SoVRMLInterpolator(3)
π SoVRMLInterpolator(3) β Library Functions Manual π
okay bestie, sit down, hydrate, and let's talk about the cutest little internal abstract class in the whole Coin/Inventor cinematic universe. This is the Library Functions Manual entry for SoVRMLInterpolator, and she is not like the other nodes β she's a backstage queen, not a main character you're supposed to instantiate. Let's get into it. π
β¨ NAME β¨
SoVRMLInterpolator β the SoVRMLInterpolator class is an internal abstract class.
fr fr, both words matter. Internal AND abstract. She's a helper, not a node you go around creating in your scene graph, bestie.
πΈ SYNOPSIS πΈ
#include <Inventor/VRMLnodes/SoVRMLInterpolator.h>
She Inherits SoNodeEngine.
She is Inherited by SoVRMLColorInterpolator, SoVRMLCoordinateInterpolator, SoVRMLNormalInterpolator, SoVRMLOrientationInterpolator, SoVRMLPositionInterpolator, and SoVRMLScalarInterpolator. That's a whole friend group of interpolators that all got their shared genes from her. π§¬β¨
π Public Member Functions
virtual SoType getTypeId (void) constvirtual const SoEngineOutputData * getOutputData (void) const
π¦ Public Member Functions inherited from SoNodeEngine
she got these handed down and she's keeping them, periodt:
void evaluateWrapper (void)virtual int getOutputs (SoEngineOutputList &l) constSoEngineOutput * getOutput (const SbName &outputname) constSbBool getOutputName (const SoEngineOutput *output, SbName &outputname) constSbBool isNotifying (void) constvirtual void notify (SoNotList *nl)virtual void writeInstance (SoOutput *out)
π Public Member Functions inherited from SoNode
the whole node toolkit, no notes:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
the field-management besties:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
the great-great-grandma of the whole family tree, and she's still iconic:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)
β¨ Static Public Member Functions inherited from SoNodeEngine
static void initClass (void)static SoType getClassTypeId (void)
π«Ά Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
πΈ Public Attributes
these two are literally the whole point of her existence, bestie:
SoMFFloat keySoSFFloat set_fraction
π¦ Protected Member Functions
virtual const SoFieldData * getFieldData (void) constint getKeyValueIndex (float &interp)
π Protected Member Functions inherited from SoNodeEngine
SoNodeEngine (void)virtual ~SoNodeEngine (void)virtual void evaluate (void)=0virtual SbBool readInstance (SoInput *in, unsigned short flags)virtual void inputChanged (SoField *which)void writeOutputTypes (SoOutput *out)
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()
β Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
β¨ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π«Ά Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)static const SoEngineOutputData ** getOutputDataPtr (void)
π Static Protected Member Functions inherited from SoNodeEngine
static const SoFieldData ** getFieldDataPtr (void)static const SoEngineOutputData ** getOutputDataPtr (void)
π Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π¦ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
π Public Types inherited from SoNode
the full enum, every single flag, no skips, she's thorough:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
β Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
πΈ Protected Attributes inherited from SoNode
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
β¨ Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
π₯ DETAILED DESCRIPTION π₯
okay so the SoVRMLInterpolator class is an internal abstract class.
She collects the two fields that are common for all interpolator nodes, plus the common code that operates on those fields. And because she's an abstract "helper" class, she does not represent an actual node from the VRML97 specification β so don't use her as one, bestie, I'm serious. π
For more information, a detailed discussion of interpolators is available in section 4.6.8 of the VRML97 specification:
http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.8
go read it, it's giving β¨documentationβ¨ energy.
π Member Function Documentation π
Okay bestie, this is the part where we get into the actual functions. No cap, it's giving "API lore" and we're obsessed. π«Ά
π SoType SoVRMLInterpolator::getTypeId (void ) const [virtual] π
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. It's literally "who dis?" but for C++ objects. π
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π οΈβ¨
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Go read those docs, bestie β they ate.
Implements SoBase.
Reimplemented in SoVRMLColorInterpolator, SoVRMLCoordinateInterpolator, SoVRMLNormalInterpolator, SoVRMLOrientationInterpolator, SoVRMLPositionInterpolator, and SoVRMLScalarInterpolator. π
π¦ const SoFieldData * SoVRMLInterpolator::getFieldData (void ) const [protected], [virtual] π¦
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. No fields? NULL. Periodt.
Reimplemented from SoFieldContainer.
Reimplemented in SoVRMLColorInterpolator, SoVRMLCoordinateInterpolator, SoVRMLNormalInterpolator, SoVRMLOrientationInterpolator, SoVRMLPositionInterpolator, and SoVRMLScalarInterpolator.
πΈ const SoEngineOutputData * SoVRMLInterpolator::getOutputData (void ) const [virtual] πΈ
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. iykyk β it's giving backend secrets. π€«
Implements SoNodeEngine.
Reimplemented in SoVRMLColorInterpolator, SoVRMLCoordinateInterpolator, SoVRMLNormalInterpolator, SoVRMLOrientationInterpolator, SoVRMLPositionInterpolator, and SoVRMLScalarInterpolator.
π int SoVRMLInterpolator::getKeyValueIndex (float & interp) [protected] π
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Basically not your business unless you're deep in the Coin source. π
π Member Data Documentation π
These are the data members, and they're lowkey the main characters. π
π SoMFFloat SoVRMLInterpolator::key
This field contains a set of floating point values which the interpolation will run over. The key values should be monotonically non-decreasing. So like, don't go backwards, bestie. π
The field is inherited from its declaration in the abstract SoVRMLInterpolator class into a range of different VRML interpolator nodes.
See the class documentation of the non-abstract VRML interpolator node you want to use for information on what the key values represent in that specific context. Context is everything, fr fr.
π§ SoSFFloat SoVRMLInterpolator::set_fraction
The set_fraction field gets an input signal that triggers a calculation of the next value_changed eventOut value. It's the glow-up button for your interpolator. β¨
The field is inherited from its declaration in the abstract SoVRMLInterpolator class into a range of different VRML interpolator nodes.
π Author π
Generated automatically by Doxygen for Coin from the source code.
Coin Version 3.1.3 Β· SoVRMLInterpolator(3) Β· and the date that lives in the footer β we're not copying the line, but we're honoring it. Stay interpolated. ππ
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms