SoVRMLMaterial(3)
π SoVRMLMaterial β NAME π
hii bestie π okay so this is the SoVRMLMaterial(3) page, and yeah it lives in the Library Functions Manual. no cap, it's lowkey a baddie.
SoVRMLMaterial β the SoVRMLMaterial class is used to assign a material to geometry. that's the whole assignment. it's giving "dress up the geometry" energy β¨
πΈ SYNOPSIS πΈ
#include <Inventor/VRMLnodes/SoVRMLMaterial.h>
Inherits SoNode. so she's a node, she's got node lineage, we respect the family tree π«Ά
π Public Member Functions π
these are hers, the ones she brings to the group chat:
virtual SoType getTypeId (void) constβ the virtual type-id getter, const, iconic.SoVRMLMaterial (void)β the constructor. does constructor things.virtual void doAction (SoAction *action)β her action-dispatch override.virtual void GLRender (SoGLRenderAction *action)β the GL render hook, virtual.virtual void callback (SoCallbackAction *action)β the callback-action hook, virtual.
π¦ Public Member Functions inherited from SoNode π¦
all of these come down from SoNode, unchanged, listed here so you know they exist:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
β Public Member Functions inherited from SoBase β
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π₯ Static Public Member Functions π₯
the static girlies:
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π§ Static Public Member Functions inherited from SoFieldContainer π§
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
the actual data fields, the main character energy of this whole class:
SoSFColor diffuseColorSoSFFloat ambientIntensitySoSFColor specularColorSoSFColor emissiveColorSoSFFloat shininessSoSFFloat transparency
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLMaterial ()β the destructor, virtual, protected, leave her alone.
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
πΈ Protected Member Functions inherited from SoFieldContainer πΈ
SoFieldContainer (void)~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase π¦
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
β¨ Static Protected Member Functions β¨
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members π«Ά
β Public Types inherited from SoNode β
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800,
COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000 }
π
Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π₯ Protected Attributes inherited from SoNode π₯
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
π§ Static Protected Attributes inherited from SoNode π§
static uint32_t nextUniqueId = 0
static int nextActionMethodIndex = 0
okay so that's the whole SYNOPSIS dump, and no cap it's a LOT of inherited members β they just keep coming, it's giving family reunion π but bestie we are not done, because this page is long and this is only part 1. the DESCRIPTION and everything after it is still coming, so don't go anywhere π
β¨ Detailed Description β¨
okay so bestie, the SoVRMLMaterial class is literally the one that assigns a material to geometry. it's giving surface vibes, no cap. π
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium. slay.
Material {
exposedField SFFloat ambientIntensity 0.2 # [0,1]
exposedField SFColor diffuseColor 0.8 0.8 0.8 # [0,1]
exposedField SFColor emissiveColor 0 0 0 # [0,1]
exposedField SFFloat shininess 0.2 # [0,1]
exposedField SFColor specularColor 0 0 0 # [0,1]
exposedField SFFloat transparency 0 # [0,1]
}
The Material node specifies surface material properties for associated geometry nodes and is used by the VRML lighting equations during rendering. Subclause 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14), contains a detailed description of the VRML lighting model equations. All of the fields in the Material node range from 0.0 to 1.0. The fields in the Material node determine how light reflects off an object to create colour:
ambientIntensityβ specifies how much ambient light from light sources this surface shall reflect. Ambient light is omnidirectional and depends only on the number of light sources, not their positions with respect to the surface. Ambient colour is calculated asambientIntensity Γ diffuseColor. it's giving background glow energy. β¨diffuseColorβ reflects all VRML light sources depending on the angle of the surface with respect to the light source. The more directly the surface faces the light, the more diffuse light reflects. main character facing the spotlight, fr fr. π₯emissiveColorβ models "glowing" objects. This can be useful for displaying pre-lit models (where the light energy of the room is computed explicitly), or for displaying scientific data. glow up, literally. πspecularColorandshininessβ determine the specular highlights (e.g., the shiny spots on an apple). When the angle from the light to the surface is close to the angle from the surface to the viewer, thespecularColoris added to the diffuse and ambient colour calculations. Lowershininessvalues produce soft glows, while higher values result in sharper, smaller highlights. shiny apple moment, obsessed. πtransparencyβ specifies how "clear" an object is, with1.0being completely transparent, and0.0completely opaque. ghost mode vs solid mode, pick your vibe. π»
π Constructor & Destructor Documentation π
SoVRMLMaterial::SoVRMLMaterial (void )
Constructor. the birth of a material node, bestie. β¨
References: ambientIntensity, diffuseColor, emissiveColor, shininess, SoVRMLMaterial(), specularColor, and transparency.
Referenced by: getFieldData(), and SoVRMLMaterial().
SoVRMLMaterial::~SoVRMLMaterial () [protected], [virtual]
Destructor. the goodbye era. π
π Member Function Documentation π
SoType SoVRMLMaterial::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoVRMLMaterial::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
References: SoVRMLMaterial().
void SoVRMLMaterial::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
References: ambientIntensity, diffuseColor, emissiveColor, SoAction::getState(), SoNode::isOverride(), SoDebugError::postWarning(), SoOverrideElement::setAmbientColorOverride(), SoOverrideElement::setDiffuseColorOverride(), SoOverrideElement::setEmissiveColorOverride(), SoOverrideElement::setShininessOverride(), SoOverrideElement::setSpecularColorOverride(), SoOverrideElement::setTransparencyOverride(), shininess, specularColor, and transparency.
Referenced by: callback(), and GLRender().
void SoVRMLMaterial::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
References: doAction().
void SoVRMLMaterial::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
References: doAction().
πΈ Member Data Documentation πΈ
SoSFColor SoVRMLMaterial::diffuseColor
The diffuse color component. Default value is (0.8, 0.8, 0.8).
Referenced by: doAction(), and SoVRMLMaterial().
SoSFFloat SoVRMLMaterial::ambientIntensity
The ambient intensity. Default value is 0.2.
Referenced by: doAction(), and SoVRMLMaterial().
SoSFColor SoVRMLMaterial::specularColor
The specular color component. Default value is (0, 0, 0).
Referenced by: doAction(), and SoVRMLMaterial().
SoSFColor SoVRMLMaterial::emissiveColor
The emissive color component. Default value is (0, 0, 0).
Referenced by: doAction(), and SoVRMLMaterial().
SoSFFloat SoVRMLMaterial::shininess
The shininess value. A number between 0 and 1. Default value is 0.2.
Referenced by: doAction(), and SoVRMLMaterial().
SoSFFloat SoVRMLMaterial::transparency
The material transparency. Valid range is from 0.0 (completely opaque) to 1.0 (completely transparent). Default value is 0.0.
Referenced by: doAction(), SoVRMLAppearance::GLRender(), and SoVRMLMaterial().
π Author π
Generated automatically by Doxygen for Coin from the source code.
and that's the whole page, bestie! this was Coin, Version 2.5.0, and the page is SoVRMLMaterial(3). the footer date didn't make it into this excerpt, but you know the official docs vibe. periodt. π
β¨π¦
π¦ where this page comes from
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