SoVRMLMovieTexture(3)
π NAME π
SoVRMLMovieTexture(3) β straight outta the Library Functions Manual, bestie! π
SoVRMLMovieTexture β the class that maps movies onto geometry. That's the whole vibe. π¬β¨ No cap.
π SYNOPSIS π
#include <Inventor/VRMLnodes/SoVRMLMovieTexture.h>
Inherits SoVRMLTexture. (So it already has that texture DNA π§¬)
β¨ Public Member Functions β¨
virtual SoType getTypeId (void) constSoVRMLMovieTexture (void)virtual void GLRender (SoGLRenderAction *action)
β¨ Public Member Functions inherited from SoNode β¨
Okay so here's the whole squad you get from SoNode, no cap:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
β¨ Public Member Functions inherited from SoFieldContainer β¨
More inherited goodies, bestie π :
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
β¨ Public Member Functions inherited from SoBase β¨
And the SoBase classics π«Ά:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β¨ Static Public Member Functions β¨
static SoType getClassTypeId (void)static void initClass (void)
β¨ Static Public Member Functions inherited from SoVRMLTexture β¨
static SoType getClassTypeId (void)static void initClass (void)
β¨ Static Public Member Functions inherited from SoNode β¨
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
β¨ Static Public Member Functions inherited from SoFieldContainer β¨
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
β¨ Static Public Member Functions inherited from SoBase β¨
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
β¨ Public Attributes β¨
These are the public flexes π :
SoSFBool loopSoSFFloat speedSoSFTime startTimeSoSFTime stopTimeSoMFString urlSoSFTime duration_changedSoSFBool isActive
β¨ Public Attributes inherited from SoVRMLTexture β¨
SoSFBool repeatSSoSFBool repeatT
β¨ Protected Member Functions β¨
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLMovieTexture ()
β¨ Protected Member Functions inherited from SoVRMLTexture β¨
SoVRMLTexture (void)virtual ~SoVRMLTexture ()
β¨ Protected Member Functions inherited from SoNode β¨
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
β¨ Protected Member Functions inherited from SoFieldContainer β¨
SoFieldContainer (void)~SoFieldContainer ()
β¨ Protected Member Functions inherited from SoBase β¨
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
β¨ Static Protected Member Functions β¨
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoVRMLTexture β¨
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoNode β¨
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
β¨ Static Protected Member Functions inherited from SoBase β¨
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
β¨ Additional Inherited Members β¨
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0
static int nextActionMethodIndex = 0
πΈ DETAILED DESCRIPTION πΈ
okay bestie, sit down, hydrate, because this one is the β¨main characterβ¨ of texture nodes. The SoVRMLMovieTexture class is literally how you map movies onto geometry. cinema but make it 3D π
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
MovieTexture {
exposedField SFBool loop FALSE
exposedField SFFloat speed 1.0 # (-inf, inf)
exposedField SFTime startTime 0 # (-inf, inf)
exposedField SFTime stopTime 0 # (-inf, inf)
exposedField MFString url []
field SFBool repeatS TRUE
field SFBool repeatT TRUE
eventOut SFTime duration_changed
eventOut SFBool isActive
}
The MovieTexture node defines a time dependent texture map (contained in a movie file) and parameters for controlling the movie and the texture mapping. A MovieTexture node can also be used as the source of sound data for a Sound node. In this special case, the MovieTexture node is not used for rendering. (so it's giving "audio only, no visuals, ghost mode" π«₯)
Texture maps are defined in a 2D coordinate system (s, t) that ranges from 0.0 to 1.0 in both directions. The bottom edge of the image corresponds to the S-axis of the texture map, and left edge of the image corresponds to the T-axis of the texture map. The lower-left pixel of the image corresponds to s=0.0, t=0.0, and the top-right pixel of the image corresponds to s=1.0, t=1.0. Figure 6.12 depicts the texture map coordinate system of the MovieTexture.
Figure 6.12 -- MovieTexture node coordinate system
The url field that defines the movie data shall support MPEG1-Systems (audio and video) or MPEG1-Video (video-only) movie file formats 2 Details on the url field can be found in 4.5, VRML and the World Wide Web (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.5). MovieTexture nodes can be referenced by an Appearance node's texture field (as a movie texture) and by a Sound node's source field (as an audio source only). See 4.6.11, Texture maps (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.11), for a general description of texture maps. 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14), contains details on lighting equations and the interaction between textures, materials, and geometries.
As soon as the movie is loaded, a duration_changed eventOut is sent. This indicates the duration of the movie in seconds. This eventOut value can be read (for instance, by a Script node) to determine the duration of a movie. A value of "-1" implies the movie has not yet loaded or the value is unavailable for some reason. (so if you see -1, it's not a vibe, it's a mystery π)
The loop, startTime, and stopTime exposedFields and the isActive eventOut, and their effects on the MovieTexture node, are discussed in detail in the 4.6.9, Time-dependent nodes, section (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.9).
The cycle of a MovieTexture node is the length of time in seconds for one playing of the movie at the specified speed. The speed exposedField indicates how fast the movie shall be played. A speed of 2 indicates the movie plays twice as fast. The duration_changed output is not affected by the speed exposedField. set_speed events are ignored while the movie is playing. A negative speed implies that the movie will play backwards. π
If a MovieTexture node is inactive when the movie is first loaded, frame 0 of the movie texture is displayed if speed is non-negative or the last frame of the movie texture is shown if speed is negative (see 4.11.3, Discrete and continuous changes). A MovieTexture node shall display frame 0 if speed = 0. For positive values of speed, an active MovieTexture node displays the frame at movie time t as follows (i.e., in the movie's local time system with frame 0 at time 0 with speed = 1):
t = (now - startTime) modulo (duration/speed)
If speed is negative, the MovieTexture node displays the frame at movie time:
t = duration - ((now - startTime) modulo |duration/speed|)
When a MovieTexture node becomes inactive, the frame corresponding to the time at which the MovieTexture became inactive will remain as the texture. π¬ (freeze frame era, iconic)
π CONSTRUCTOR & DESTRUCTOR DOCUMENTATION π
### SoVRMLMovieTexture::SoVRMLMovieTexture (void )
Constructor. the birth of a legend β¨
References duration_changed, isActive, loop, SoVRMLMovieTexture(), speed, startTime, stopTime, url, and SbTime::zero().
Referenced by getFieldData(), and SoVRMLMovieTexture().
### SoVRMLMovieTexture::~SoVRMLMovieTexture () [protected], [virtual]
Destructor. bye bestie π«Ά
π MEMBER FUNCTION DOCUMENTATION π
### SoType SoVRMLMovieTexture::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLTexture.
### const SoFieldData * SoVRMLMovieTexture::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (empty handed, no notes π)
Reimplemented from SoVRMLTexture.
References SoVRMLMovieTexture().
### void SoVRMLMovieTexture::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoVRMLTexture.
π MEMBER DATA DOCUMENTATION π
SoSFBool SoVRMLMovieTexture::loopβ Specifies whether movie should be looped or not. Default value isFALSE. Referenced bySoVRMLMovieTexture().SoSFFloat SoVRMLMovieTexture::speedβ Specifies the relative speed. Default value is1.0. Referenced bySoVRMLMovieTexture().SoSFTime SoVRMLMovieTexture::startTimeβ Specifies the start time. Referenced bySoVRMLMovieTexture().SoSFTime SoVRMLMovieTexture::stopTimeβ Specifies the stop time. Referenced bySoVRMLMovieTexture().SoMFString SoVRMLMovieTexture::urlβ The filename URL. Referenced bySoVRMLMovieTexture().SoSFTime SoVRMLMovieTexture::duration_changedβ AneventOutthat is signaled after the node is loaded or inserted in the scene graph. Referenced bySoVRMLMovieTexture().SoSFBool SoVRMLMovieTexture::isActiveβ AneventOutthat is signaled when the movie begins/finishes playing. Referenced bySoVRMLMovieTexture().
π AUTHOR π
Generated automatically by Doxygen for Coin from the source code.
and that's the whole page, bestie, you made it to the end π no cap, this one was long. it's from Coin, Version 2.5.0, and yes the page is literally called SoVRMLMovieTexture(3) β go forth and render your little movies onto your little geometry, you absolute icon π
β¨π¦
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms