SoVRMLTextureTransform(3)
π SoVRMLTextureTransform π
okay bestie, sit down, hydrate, and let me tell you about SoVRMLTextureTransform from the Coin library β it's a whole vibe, and yes it's a manual page, but we're gonna make it make sense. π¦
β¨ NAME β¨
SoVRMLTextureTransform β the class that defines a transformation applied to texture coordinates. it's giving "move my texture around, bestie" energy. π
β¨ SYNOPSIS β¨
first things first, you gotta bring it in:
#include <Inheritor/VRMLnodes/SoVRMLTextureTransform.h>
wait no, i mean β literally, exactly, no autocorrect:
#include <Inventor/VRMLnodes/SoVRMLTextureTransform.h>
and plot twist π β it Inherits SoNode. so everything SoNode can do, this baby can do too. nepotism but make it OOP.
πΈ Public Member Functions πΈ
virtual SoType getTypeId(void) constSoVRMLTextureTransform(void)β the constructor, the birth, the origin story.virtual void doAction(SoAction *action)virtual void callback(SoCallbackAction *action)virtual void GLRender(SoGLRenderAction *action)virtual void getMatrix(SoGetMatrixAction *action)virtual void pick(SoPickAction *action)
π Public Member Functions inherited from SoNode π
the family tree is LONG, bestie, buckle up:
void setOverride(const SbBool state)SbBool isOverride(void) constvoid setNodeType(const NodeType type)NodeType getNodeType(void) constvirtual SoNode * copy(SbBool copyconnections=FALSE) constvirtual SbBool affectsState(void) constvirtual void GLRenderBelowPath(SoGLRenderAction *action)virtual void GLRenderInPath(SoGLRenderAction *action)virtual void GLRenderOffPath(SoGLRenderAction *action)virtual void getBoundingBox(SoGetBoundingBoxAction *action)virtual void handleEvent(SoHandleEventAction *action)virtual void rayPick(SoRayPickAction *action)virtual void search(SoSearchAction *action)virtual void write(SoWriteAction *action)virtual void audioRender(SoAudioRenderAction *action)virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)virtual void grabEventsSetup(void)virtual void grabEventsCleanup(void)virtual void startNotify(void)virtual void notify(SoNotList *l)SbUniqueId getNodeId(void) constvirtual SoChildList * getChildren(void) constvirtual void writeInstance(SoOutput *out)virtual SoNode * addToCopyDict(void) constvirtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection(void) const
πΈ Public Member Functions inherited from SoFieldContainer πΈ
void setToDefaults(void)SbBool hasDefaultValues(void) constSbBool fieldsAreEqual(const SoFieldContainer *container) constvoid copyFieldValues(const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set(const char *const fielddata)void get(SbString &fielddata)virtual int getFields(SoFieldList &l) constvirtual int getAllFields(SoFieldList &l) constvirtual SoField * getField(const SbName &name) constvirtual SoField * getEventIn(const SbName &name) constvirtual SoField * getEventOut(const SbName &name) constSbBool getFieldName(const SoField *const field, SbName &name) constSbBool enableNotify(const SbBool flag)SbBool isNotifyEnabled(void) constSbBool set(const char *fielddata, SoInput *input)void get(SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue(SoField *field, void *newval)virtual void addWriteReference(SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn(void) constvirtual void getFieldsMemorySize(size_t &managed, size_t &unmanaged) constvoid setUserData(void *userdata) constvoid * getUserData(void) const
π Public Member Functions inherited from SoBase π
void ref(void) constvoid unref(void) constvoid unrefNoDelete(void) constint32_t getRefCount(void) constvoid touch(void)SbBool isOfType(SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited from type.virtual SbName getName(void) constvirtual void setName(const SbName &newname)void addAuditor(void *const auditor, const SoNotRec::Type type)void removeAuditor(void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors(void) constSbBool shouldWrite(void)void assertAlive(void) const
β Static Public Member Functions β
static SoType getClassTypeId(void)static void initClass(void)
β Static Public Member Functions inherited from SoNode β
static uint32_t getCompatibilityTypes(const SoType &nodetype)static SoType getClassTypeId(void)static SoNode * getByName(const SbName &name)static int getByName(const SbName &name, SoNodeList &l)static void initClass(void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses(void)static SbUniqueId getNextNodeId(void)static int getActionMethodIndex(const SoType type)static void getBoundingBoxS(SoAction *action, SoNode *node)static void GLRenderS(SoAction *action, SoNode *node)static void callbackS(SoAction *action, SoNode *node)static void getMatrixS(SoAction *action, SoNode *node)static void handleEventS(SoAction *action, SoNode *node)static void pickS(SoAction *action, SoNode *node)static void rayPickS(SoAction *action, SoNode *node)static void searchS(SoAction *action, SoNode *node)static void writeS(SoAction *action, SoNode *node)static void audioRenderS(SoAction *action, SoNode *node)static void getPrimitiveCountS(SoAction *action, SoNode *node)
β Static Public Member Functions inherited from SoFieldContainer β
static void initClass(void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId(void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass(void)static void initCopyDict(void)static void addCopy(const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy(const SoFieldContainer *orig)static SoFieldContainer * findCopy(const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone(void)
β Static Public Member Functions inherited from SoBase β
static void initClass(void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId(void)β This static method returns theSoTypeobject associated with objects of this class.static void addName(SoBase *const base, const char *const name)static void removeName(SoBase *const base, const char *const name)static void incrementCurrentWriteCounter(void)static void decrementCurrentWriteCounter(void)static SoBase * getNamedBase(const SbName &name, SoType type)static int getNamedBases(const SbName &name, SoBaseList &baselist, SoType type)static SbBool read(SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix(const SbString &c)static void setTraceRefs(SbBool trace)static SbBool getTraceRefs(void)static SbBool connectRoute(SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute(SoInput *input)
π Public Attributes π
these are the actual fields, bestie, the main characters:
SoSFVec2f translationSoSFFloat rotationSoSFVec2f scaleSoSFVec2f center
π¦ Protected Member Functions π¦
virtual const SoFieldData * getFieldData(void) constvirtual ~SoVRMLTextureTransform()β the destructor, the goodbye, sad but necessary.
π¦ Protected Member Functions inherited from SoNode π¦
SoNode(void)virtual ~SoNode()virtual SbBool readInstance(SoInput *in, unsigned short flags)
π¦ Protected Member Functions inherited from SoFieldContainer π¦
SoFieldContainer(void)virtual ~SoFieldContainer()
π¦ Protected Member Functions inherited from SoBase π¦
SoBase(void)virtual ~SoBase()virtual void destroy(void)SbBool hasMultipleWriteRefs(void) constSbBool writeHeader(SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter(SoOutput *out) constvirtual const char * getFileFormatName(void) constvirtual SoNotRec createNotRec(void)
π§ Static Protected Member Functions π§
static const SoFieldData ** getFieldDataPtr(void)
π§ Static Protected Member Functions inherited from SoNode π§
static const SoFieldData ** getFieldDataPtr(void)static void setNextActionMethodIndex(int index)static int getNextActionMethodIndex(void)static void incNextActionMethodIndex(void)static void setCompatibilityTypes(const SoType &nodetype, const uint32_t bitmask)
π§ Static Protected Member Functions inherited from SoBase π§
static uint32_t getCurrentWriteCounter(void)static void staticDataLock(void)static void staticDataUnlock(void)
π Additional Inherited Members π
Public Types inherited from SoNode
literally a whole enum, iykyk:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
bestie this is only part 1 of the page, so don't go anywhere β more lore is coming and it's gonna eat. π
π Detailed Description β¨
okay bestie, gather round π«Ά β the SoVRMLTextureTransform class defines a transformation applied to texture coordinates. that's the whole vibe. π
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
TextureTransform {
exposedField SFVec2f center 0 0 # (-inf, inf)
exposedField SFFloat rotation 0 # (-inf, inf)
exposedField SFVec2f scale 1 1 # (-inf, inf)
exposedField SFVec2f translation 0 0 # (-inf, inf)
}
The TextureTransform node defines a 2D transformation that gets applied to texture coordinates (go look at SoVRMLTextureCoordinate, iykyk π). This node affects the way textures coordinates are applied to the geometric surface. The transformation consists of, in this exact order:
- a translation;
- a rotation about the centre point;
- a non-uniform scale about the centre point.
These parameters support changes to the size, orientation, and position of textures on shapes. but β οΈ note: these operations appear reversed when viewed on the surface of geometry. fr fr, watch this:
- a
scalevalue of(2 2)will scale the texture coordinates and has the net effect of shrinking the texture size by a factor of2(texture coordinates are twice as large and thus cause the texture to repeat). - a
translationof(0.5 0.0)translates the texture coordinates+.5units along the S-axis and has the net effect of translating the texture-0.5along the S-axis on the geometry's surface. - a
rotationofpi/2of the texture coordinates results in a-pi/2rotation of the texture on the geometry.
so yeah, it's giving chaos but it's math chaos, it's fine π
The center field specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied. The scale field specifies a scaling factor in S and T of the texture coordinates about the center point. scale values shall be in the range (-pi, pi). The rotation field specifies a rotation in radians of the texture coordinates about the center point after the scale has been applied. A positive rotation value makes the texture coordinates rotate counterclockwise about the centre, thereby rotating the appearance of the texture itself clockwise. The translation field specifies a translation of the texture coordinates. π«
In matrix transformation notation, where Tc is the untransformed texture coordinate, Tc' is the transformed texture coordinate, C (center), T (translation), R (rotation), and S (scale) are the intermediate transformation matrices,
Tc' = -C Γ S Γ R Γ C Γ T Γ Tc
Note that this transformation order is the reverse of the Transform node transformation order since the texture coordinates, not the texture, are being transformed (i.e., the texture coordinate system). not me getting the order backwards and gaslighting myself π
ποΈ Constructor & Destructor Documentation π
SoVRMLTextureTransform::SoVRMLTextureTransform (void )
Constructor. it makes the thing. iconic behavior honestly. β¨
SoVRMLTextureTransform::~SoVRMLTextureTransform () [protected], [virtual]
Destructor. it unmakes the thing. π
π§ Member Function Documentation π οΈ
SoType SoVRMLTextureTransform::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class. π
SoType SoVRMLTextureTransform::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. π
Implements SoBase.
const SoFieldData ** SoVRMLTextureTransform::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. π«£
Returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoVRMLTextureTransform::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. πΈ
Reimplemented from SoFieldContainer.
void SoVRMLTextureTransform::initClass (void ) [static]
(this one's just vibes β the manpage gives it no description, so I'm not making one up π )
void SoVRMLTextureTransform::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. π
Reimplemented from SoNode.
void SoVRMLTextureTransform::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction. π
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoVRMLTextureTransform::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. π₯
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.
void SoVRMLTextureTransform::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction. π
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
void SoVRMLTextureTransform::pick (SoPickAction * action) [virtual]
Action method for SoPickAction. π―
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
π¦ Member Data Documentation π
SoSFVec2f SoVRMLTextureTransform::translationβ Translation value. Default values is(0, 0, 0).SoSFFloat SoVRMLTextureTransform::rotationβ Rotation, in radians, around the centre points. Default value is0.SoSFVec2f SoVRMLTextureTransform::scaleβ Scale vector about the centre point. Default value is(1, 1).SoSFVec2f SoVRMLTextureTransform::centerβ Texture centre. Default value is(0.0, 0.0).
βοΈ Author π
Generated automatically by Doxygen for Coin from the source code. π€β¨ (the robots ate, no cap)
and that's a wrap bestie!! ππ¦ this lil page is from Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives at SoVRMLTextureTransform(3) in the manual. go forth and transform those texture coordinates, you absolute icon ππ
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms