoVRMLIndexedLine(3coin4)The SoVRMLIndexedLine class is an abstract superclass for lines specified with indices.✨
- SoVRMLIndexedLineSet(3coin2)The SoVRMLIndexedLineSet class is used to represent a generic 3D line shape.✨
- SoVRMLIndexedLineSet(3coin3)The SoVRMLIndexedLineSet class is used to represent a generic 3D line shape.✨
- SoVRMLIndexedLineSet(3coin4)The SoVRMLIndexedLineSet class is used to represent a generic 3D line shape.✨
- SoVRMLIndexedShape(3coin2)The SoVRMLIndexedShape class is a superclass for geometry that use indexes.✨
- SoVRMLIndexedShape(3coin3)The SoVRMLIndexedShape class is a superclass for geometry that use indexes.✨
- SoVRMLIndexedShape(3coin4)The SoVRMLIndexedShape class is a superclass for geometry that use indexes.✨
- SoVRMLInline(3coin2)The SoVRMLInline class is used to insert VRML files into a scene.✨
- SoVRMLInline(3coin3)The SoVRMLInline class is used to insert VRML files into a scene.✨
- SoVRMLInline(3coin4)The SoVRMLInline class is used to insert VRML files into a scene.✨
- SoVRMLInterpolator(3coin2)The SoVRMLInterpolator class is an internal abstract class.✨
- SoVRMLInterpolator(3coin3)The SoVRMLInterpolator class is an internal abstract class.✨
- SoVRMLInterpolator(3coin4)The SoVRMLInterpolator class is an internal abstract class.✨
- SoVRMLLight(3coin2)The SoVRMLLight class is a superclass for VRML light nodes.✨
- SoVRMLLight(3coin3)The SoVRMLLight class is a superclass for VRML light nodes.✨
- SoVRMLLight(3coin4)The SoVRMLLight class is a superclass for VRML light nodes.✨
- SoVRMLLOD(3coin2)The SoVRMLLOD class is used to represent various levels of detail based on distance.✨
- SoVRMLLOD(3coin3)The SoVRMLLOD class is used to represent various levels of detail based on distance.✨
- SoVRMLLOD(3coin4)The SoVRMLLOD class is used to represent various levels of detail based on distance.✨
- SoVRMLMaterial(3coin2)The SoVRMLMaterial class is used to assign a material to geometry.✨
- SoVRMLMaterial(3coin3)The SoVRMLMaterial class is used to assign a material to geometry.✨
- SoVRMLMaterial(3coin4)The SoVRMLMaterial class is used to assign a material to geometry.✨
- SoVRMLMovieTexture(3coin2)The SoVRMLMovieTexture class is used the map movies onto geometry.✨
- SoVRMLMovieTexture(3coin3)The SoVRMLMovieTexture class is used the map movies onto geometry.✨
- SoVRMLMovieTexture(3coin4)The SoVRMLMovieTexture class is used the map movies onto geometry.✨
- SoVRMLNavigationInfo(3coin2)The SoVRMLNavigationInfo class is used to specify avatar and viewer settings.✨
- SoVRMLNavigationInfo(3coin3)The SoVRMLNavigationInfo class is used to specify avatar and viewer settings.✨
- SoVRMLNavigationInfo(3coin4)The SoVRMLNavigationInfo class is used to specify avatar and viewer settings.✨
- SoVRMLNormal(3coin2)The SoVRMLNormal class is used to bind normals to geometry.✨
- SoVRMLNormal(3coin3)The SoVRMLNormal class is used to bind normals to geometry.✨
- SoVRMLNormal(3coin4)The SoVRMLNormal class is used to bind normals to geometry.✨
- SoVRMLNormalInterpolator(3coin2)The SoVRMLNormalInterpolator class is used to interpolate normals.✨
- SoVRMLNormalInterpolator(3coin3)The SoVRMLNormalInterpolator class is used to interpolate normals.✨
- SoVRMLNormalInterpolator(3coin4)The SoVRMLNormalInterpolator class is used to interpolate normals.✨
- SoVRMLOrientationInterpolator(3coin2)The SoVRMLOrientationInterpolator class is used to interpolate orientations.✨
- SoVRMLOrientationInterpolator(3coin3)The SoVRMLOrientationInterpolator class is used to interpolate orientations.✨
- SoVRMLOrientationInterpolator(3coin4)The SoVRMLOrientationInterpolator class is used to interpolate orientations.✨
- SoVRMLParent(3coin2)The SoVRMLParent node is a superclass for all VRML grouping nodes.✨
- SoVRMLParent(3coin3)The SoVRMLParent node is a superclass for all VRML grouping nodes.✨
- SoVRMLParent(3coin4)The SoVRMLParent node is a superclass for all VRML grouping nodes.✨
- SoVRMLPixelTexture(3coin2)The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..✨
- SoVRMLPixelTexture(3coin3)The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..✨
- SoVRMLPixelTexture(3coin4)The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..✨
- SoVRMLPlaneSensor(3coin2)The SoVRMLPlaneSensor class maps pointer motion into object space translations.✨
- SoVRMLPlaneSensor(3coin3)The SoVRMLPlaneSensor class maps pointer motion into object space translations.✨
- SoVRMLPlaneSensor(3coin4)The SoVRMLPlaneSensor class maps pointer motion into object space translations.✨
- SoVRMLPointLight(3coin2)The SoVRMLPointLight class is used to represent a point light.✨
- SoVRMLPointLight(3coin3)The SoVRMLPointLight class is used to represent a point light.✨
- SoVRMLPointLight(3coin4)The SoVRMLPointLight class is used to represent a point light.✨
- SoVRMLPointSet(3coin2)The SoVRMLPointSet class is used to represent a set of 3D points.✨
- SoVRMLPointSet(3coin3)The SoVRMLPointSet class is used to represent a set of 3D points.✨
- SoVRMLPointSet(3coin4)The SoVRMLPointSet class is used to represent a set of 3D points.✨
- SoVRMLPositionInterpolator(3coin2)The SoVRMLPositionInterpolator class is used to interpolate 3D points.✨
- SoVRMLPositionInterpolator(3coin3)The SoVRMLPositionInterpolator class is used to interpolate 3D points.✨
- SoVRMLPositionInterpolator(3coin4)The SoVRMLPositionInterpolator class is used to interpolate 3D points.✨
- SoVRMLProximitySensor(3coin2)The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region.✨
- SoVRMLProximitySensor(3coin3)The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region.✨
- SoVRMLProximitySensor(3coin4)The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region.✨
- SoVRMLScalarInterpolator(3coin2)The SoVRMLScalarInterpolator class is used to interpolate scalar values.✨
- SoVRMLScalarInterpolator(3coin3)The SoVRMLScalarInterpolator class is used to interpolate scalar values.✨
- SoVRMLScalarInterpolator(3coin4)The SoVRMLScalarInterpolator class is used to interpolate scalar values.✨
- SoVRMLScript(3coin2)The SoVRMLScript class is used to control the scene using scripts.✨
- SoVRMLScript(3coin3)The SoVRMLScript class is used to control the scene using scripts.✨
- SoVRMLScript(3coin4)The SoVRMLScript class is used to control the scene using scripts.✨
- SoVRMLSensor(3coin2)The SoVRMLSensor class is an abstract superclass for VRML sensors.✨
- SoVRMLSensor(3coin3)The SoVRMLSensor class is an abstract superclass for VRML sensors.✨
- SoVRMLSensor(3coin4)The SoVRMLSensor class is an abstract superclass for VRML sensors.✨
- SoVRMLShape(3coin2)The SoVRMLShape class holds geometry and geometry appearance nodes.✨
- SoVRMLShape(3coin3)The SoVRMLShape class holds geometry and geometry appearance nodes.✨
- SoVRMLShape(3coin4)The SoVRMLShape class holds geometry and geometry appearance nodes.✨
- SoVRMLSound(3coin2)The SoVRMLSound class is used to represent a sound source.✨
- SoVRMLSound(3coin3)The SoVRMLSound class is used to represent a sound source.✨
- SoVRMLSound(3coin4)The SoVRMLSound class is used to represent a sound source.✨
- SoVRMLSphere(3coin2)The SoVRMLSphere class is used to represent a spherical 3D object.✨
- SoVRMLSphere(3coin3)The SoVRMLSphere class is used to represent a spherical 3D object.✨
- SoVRMLSphere(3coin4)The SoVRMLSphere class is used to represent a spherical 3D object.✨
- SoVRMLSphereSensor(3coin2)The SoVRMLSphereSensor class maps pointer motion into rotations on a sphere.✨
- SoVRMLSphereSensor(3coin3)The SoVRMLSphereSensor class maps pointer motion into rotations on a sphere.✨
- SoVRMLSphereSensor(3coin4)The SoVRMLSphereSensor class maps pointer motion into rotations on a sphere.✨
- SoVRMLSpotLight(3coin2)The SoVRMLSpotLight class defines a spot light source.✨
- SoVRMLSpotLight(3coin3)The SoVRMLSpotLight class defines a spot light source.✨
- SoVRMLSpotLight(3coin4)The SoVRMLSpotLight class defines a spot light source.✨
- SoVRMLSwitch(3coin2)The SoVRMLSwitch class is a group node for traversing selected children.✨
- SoVRMLSwitch(3coin3)The SoVRMLSwitch class is a group node for traversing selected children.✨
- SoVRMLSwitch(3coin4)The SoVRMLSwitch class is a group node for traversing selected children.✨
- SoVRMLText(3coin2)The SoVRMLText class is used to represent text in a scene.✨
- SoVRMLText(3coin3)The SoVRMLText class is used to represent text in a scene.✨
- SoVRMLText(3coin4)The SoVRMLText class is used to represent text in a scene.✨
- SoVRMLTexture(3coin2)The SoVRMLTexture class is a superclass for VRML texture nodes.✨
- SoVRMLTexture(3coin3)The SoVRMLTexture class is a superclass for VRML texture nodes.✨
- SoVRMLTexture(3coin4)The SoVRMLTexture class is a superclass for VRML texture nodes.✨
- SoVRMLTextureCoordinate(3coin2)The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.✨
- SoVRMLTextureCoordinate(3coin3)The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.✨
- SoVRMLTextureCoordinate(3coin4)The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.✨
- SoVRMLTextureTransform(3coin2)The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.✨
- SoVRMLTextureTransform(3coin3)The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.✨
- SoVRMLTextureTransform(3coin4)The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.✨
- SoVRMLTimeSensor(3coin2)The SoVRMLTimeSensor class is a multi-purpose time event generator.✨
- SoVRMLTimeSensor(3coin3)The SoVRMLTimeSensor class is a multi-purpose time event generator.✨
- SoVRMLTimeSensor(3coin4)The SoVRMLTimeSensor class is a multi-purpose time event generator.✨
- SoVRMLTouchSensor(3coin2)The SoVRMLTouchSensor class tracks to pointer position and sends events based on user interaction.✨
- SoVRMLTouchSensor(3coin3)The SoVRMLTouchSensor class tracks to pointer position and sends events based on user interaction.✨
- SoVRMLTouchSensor(3coin4)The SoVRMLTouchSensor class tracks to pointer position and sends events based on user interaction.✨
- SoVRMLTransform(3coin2)The SoVRMLTransform class is a grouping node that defines a transformation for its children.✨
- SoVRMLTransform(3coin3)The SoVRMLTransform class is a grouping node that defines a transformation for its children.✨
- SoVRMLTransform(3coin4)The SoVRMLTransform class is a grouping node that defines a transformation for its children.✨
- SoVRMLVertexLine(3coin2)The SoVRMLVertexLine class is a superclass for line based VRML geometry.✨
- SoVRMLVertexLine(3coin3)The SoVRMLVertexLine class is a superclass for line based VRML geometry.✨
- SoVRMLVertexLine(3coin4)The SoVRMLVertexLine class is a superclass for line based VRML geometry.✨
- SoVRMLVertexPoint(3coin2)The SoVRMLVertexPoint class is a superclass for point based VRML shapes.✨
- SoVRMLVertexPoint(3coin3)The SoVRMLVertexPoint class is a superclass for point based VRML shapes.✨
- SoVRMLVertexPoint(3coin4)The SoVRMLVertexPoint class is a superclass for point based VRML shapes.✨
- SoVRMLVertexShape(3coin2)The SoVRMLVertexShape class is a superclass for vertex based shapes.✨
- SoVRMLVertexShape(3coin3)The SoVRMLVertexShape class is a superclass for vertex based shapes.✨
- SoVRMLVertexShape(3coin4)The SoVRMLVertexShape class is a superclass for vertex based shapes.✨
- SoVRMLViewpoint(3coin2)The SoVRMLViewpoint class is a perspective camera class.✨
- SoVRMLViewpoint(3coin3)The SoVRMLViewpoint class is a perspective camera class.✨
- SoVRMLViewpoint(3coin4)The SoVRMLViewpoint class is a perspective camera class.✨
- SoVRMLVisibilitySensor(3coin2)The SoVRMLVisibilitySensor class will generate events based on visibility.✨
- SoVRMLVisibilitySensor(3coin3)The SoVRMLVisibilitySensor class will generate events based on visibility.✨
- SoVRMLVisibilitySensor(3coin4)The SoVRMLVisibilitySensor class will generate events based on visibility.✨
- SoVRMLWorldInfo(3coin2)The SoVRMLWorldInfo class contains information about the VRML scene.✨
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getting it ready, bestie…