SoVRMLPointSet(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

okay so this is SoVRMLPointSet(3) from the Coin manual β€” section 3, the C++ library one. it's a long one bestie, so we're doing it in two parts. buckle up πŸ’–


✨ NAME ✨

SoVRMLPointSet β€” it's the class that represents a set of 3D points. that's the whole job. a lil squad of points chillin in space. iconic behaviour, no notes 🫢


πŸŽ€ SYNOPSIS πŸŽ€

#include <Inventor/VRMLnodes/SoVRMLPointSet.h>

Inherits SoVRMLVertexPoint. yes she has a whole family tree, we love a legacy πŸ’…

πŸ’… Public Member Functions

  • virtual SoType getTypeId (void) const β€” the type id getter, virtual, doing her little thing.
  • SoVRMLPointSet (void) β€” the constructor. takes nothing, gives everything ✨
  • virtual void GLRender (SoGLRenderAction *action) β€” render o'clock, bestie.
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action) β€” bounding box duties, very important, very demure.

πŸ¦‹ Public Member Functions inherited from SoVRMLVertexPoint

  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void notify (SoNotList *list)

all inherited, all still here, all slaying in their lane πŸŽ€

🌸 Public Member Functions inherited from SoVRMLGeometry

  • virtual void search (SoSearchAction *action)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

πŸ’œ Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void rayPick (SoRayPickAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

🌈 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

look at that list. she's been in the family for generations πŸ‘‘

πŸ“ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

the field-girlies. obsessed with them fr fr πŸ’–

🧚 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. that's the whole tea β˜•
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ¦‹ Static Public Member Functions inherited from SoVRMLVertexPoint

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌸 Static Public Member Functions inherited from SoVRMLGeometry

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’œ Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. so like, the getting-ready routine for the whole class πŸ’…
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

🌈 Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. yes bestie, same speech, she means it every time ✨
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ“ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🧚 Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🫢 Protected Member Functions 🫢

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLPointSet () β€” the destructor, protected, very exclusive πŸ’…
  • virtual void generatePrimitives (SoAction *action)

πŸ¦‹ Protected Member Functions inherited from SoVRMLVertexPoint

  • SoVRMLVertexPoint (void)
  • virtual ~SoVRMLVertexPoint ()
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

🌸 Protected Member Functions inherited from SoVRMLGeometry

  • SoVRMLGeometry (void)
  • virtual ~SoVRMLGeometry ()
  • void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)
  • virtual SoChildList * getChildren (void) const

and that's where part one dips, bestie β€” there's more of this page coming so don't go anywhere πŸ¦‹

🫢 Protected Member Functions inherited from SoShape

These are the protected little helpers SoShape passes down to its subclasses β€” internal-use energy only, bestie, you are not calling these from your app code πŸ’…

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

πŸ’œ Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌸 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ¦‹ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

✨ Static Protected Member Functions ✨

  • static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoVRMLVertexPoint

  • static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoVRMLGeometry

  • static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoShape

  • static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸŽ€ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members

Public Types inherited from SoShape

The whole shape-type roster, iconic honestly:

enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
                     QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

Public Types inherited from SoNode

The era/vibe menu, one hex value at a time:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
                INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
                INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
                COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
                0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
                COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Public Attributes inherited from SoVRMLVertexPoint

  • SoSFNode coord
  • SoSFNode color

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

So SoVRMLPointSet is literally just the class that represents a set of 3D points. That's it, that's the whole personality. Little sparkly dots in space, no cap 🫢

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

PointSet {
  exposedField  SFNode  color      NULL
  exposedField  SFNode  coord      NULL
}

Okay so here's the whole tea β˜• β€” the PointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point.

The coord field specifies a SoVRMLCoordinate node (or instance of a Coordinate node).

🚨 Heads up bestie: the results are undefined if the coord field specifies any other type of node.

PointSet uses the coordinates in order. If the coord field is NULL, the point set is considered empty. PointSet nodes are not lit, not texture-mapped, nor do they participate in collision detection. The size of each point is implementation-dependent.

If the color field is not NULL, it shall specify a SoVRMLColor node that contains at least the number of points contained in the coord node.

🚨 Again, undefined behaviour territory: the results are undefined if the color field specifies any other type of node.

Colours shall be applied to each point in order.

πŸ’€ And one more undefined-behaviour warning, because apparently we're collecting them: the results are undefined if the number of values in the Color node is less than the number of values specified in the Coordinate node.

If the color field is NULL and there is a SoVRMLMaterial node defined for the SoVRMLAppearance node affecting this PointSet node, the emissiveColor of the Material node shall be used to draw the points.

More details on lighting equations can be found in 4.14, Lighting model (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.14).


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoVRMLPointSet::SoVRMLPointSet (void )

Constructor. The birth of a legend, fr fr. ✨

SoVRMLPointSet::~SoVRMLPointSet () [protected], [virtual]

Destructor. Say bye bestie πŸ’…


⭐ Member Function Documentation ⭐

SoType SoVRMLPointSet::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

SoType SoVRMLPointSet::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoVRMLVertexPoint.

const SoFieldData ** SoVRMLPointSet::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoVRMLPointSet::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLVertexPoint.

void SoVRMLPointSet::initClass (void ) [static]

(No extra notes here β€” it's just out here existing, living its best life 🌈)

void SoVRMLPointSet::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoVRMLVertexPoint.

void SoVRMLPointSet::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoVRMLVertexPoint.

void SoVRMLPointSet::generatePrimitives (SoAction * action) [protected], [virtual]

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.


πŸ¦‹ Author

Generated automatically by Doxygen for Coin from the source code.


And that's the whole page, bestie β€” no crumbs left πŸ“ This one's from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives in the man pages as SoVRMLPointSet(3). Go forth and place your points, you absolute icon πŸ’–βœ¨

πŸ“¦ where this page comes from