SoVRMLVertexShape(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

SoVRMLVertexShape β€” okay so this one is the superclass for vertex based shapes. That's the whole vibe. It's the blueprint, the blueprint's blueprint, the OG. πŸ‘‘

(Coin manual, section 3 β€” iykyk)


✨ SYNOPSIS ✨

#include <Inventor/VRMLnodes/SoVRMLVertexShape.h>

Inherits SoVRMLGeometry.

Inherited by SoVRMLIndexedShape.


πŸŽ€ Public Types πŸŽ€

The Binding enum, bestie, and no we are not skipping a single value:

enum Binding {
    OVERALL = SoMaterialBindingElement::OVERALL,
    PER_PART = SoMaterialBindingElement::PER_PART,
    PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
    PER_FACE = SoMaterialBindingElement::PER_FACE,
    PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
    PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
    PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED
}

🌈 Public Types inherited from SoShape

enum TriangleShape {
    TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
    QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
}

🌈 Public Types inherited from SoNode

enum NodeType {
    INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400,
    COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000,
    COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000,
    COIN_4_0 = 0x20000
}

πŸ’… Public Member Functions πŸ’…

  • virtual SoType getTypeId (void) const
  • virtual SbBool generateDefaultNormals (SoState *s, SoNormalBundle *nb)
  • virtual SbBool generateDefaultNormals (SoState *s, SoNormalCache *nc)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void notify (SoNotList *list)

🫢 Public Member Functions inherited from SoVRMLGeometry

  • virtual void search (SoSearchAction *action)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

🫢 Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)=0
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

🫢 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🫢 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. πŸ’€ the double-inheritance check goes crazy
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ¦‹ Static Public Member Functions inherited from SoVRMLGeometry

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ¦‹ Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

πŸ¦‹ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. πŸ‘‘
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. πŸ‘‘
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ“ Public Attributes πŸ“

  • SoSFNode coord
  • SoSFNode texCoord
  • SoSFNode normal
  • SoSFNode color
  • SoSFBool colorPerVertex
  • SoSFBool normalPerVertex

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const
  • SoVRMLVertexShape (void)
  • virtual ~SoVRMLVertexShape ()
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • void setNormalCache (SoState *s, int numNormals, SbVec3f *normals)
  • SoNormalCache * getNormalCache (void) const
  • SoNormalCache * generateAndReadLockNormalCache (SoState *const state)
  • void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)
  • void readLockNormalCache (void)
  • void readUnlockNormalCache (void)

πŸ’œ Protected Member Functions inherited from SoVRMLGeometry

  • SoVRMLGeometry (void)
  • virtual ~SoVRMLGeometry ()
  • void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)
  • virtual SoChildList * getChildren (void) const

ok that's the protected stuff β€” and bestie, we are SO not done yet, hold on πŸ’…

🫢 Protected Member Functions inherited from SoShape

These are the protected goodies SoShape hands down to you, bestie β€” all yours to use in subclasses ✨

  • SoShape (void) β€” constructor things πŸ’–
  • virtual ~SoShape () β€” destructor, virtual, so it behaves πŸŽ€
  • float getComplexityValue (SoAction *action)
  • virtual void generatePrimitives (SoAction *action)=0 β€” it's =0, so it's pure virtual and subclasses gotta show up and fill it in πŸ’…
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

🌸 Protected Member Functions inherited from SoNode

  • SoNode (void) β€” constructor πŸ¦‹
  • virtual ~SoNode () β€” destructor, virtual as always
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸŽ€ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’œ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

⭐ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void) β€” the one belonging to SoVRMLVertexShape πŸ‘‘

🧚 Static Protected Member Functions inherited from SoVRMLGeometry

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoShape

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🧚 Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members

🌟 Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌟 Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

🌟 Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

🌟 Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description

The SoVRMLVertexShape class is a superclass for vertex based shapes. That's the whole vibe β€” it's the parent class, the blueprint, the template πŸ‘‘


πŸ”₯ Constructor & Destructor Documentation

SoVRMLVertexShape::SoVRMLVertexShape (void ) [protected]

Constructor. ✨

SoVRMLVertexShape::~SoVRMLVertexShape () [protected], [virtual]

Destructor. 🫢


πŸ‘‘ Member Function Documentation

SoType SoVRMLVertexShape::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

SoType SoVRMLVertexShape::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoVRMLGeometry.

Reimplemented in SoVRMLIndexedFaceSet, and SoVRMLIndexedShape.

const SoFieldData ** SoVRMLVertexShape::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoVRMLVertexShape::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLGeometry.

Reimplemented in SoVRMLIndexedFaceSet, and SoVRMLIndexedShape.

void SoVRMLVertexShape::initClass (void ) [static]

(No description in the original β€” it just exists, iconic behaviour honestly πŸ’…)

SbBool SoVRMLVertexShape::generateDefaultNormals (SoState * s, SoNormalBundle * nb) [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE should be returned if normals were generated, FALSE otherwise.

Default method returns FALSE.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Reimplemented in SoVRMLIndexedFaceSet.

SbBool SoVRMLVertexShape::generateDefaultNormals (SoState * s, SoNormalCache * nc) [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Subclasses should override this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise.

Default method just returns FALSE.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Reimplemented in SoVRMLIndexedFaceSet.

void SoVRMLVertexShape::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoVRMLVertexShape::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoShape.

Reimplemented in SoVRMLIndexedFaceSet.

void SoVRMLVertexShape::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoShape.

void SoVRMLVertexShape::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoShape.

void SoVRMLVertexShape::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoVRMLVertexShape::notify (SoNotList * l) [virtual]

Notifies all auditors for this instance when changes are made.

Reimplemented from SoVRMLGeometry.

Reimplemented in SoVRMLIndexedShape.

SbBool SoVRMLVertexShape::shouldGLRender (SoGLRenderAction * action) [protected], [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoVRMLGeometry.

SoNormalCache * SoVRMLVertexShape::generateAndReadLockNormalCache (SoState *const state) [protected]

Convenience method that can be used by subclasses to return or create a normal cache. If the current cache is not valid, it takes care of unrefing the old cache and pushing and popping the state to create element dependencies when creating the new cache.

When returning from this method, the normal cache will be read locked, and the caller should call readUnlockNormalCache() when the normals in the cache is no longer needed.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since

Coin 2.0

void SoVRMLVertexShape::getVertexData (SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const SbBool neednormals) [protected]

Convenience method that returns the current coordinate and normal element. This method is not part of the OIV API.

void SoVRMLVertexShape::readLockNormalCache (void ) [protected]

Read lock the normal cache. This method should be called before fetching the normal cache (using getNormalCache()). When the cached normals are no longer needed, readUnlockNormalCache() must be called.

It is also possible to use generateAndReadLockNormalCache().

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

See also

readUnlockNormalCache()

Since

Coin 2.0

void SoVRMLVertexShape::readUnlockNormalCache (void ) [protected]

Read unlock the normal cache. Should be called when the read-locked cached normals are no longer needed.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

See also

readLockNormalCache()

Since

Coin 2.0

✨ MEMBER DATA DOCUMENTATION ✨

okay bestie, this is the part where we meet the actual data members β€” the little fields that hold all the good stuff for your SoVRMLVertexShape πŸ’– every one of them is a field node, so you set them with setValue() like the icon you are. let's go πŸ¦‹


πŸŽ€ SoSFNode SoVRMLVertexShape::coord

Should contain an SoVRMLCoordinate node. that's it, that's the vibe β€” it's the node that holds the actual points your shape is built from πŸ“


🌸 SoSFNode SoVRMLVertexShape::texCoord

Can contain an SoVRMLTextureCoordinate node. texture coords, so your textures know where to sit, lowkey essential if you want the drip to actually line up πŸ’…


πŸ’œ SoSFNode SoVRMLVertexShape::normal

Can contain an SoVRMLNormal node. this is where the normals live β€” they're what tell the lighting how to hit your shape, and trust, lighting is doing so much for the look ✨


πŸ“ SoSFNode SoVRMLVertexShape::color

Can contain an SoVRMLColor node. colors!! the fun one!! this is what makes your shape not just a sad grey blob 🎨


🧚 SoSFBool SoVRMLVertexShape::colorPerVertex

When TRUE, colors are applied per vertex. Default value is TRUE. so by default, every single vertex gets to have its own little color moment πŸ‘‘


🌈 SoSFBool SoVRMLVertexShape::normalPerVertex

When TRUE, normals are applied per vertex. Default value is TRUE. same energy as above β€” per-vertex normals by default, so each vertex is out here doing its own thing with the lighting πŸ’«


πŸ‘‘ Author

Generated automatically by Doxygen for Coin from the source code. not a human writing this, just Doxygen doing its little automated slay πŸ€–βœ¨


and that's a wrap on the whole page, bestie!! this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoVRMLVertexShape(3) manpage 🫢 go forth and build something iconic with it, fr fr πŸ’–πŸŒΈ

πŸ“¦ where this page comes from