SoVRMLTransform(3)
π¦ SoVRMLTransform(3) β Library Functions Manual π¦
okay bestie, we're doing the SoVRMLTransform page and it is long, so this is part 1 of 3. get comfy, grab a strawberry π, and let's go.
π NAME π
SoVRMLTransform β it's the grouping node that defines a transformation for all its children. like, a whole glow-up applied to everything inside it π
β¨ SYNOPSIS β¨
#include <Inventor/VRMLnodes/SoVRMLTransform.h>
Inherits SoVRMLGroup. (yes, it's part of the family tree, we'll get to all the ancestors, they're... a lot π«Ά)
π Public Member Functions
the main-character lineup, no cap:
virtual SoType getTypeId (void) constβ the type-id check β¨SoVRMLTransform (void)β constructor, one flavourSoVRMLTransform (int children)β constructor, the other flavourvoid pointAt (const SbVec3f &from, const SbVec3f &to)β point it at stuffvoid getScaleSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) constvoid getRotationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) constvoid getTranslationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) constvoid multLeft (const SbMatrix &matrix)void multRight (const SbMatrix &matrix)void combineLeft (SoVRMLTransform *leftnode)void combineRight (SoVRMLTransform *rightnode)void setMatrix (const SbMatrix &matrix)void recenter (const SbVec3f &newcenter)virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void rayPick (SoRayPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void notify (SoNotList *list)
π§ Public Member Functions inherited from SoVRMLGroup
the ancestor said "here, take these":
SoVRMLGroup (void)SoVRMLGroup (int numChildren)virtual void GLRender (SoGLRenderAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)
πΈ Public Member Functions inherited from SoVRMLParent
virtual SbBool affectsState (void) constvirtual void addChild (SoNode *child)virtual void insertChild (SoNode *child, int idx)virtual SoNode * getChild (int idx) constvirtual int findChild (const SoNode *child) constvirtual int getNumChildren (void) constvirtual void removeChild (int idx)virtual void removeChild (SoNode *child)virtual void removeAllChildren (void)virtual void replaceChild (int idx, SoNode *child)virtual void replaceChild (SoNode *old, SoNode *child)virtual SoChildList * getChildren (void) const
π¦ Public Member Functions inherited from SoGroup
SoGroup (void)SoGroup (int nchildren)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
the og ancestor. the blueprint. the blueprint blueprint.
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π₯ Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoVRMLGroup
static SoType getClassTypeId (void)static void initClass (void)static void setNumRenderCaches (int num)static int getNumRenderCaches (void)
β¨ Static Public Member Functions inherited from SoVRMLParent
static SoType getClassTypeId (void)static void initClass (void)static void updateChildList (const SoNode *const *nodes, const int numnodes, SoChildList &cl)static void updateChildList (SoNode *nodewithsfnode, SoChildList &cl)
π« Static Public Member Functions inherited from SoGroup
static SoType getClassTypeId (void)static void initClass (void)
π¦ Static Public Member Functions inherited from SoNode
this list is giving "I have a lot going on and I'm thriving":
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
πΈ Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes
these are the actual fields, the main characters, the ones you'll be poking at:
SoSFVec3f translationSoSFRotation rotationSoSFVec3f scaleSoSFRotation scaleOrientationSoSFVec3f center
π«Ά Public Attributes inherited from SoVRMLGroup
SoSFEnum renderCachingSoSFEnum boundingBoxCachingSoSFEnum renderCullingSoSFEnum pickCullingSoSFVec3f bboxCenterSoSFVec3f bboxSize
π Public Attributes inherited from SoVRMLParent
SoMFNode children
π Protected Member Functions
the "members only, no guests" section:
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLTransform ()
π§ Protected Member Functions inherited from SoVRMLGroup
virtual ~SoVRMLGroup ()virtual SbBool cullTest (SoState *state)
π· Protected Member Functions inherited from SoVRMLParent
SoVRMLParent (void)SoVRMLParent (int approxchildren)virtual ~SoVRMLParent ()virtual SbBool readInstance (SoInput *in, unsigned short flags)virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
π¦ Protected Member Functions inherited from SoGroup
virtual ~SoGroup ()virtual SbBool readChildren (SoInput *in)
β¨ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()
π« Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
β Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions inherited from SoVRMLGroup
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoVRMLParent
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoGroup
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
Public Types inherited from SoVRMLGroup
enum CacheEnabled { OFF, ON, AUTO }
that's the whole enum, all three vibes: OFF, ON, AUTO. iykyk π
okay that's the synopsis situation, and bestie we are not done β there is more of this page coming, so don't go anywhere π
β¨ Public Types inherited from SoNode β¨
enum NodeType
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
okay bestie, that's the whole enum, every single bitmask present and accounted for, no crumbs π
π Protected Types inherited from SoBase π
enum BaseFlags
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
πΈ Protected Attributes inherited from SoVRMLParent πΈ
SoMFNode addChildrenSoMFNode removeChildren
π Protected Attributes inherited from SoGroup π
SoChildList * children
π Protected Attributes inherited from SoNode π
uint32_t uniqueId
π§ Protected Attributes inherited from SoFieldContainer π§
SbBool isBuiltIn
β Static Protected Attributes inherited from SoVRMLGroup β
static int numRenderCaches = 2
π Static Protected Attributes inherited from SoNode π
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
π Detailed Description π
The SoVRMLTransform class is a grouping node that defines a transformation for its children. literally its whole personality is "I move my kids around in 3D space" and honestly? iconic. π
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Transform {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField SFVec3f center 0 0 0 # (-inf,inf)
exposedField MFNode children []
exposedField SFRotation rotation 0 0 1 0 # [-1,1],(-inf,inf)
exposedField SFVec3f scale 1 1 1 # (0,inf)
exposedField SFRotation scaleOrientation 0 0 1 0 # [-1,1],(-inf,inf)
exposedField SFVec3f translation 0 0 0 # (-inf,inf)
field SFVec3f bboxCenter 0 0 0 # (-inf,inf)
field SFVec3f bboxSize -1 -1 -1 # (0,inf) or -1,-1,-1
}
The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. See 4.4.4, Transformation hierarchy (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.4.4), and 4.4.5, Standard units and coordinate system (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.4.5), for a description of coordinate systems and transformations.
4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5), provides a description of the children, addChildren, and removeChildren fields and eventIns.
The bboxCenter and bboxSize fields specify a bounding box that encloses the children of the Transform node. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, shall be calculated by the browser. The bounding box shall be large enough at all times to enclose the union of the group's children's bounding boxes; it shall not include any transformations performed by the group itself (i.e., the bounding box is defined in the local coordinate system of the children). The results are undefined if the specified bounding box is smaller than the true bounding box of the group. A description of the bboxCenter and bboxSize fields is provided in 4.6.4, Bounding boxes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4).
bestie two whole "results are undefined" warnings in one paragraph, that is NOT a vibe check you want to fail π©
The translation, rotation, scale, scaleOrientation and center fields define a geometric 3D transformation consisting of (in order):
- a (possibly) non-uniform scale about an arbitrary point;
- a rotation about an arbitrary point and axis;
- a translation.
The center field specifies a translation offset from the origin of the local coordinate system (0,0,0). The rotation field specifies a rotation of the coordinate system. The scale field specifies a non-uniform scale of the coordinate system. scale values shall be greater than zero. The scaleOrientation specifies a rotation of the coordinate system before the scale (to specify scales in arbitrary orientations). The scaleOrientation applies only to the scale operation. The translation field specifies a translation to the coordinate system.
Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the equivalent transformation matrices,
P' = T Γ C Γ R Γ SR Γ S Γ -SR Γ -C Γ P
The following Transform node:
Transform {
center C
rotation R
scale S
scaleOrientation SR
translation T
children [...]
}
is equivalent to the nested sequence of:
Transform {
translation T
children Transform {
translation C
children Transform {
rotation R
children Transform {
rotation SR
children Transform {
scale S
children Transform {
rotation -SR
children Transform {
translation -C
children [...]
}
}
}
}
}
}
}
likeβ¦ she really said "let me nest seven deep to prove a point" and the point was made, periodt πβ¨
π«Ά Constructor & Destructor Documentation π«Ά
π SoVRMLTransform::SoVRMLTransform (void )
Constructor.
Referenced by combineLeft(), combineRight(), and getFieldData().
π SoVRMLTransform::SoVRMLTransform (int numchildren)
Constructor. numchildren is the expected number of children.
π SoVRMLTransform::~SoVRMLTransform () [protected], [virtual]
Destructor
and there's still more coming, don't you dare close the tab bestie π¦
π Member Function Documentation π
okay bestie, we're in the method zone now. this is where SoVRMLTransform shows off what it can do. no cap, every single one is here.
SoType SoVRMLTransform::getTypeId (void ) const [virtual]
This hands you the type ID for anything inheriting from SoBase. It's the whole reason run-time type checking and "downward" casting work, periodt.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For app devs who wanna extend the library with new nodes, engines, nodekits, draggers or whatever: this method needs to be overridden in all subclasses. Usually you do that as part of setting up the full type system for extension classes, and it's typically done with the pre-defined macros from, for instance, Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on.
For more info on writing Coin extensions, go peek at the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLGroup.
const SoFieldData * SoVRMLTransform::getFieldData (void ) const [protected], [virtual]
Gives you a pointer to the class-wide field data storage object for this instance. If there are no fields, it returns NULL.
Reimplemented from SoVRMLGroup.
References SoVRMLTransform().
void SoVRMLTransform::pointAt (const SbVec3f & from, const SbVec3f & to)
Sets the transformation to translate to frompoint, with a rotation so that the (0,0,-1) vector gets rotated into the vector from frompoint to topoint.
References center, SbVec3f::normalize(), rotation, scale, scaleOrientation, and translation.
void SoVRMLTransform::getScaleSpaceMatrix (SbMatrix & matrix, SbMatrix & inverse) const
Calculates the matrices to/from scale space.
References center, SbMatrix::inverse(), SbMatrix::multRight(), scale, scaleOrientation, SbMatrix::setRotate(), SbMatrix::setScale(), and SbMatrix::setTranslate().
void SoVRMLTransform::getRotationSpaceMatrix (SbMatrix & matrix, SbMatrix & inverse) const
Calculates the matrices to/from rotation space.
References center, SbMatrix::inverse(), SbMatrix::multRight(), rotation, scale, scaleOrientation, SbMatrix::setRotate(), SbMatrix::setScale(), and SbMatrix::setTranslate().
void SoVRMLTransform::getTranslationSpaceMatrix (SbMatrix & matrix, SbMatrix & inverse) const
Calculates the matrices to/from translation space.
References center, SbMatrix::inverse(), SbMatrix::multRight(), rotation, scale, scaleOrientation, SbMatrix::setRotate(), SbMatrix::setScale(), SbMatrix::setTranslate(), and translation.
void SoVRMLTransform::multLeft (const SbMatrix & matrix)
Premultiplies this transformation by mat.
References SbMatrix::multLeft(), setMatrix(), SbMatrix::setTransform(), and translation.
Referenced by combineLeft().
void SoVRMLTransform::multRight (const SbMatrix & matrix)
Postmultiplies this transformation by mat.
References SbMatrix::multRight(), setMatrix(), SbMatrix::setTransform(), and translation.
Referenced by combineRight().
void SoVRMLTransform::combineLeft (SoVRMLTransform * leftnode)
Premultiplies this transformation by the transformation in leftnode.
References SoAction::apply(), SoGetMatrixAction::getMatrix(), multLeft(), and SoVRMLTransform().
void SoVRMLTransform::combineRight (SoVRMLTransform * rightnode)
Postmultiplies this transformation by the transformation in rightnode.
References SoAction::apply(), SoGetMatrixAction::getMatrix(), multRight(), and SoVRMLTransform().
void SoVRMLTransform::setMatrix (const SbMatrix & matrix)
Sets the fields to create a transformation equal to mat.
References center, SbMatrix::getTransform(), rotation, scale, scaleOrientation, and translation.
Referenced by multLeft(), and multRight().
void SoVRMLTransform::recenter (const SbVec3f & newcenter)
Sets the center field to newcenter. This might affect one or more of the other fields.
References center, SbMatrix::getTransform(), rotation, scale, scaleOrientation, SbMatrix::setTransform(), and translation.
void SoVRMLTransform::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoVRMLGroup.
References SoGroup::doAction(), SoAction::getState(), SoState::pop(), and SoState::push().
Referenced by audioRender().
void SoVRMLTransform::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoVRMLGroup.
References SoVRMLGroup::callback(), SoAction::getState(), SoState::pop(), and SoState::push().
void SoVRMLTransform::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoVRMLGroup.
References SoVRMLGroup::getBoundingBox(), SoAction::getState(), SoState::pop(), and SoState::push().
void SoVRMLTransform::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoVRMLGroup.
References SoGetMatrixAction::getInverse(), SoGetMatrixAction::getMatrix(), SoGroup::getMatrix(), SoAction::getState(), SbMatrix::inverse(), SbMatrix::multLeft(), SbMatrix::multRight(), SoState::pop(), SoState::push(), SbMatrix::setTransform(), and translation.
void SoVRMLTransform::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoVRMLGroup.
References SoAction::getState(), SoState::pop(), SoState::push(), and SoVRMLGroup::rayPick().
void SoVRMLTransform::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoVRMLGroup.
References SoGroup::getPrimitiveCount(), SoAction::getState(), SoState::pop(), and SoState::push().
void SoVRMLTransform::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoVRMLGroup.
References doAction().
void SoVRMLTransform::GLRenderBelowPath (SoGLRenderAction * action) [virtual]
Implements the SoAction::BELOW_PATH traversal method for the rendering action.
Reimplemented from SoVRMLGroup.
References SoAction::getState(), SoVRMLGroup::GLRenderBelowPath(), SoState::pop(), and SoState::push().
Referenced by GLRenderInPath().
void SoVRMLTransform::GLRenderInPath (SoGLRenderAction * action) [virtual]
Implements the SoAction::IN_PATH traversal method for the rendering action.
Reimplemented from SoVRMLGroup.
References SoAction::getCurPathCode(), SoAction::getState(), GLRenderBelowPath(), SoVRMLGroup::GLRenderInPath(), SoState::pop(), and SoState::push().
void SoVRMLTransform::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoVRMLGroup.
References SoVRMLGroup::notify().
π Member Data Documentation π
these are the fields that hold the actual transform tea. defaults included, bestie.
SoSFVec3f SoVRMLTransform::translation
The translation vector. Default value is (0, 0, 0).
Referenced by getMatrix(), getTranslationSpaceMatrix(), multLeft(), multRight(), pointAt(), recenter(), and setMatrix().
SoSFRotation SoVRMLTransform::rotation
The rotation around the center point. Default value is null-rotation.
Referenced by getRotationSpaceMatrix(), getTranslationSpaceMatrix(), pointAt(), recenter(), and setMatrix().
SoSFVec3f SoVRMLTransform::scale
The scale vector about the center point. Default value is (1, 1, 1).
Referenced by getRotationSpaceMatrix(), getScaleSpaceMatrix(), getTranslationSpaceMatrix(), pointAt(), recenter(), and setMatrix().
SoSFRotation SoVRMLTransform::scaleOrientation
The scale orientation. Default value is a null-rotation.
Referenced by getRotationSpaceMatrix(), getScaleSpaceMatrix(), getTranslationSpaceMatrix(), pointAt(), recenter(), and setMatrix().
SoSFVec3f SoVRMLTransform::center
The center point. Default value is (0, 0, 0).
Referenced by getRotationSpaceMatrix(), getScaleSpaceMatrix(), getTranslationSpaceMatrix(), pointAt(), recenter(), and setMatrix().
π Author π
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that's the whole page, bestie. it came from Coin version 2.5.0, page SoVRMLTransform(3) β footer vibes only, mwah π
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