SoVRMLSwitch(3)
π SoVRMLSwitch π
okay bestie, welcome to the SoVRMLSwitch(3) glow-up, straight outta the Library Functions Manual section. grab a boba, we're going in π§β¨
β¨ NAME β¨
SoVRMLSwitch β the SoVRMLSwitch class is a group node for traversing selected children. it's giving "choose your own adventure but make it a scene graph" π
π¦ SYNOPSIS π¦
#include <Inventor/VRMLnodes/SoVRMLSwitch.h>
Inherits SoGroup. yes bestie, it's part of the family tree π³
π Public Member Functions π
virtual SoType getTypeId (void) const
SoVRMLSwitch (void)
SoVRMLSwitch (int choices)
virtual SbBool affectsState (void) const
void addChoice (SoNode *choice)
void insertChoice (SoNode *choice, int idx)
SoNode * getChoice (int idx) const
int findChoice (SoNode *choice) const
int getNumChoices (void) const
void removeChoice (int idx)
void removeChoice (SoNode *node)
void removeAllChoices (void)
void replaceChoice (int idx, SoNode *choice)
void replaceChoice (SoNode *old, SoNode *choice)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
void addChild (SoNode *child)
void insertChild (SoNode *child, int idx)
SoNode * getChild (int idx) const
int findChild (const SoNode *child) const
int getNumChildren (void) const
void removeChild (int idx)
void removeChild (SoNode *child)
void removeAllChildren (void)
void replaceChild (int idx, SoNode *node)
void replaceChild (SoNode *old, SoNode *node)
virtual SoChildList * getChildren (void) const
πΈ Public Member Functions inherited from SoGroup πΈ
SoGroup (void)
SoGroup (int nchildren)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
uint32_t getNodeId (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
π¦ Public Member Functions inherited from SoBase π¦
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)
static void initClass (void)
π« Static Public Member Functions inherited from SoGroup π«
static SoType getClassTypeId (void)
static void initClass (void)
β¨ Static Public Member Functions inherited from SoNode β¨
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
πΈ Static Public Member Functions inherited from SoBase πΈ
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)
π Public Attributes π
SoMFNode choice
SoSFInt32 whichChoice
π₯ Protected Member Functions π₯
virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLSwitch (void)
virtual void notify (SoNotList *list)
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
π Protected Member Functions inherited from SoGroup π
virtual ~SoGroup ()
virtual SbBool readChildren (SoInput *in)
π Protected Member Functions inherited from SoNode π
SoNode (void)
virtual ~SoNode ()
π· Protected Member Functions inherited from SoFieldContainer π·
SoFieldContainer (void)
virtual ~SoFieldContainer ()
π«§ Protected Member Functions inherited from SoBase π«§
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
π§ Static Protected Member Functions π§
static const SoFieldData ** getFieldDataPtr (void)
π¬ Static Protected Member Functions inherited from SoGroup π¬
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π¦ Static Protected Member Functions inherited from SoBase π¦
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
π Additional Inherited Members π
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
πΈ Protected Attributes inherited from SoGroup πΈ
SoChildList * children
π¦ Protected Attributes inherited from SoNode π¦
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0
and bestieβ¦ that's just the synopsis, we are so not done πβ¨ keep scrolling, there's more coming π
π DETAILED DESCRIPTION π
okay so bestie, SoVRMLSwitch is a group node, and its whole thing is that it traverses selected children. Not all of them. Just the ones you pick. it's giving β¨selectiveβ¨ and honestly? iconic behavior. π
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Switch {
exposedField MFNode choice []
exposedField SFInt32 whichChoice -1 # [-1, inf)
}
The Switch grouping node traverses zero or one of the nodes specified in the choice field. Section 4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5), describes the details on the types of nodes that are legal values for choice. π¦
The whichChoice field specifies the index of the child to traverse, and the first child has index 0. If whichChoice is less than zero or greater than the number of nodes in the choice field, nothing is chosen. And here's the tea: all nodes under a Switch continue to receive and send events regardless of the value of whichChoice. For example, if an active SoVRMLTimeSensor is contained within an inactive choice of a Switch, the SoVRMLTimeSensor sends events regardless of the Switch's state. like, it does NOT care. π
π CONSTRUCTOR & DESTRUCTOR DOCUMENTATION π
SoVRMLSwitch::SoVRMLSwitch (void )
Constructor. that's it, that's the whole thing. πΌ
SoVRMLSwitch::SoVRMLSwitch (int choices)
Constructor. choices is the expected number of children. π«
SoVRMLSwitch::~SoVRMLSwitch (void ) [protected], [virtual]
Destructor. bye bestie ππ«Ά
β¨ MEMBER FUNCTION DOCUMENTATION β¨
SoType SoVRMLSwitch::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting from SoBase. This is used for run-time type checking and "downward" casting. π΅οΈβοΈ
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. no cap. π§
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoGroup.
const SoFieldData * SoVRMLSwitch::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, it returns NULL. πΆπ«οΈ
Reimplemented from SoGroup.
SbBool SoVRMLSwitch::affectsState (void ) const [virtual]
Returns TRUE if the node could have any effect on the state during traversal. π
If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.
The default method returns TRUE, on a "better safe than sorry" philosophy. periodt.
Reimplemented from SoNode.
void SoVRMLSwitch::addChoice (SoNode * choiceptr)
Adds choice to the choice field. β¨
void SoVRMLSwitch::insertChoice (SoNode * choiceptr, int idx)
Inserts choice at index idx. π₯
SoNode * SoVRMLSwitch::getChoice (int idx) const
Returns the choice at index idx. π
int SoVRMLSwitch::findChoice (SoNode * choiceptr) const
Finds the index for choice, or -1 if not found. π
int SoVRMLSwitch::getNumChoices (void ) const
Returns the number of choices. π’
void SoVRMLSwitch::removeChoice (int idx)
Removes the choice at index idx. βοΈ
void SoVRMLSwitch::removeChoice (SoNode * choiceptr)
If choice is found, remove it. ποΈ
void SoVRMLSwitch::removeAllChoices (void )
Removes all choices. clean slate energy π
void SoVRMLSwitch::replaceChoice (int idx, SoNode * choiceptr)
Replace the choice at index idx with choice. π
void SoVRMLSwitch::replaceChoice (SoNode * old, SoNode * choiceptr)
Find old, and replace it with choice. π¦
void SoVRMLSwitch::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. the main character moment π¬
Reimplemented from SoGroup.
void SoVRMLSwitch::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. πΊοΈ
Reimplemented from SoGroup.
void SoVRMLSwitch::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way, or who wants to throw geometry primitives at OpenGL, overrides this method. π¨π₯
Reimplemented from SoGroup.
void SoVRMLSwitch::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances. π
Reimplemented from SoGroup.
void SoVRMLSwitch::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. π¦
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoGroup.
void SoVRMLSwitch::handleEvent (SoHandleEventAction * action) [virtual]
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is something which this node should react to. π
Nodes influencing relevant state variables for how event handling is done also overrides this method.
Reimplemented from SoGroup.
void SoVRMLSwitch::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any). π
Reimplemented from SoGroup.
void SoVRMLSwitch::search (SoSearchAction * action) [virtual]
Action method for SoSearchAction.
Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction β if any of the requested criteria is a miss, the search is not deemed successful for the node. iykyk π
See also:
SoSearchAction
Reimplemented from SoGroup.
void SoVRMLSwitch::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary. βοΈπΎ
Reimplemented from SoGroup.
void SoVRMLSwitch::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction.
Does common processing for SoAudioRenderAction action instances. ππ§
Reimplemented from SoGroup.
void SoVRMLSwitch::addChild (SoNode * node) [virtual]
Append a child node to the list of children nodes this group node is managing. πΆβ¨
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::insertChild (SoNode * child, int newchildindex) [virtual]
Insert a child node at position newchildindex.
newchildindex must be <= this->getNumChildren()
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
SoNode * SoVRMLSwitch::getChild (int index) const [virtual]
Returns pointer to child node at index. π
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
int SoVRMLSwitch::findChild (const SoNode * node) const [virtual]
Returns index in our list of children for child node, or -1 if node is not a child of this group node. π
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
int SoVRMLSwitch::getNumChildren (void ) const [virtual]
Returns number of child nodes managed by this group. π’
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::removeChild (int childindex) [virtual]
Remove node at childindex in our list of children. βοΈ
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::removeChild (SoNode * child) [virtual]
Remove child from the set of children managed by this group node. Will decrease the reference count of child by 1. π
This is a convenience method. It will simply call findChild() with child as argument, and then call removeChild(int) if the child is found.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::removeAllChildren (void ) [virtual]
Do not manage the children anymore. Will dereference all children by 1 as they are removed. π§Ή
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::replaceChild (int index, SoNode * newchild) [virtual]
Replace child at index with newChild.
Dereferences the child previously at index, and increases the reference count of newChild by 1.
index must be < this->getNumChildren()
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::replaceChild (SoNode * oldchild, SoNode * newchild) [virtual]
Replace oldchild with newchild.
Dereferences oldchild by 1, and increases the reference count of newchild by 1.
This is a convenience method. It will simply call findChild() with oldchild as argument, and call replaceChild(int, SoNode*) if the child is found.
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
SoChildList * SoVRMLSwitch::getChildren (void ) const [virtual]
Returns list of children. π
Reimplemented from SoGroup.
void SoVRMLSwitch::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. π£
Reimplemented from SoNode.
SbBool SoVRMLSwitch::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]
This method is mainly intended for internal use during file import operations. π€«
okay so it reads a definition of an instance from the input stream in, and bestie, when it starts doing that, the input stream state is pointing right at the start of a serialized / persistant representation of an instance of this class type. β¨
You get back TRUE or FALSE, depending on whether the instantiation and configuration of that new object of this class type went ok or not. And the import process should be robust β if someone hands it a corrupted input stream, it should just return FALSE and not spiral. π
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoGroup. π«Ά
void SoVRMLSwitch::copyContents (const SoFieldContainer * from, SbBool copyconnections) [protected], [virtual]
Makes a deep copy of all data of from into this instance β except external scenegraph references if copyconnections is FALSE. π¦
This is the protected method that should be overridden by extension node / engine / dragger / whatever subclasses which needs to account for internal data that are not handled automatically. So like, if your subclass has secret little internal things the machinery can't see, this is where you handle them.
β οΈ For copying nodes from application code, you should not invoke this function directly β instead call the SoNode::copy() function, bestie, I'm begging:
SoNode * mynewnode = templatenode->copy();
The same also goes for engines. β¨
Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
SbBool copyconnections)
{
// let parent superclasses do their thing (copy fields, copy
// instance name, etc etc)
SoNode::copyContents(from, copyconnections);
// [..then copy internal data..]
}
Reimplemented from SoGroup. π
β¨ Member Data Documentation β¨
SoMFNode SoVRMLSwitch::choiceβ Contains the children. That's it, that's the whole job, she holds the kids. πSoSFInt32 SoVRMLSwitch::whichChoiceβ Selected choice. Can be a positive number from0to<num children-1>, or one of the constantsSO_SWITCH_NODE,SO_SWITCH_ALLorSO_SWITCH_INHERIT. Default value isSO_SWITCH_NONE. π
πΈ Author πΈ
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