SoVRMLExtrusion(3)
π NAME π
okay so bestie, welcome to the manual page for SoVRMLExtrusion(3) β it lives in the Library Functions Manual and it is literally the moment π
SoVRMLExtrusion β the SoVRMLExtrusion class is a geometry node for extruding a cross section along a spine. That's it, that's the whole assignment, and she ate. π¦
β¨ SYNOPSIS β¨
#include <Inventor/VRMLnodes/SoVRMLExtrusion.h>
Inherits SoVRMLGeometry. So she's got that family lineage going on, no cap π
π Public Member Functions π
virtual SoType getTypeId (void) constSoVRMLExtrusion (void)virtual void GLRender (SoGLRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void computeBBox (SoAction *action, SbBox3f &bbox, SbVec3f ¢er)
π§ Public Member Functions inherited from SoVRMLGeometry π§
not her doing all the work herself, she's got generational wealth from her parent class:
virtual void search (SoSearchAction *action)virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
πΈ Public Member Functions inherited from SoShape πΈ
virtual SbBool affectsState (void) constvirtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π«Ά Public Member Functions inherited from SoNode π«Ά
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoVRMLGeometry π
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoShape π
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π¦ Static Public Member Functions inherited from SoNode π¦
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π§ Static Public Member Functions inherited from SoFieldContainer π§
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
these are her own fields, her personality, her whole brand:
SoSFBool beginCapSoSFBool ccwSoSFBool convexSoSFFloat creaseAngleSoMFVec2f crossSectionSoSFBool endCapSoMFRotation orientationSoMFVec2f scaleSoSFBool solidSoMFVec3f spine
π₯ Protected Member Functions π₯
the inner circle only, bestie:
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLExtrusion ()virtual void notify (SoNotList *list)virtual void generatePrimitives (SoAction *action)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
π· Protected Member Functions inherited from SoVRMLGeometry π·
SoVRMLGeometry (void)virtual ~SoVRMLGeometry ()void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)virtual SbBool shouldGLRender (SoGLRenderAction *action)virtual SoChildList * getChildren (void) const
π Protected Member Functions inherited from SoShape π
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
πΊ Protected Member Functions inherited from SoNode πΊ
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π§Έ Protected Member Functions inherited from SoFieldContainer π§Έ
SoFieldContainer (void)~SoFieldContainer ()
π«§ Protected Member Functions inherited from SoBase π«§
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π©· Static Protected Member Functions inherited from SoVRMLGeometry π©·
static const SoFieldData ** getFieldDataPtr (void)
π« Static Protected Member Functions inherited from SoShape π«
static const SoFieldData ** getFieldDataPtr (void)
and that's the synopsis bestie, she's a whole nepo baby of a class with a glow-up of inherited everything β¨ hold on though, we're not done β there's more of this page still coming π
π Static Protected Member Functions inherited from SoNode
These are the lil protected helpers SoVRMLExtrusion gets handed down from SoNode, no cap β static, protected, and very much not yours to call unless you're a subclass living your subclass truth:
static const SoFieldData ** getFieldDataPtr(void)β hands you back a pointer to the pointer to the field data. Yes, a double pointer. It's giving inception. πstatic void setNextActionMethodIndex(int index)β sets the next action method index to index.static int getNextActionMethodIndex(void)β reads the next action method index right back out. Bestie reciprocates. π«Άstatic void incNextActionMethodIndex(void)β bumps that next action method index up by one. tiny little increment, big little job β¨static void setCompatibilityTypes(const SoType &nodetype, const uint32_t bitmask)β sets compatibility types for nodetype using bitmask. Very "this node behaves like that older node" energy.
π Static Protected Member Functions inherited from SoBase
And from the original queen herself, SoBase:
static uint32_t getCurrentWriteCounter(void)β returns the current write counter. Keeping count, as one does. πββοΈstatic void staticDataLock(void)β locks the static data. guard that data, she's sensitive πstatic void staticDataUnlock(void)β unlocks the static data. ok she's free now, go off π
π ADDITIONAL INHERITED MEMBERS π
the whole family tree, laid out. every crumb. π
π¦ Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
there's the whole roster: TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP. pick your fighter β¨
π Public Types inherited from SoNode
enum NodeTypeβ the vibe-check enum, and every single value is accounted for:
INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800,
COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
that's INVENTOR, VRML1, VRML2, INVENTOR_1, INVENTOR_2_0, INVENTOR_2_1, INVENTOR_2_5, INVENTOR_2_6, COIN_1_0, COIN_2_0, EXTENSION, COIN_2_2, COIN_2_3, COIN_2_4, INVENTOR_5_0, and COIN_2_5 β every era, every glow-up, all the way up to 0x4000. history class fr fr π
π Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
just two flags bestie: IS_ENGINE is 0x01, IS_GROUP is 0x02. small enum, big responsibilities π
πΈ Protected Attributes inherited from SoNode
uint32_t uniqueIdβ her unique ID. one of one, main character, no duplicate π
π Protected Attributes inherited from SoFieldContainer
SbBool isBuiltInβ anSbBooltelling you whether the thing is built in. iconic question, honestly.
β Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0β the running counter for the next unique ID, starting at0.static int nextActionMethodIndex = 0β the next action method index, also starting at0.
both of these start at 0, and both of them are static, so they're shared. everybody's counting off the same clipboard π«Ά
π Detailed Description π
okay so the SoVRMLExtrusion class is a geometry node for extruding a cross section along a spine. fr fr it's the 3D equivalent of a pasta machine β you push a shape through and it comes out the other side all stretched and gorgeous. πβ¨
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Extrusion {
eventIn MFVec2f set_crossSection
eventIn MFRotation set_orientation
eventIn MFVec2f set_scale
eventIn MFVec3f set_spine
field SFBool beginCap TRUE
field SFBool ccw TRUE
field SFBool convex TRUE
field SFFloat creaseAngle 0 # [0,inf)
field MFVec2f crossSection [ 1 1, 1 -1, -1 -1, -1 1, 1 1 ] # (-inf,inf)
field SFBool endCap TRUE
field MFRotation orientation 0 0 1 0 # [-1,1],(-inf,inf)
field MFVec2f scale 1 1 # (0,inf)
field SFBool solid TRUE
field MFVec3f spine [ 0 0 0, 0 1 0 ] # (-inf,inf)
}
πΈ Introduction πΈ
The Extrusion node specifies geometric shapes based on a two dimensional cross-section extruded along a three dimensional spine in the local coordinate system. The cross-section can be scaled and rotated at each spine point to produce a wide variety of shapes. the range?? unmatched. An Extrusion node is defined by:
- a 2D
crossSectionpiecewise linear curve (described as a series of connected vertices); - a 3D
spinepiecewise linear curve (also described as a series of connected vertices); - a list of 2D
scaleparameters; - a list of 3D
orientationparameters.
π§ Algorithmic description π§
Shapes are constructed as follows. The cross-section curve, which starts as a curve in the Y=0 plane, is first scaled about the origin by the first scale parameter (first value scales in X, second value scales in Z). It is then translated by the first spine point and oriented using the first orientation parameter (as explained later). The same procedure is followed to place a cross-section at the second spine point, using the second scale and orientation values. Corresponding vertices of the first and second cross-sections are then connected, forming a quadrilateral polygon between each pair of vertices. This same procedure is then repeated for the rest of the spine points, resulting in a surface extrusion along the spine. it just keeps going. iconic behaviour honestly.
The final orientation of each cross-section is computed by first orienting it relative to the spine segments on either side of point at which the cross-section is placed. This is known as the spine-aligned cross-section plane (SCP), and is designed to provide a smooth transition from one spine segment to the next (see Figure 6.6). The SCP is then rotated by the corresponding orientation value. This rotation is performed relative to the SCP. For example, to impart twist in the cross-section, a rotation about the Y-axis (0 1 0) would be used. Other orientations are valid and rotate the cross-section out of the SCP.
Figure 6.6 β yes bestie, it's a real figure, it lives in the spec.
The SCP is computed by first computing its Y-axis and Z-axis, then taking the cross product of these to determine the X-axis. These three axes are then used to determine the rotation value needed to rotate the Y=0 plane to the SCP. This results in a plane that is the approximate tangent of the spine at each point, as shown in Figure 6.6. First the Y-axis is determined, as follows:
Let n be the number of spines and let i be the index variable satisfying 0 <= i < n:
- For all points other than the first or last: The Y-axis for
spine[i]is found by normalizing the vector defined by(spine[i+1] - spine[i-1]). - If the spine curve is closed: The SCP for the first and last points is the same and is found using
(spine[1] - spine[n-2])to compute the Y-axis. - If the spine curve is not closed: The Y-axis used for the first point is the vector from
spine[0]tospine[1], and for the last it is the vector fromspine[n-2]tospine[n-1].
The Z-axis is determined as follows:
- For all points other than the first or last: Take the following cross-product:
Z = (spine[i+1] - spine[i]) Γ (spine[i-1] - spine[i])
- If the spine curve is closed: The SCP for the first and last points is the same and is found by taking the following cross-product:
Z = (spine[1] - spine[0]) Γ (spine[n-2] - spine[0])
- If the spine curve is not closed: The Z-axis used for the first spine point is the same as the Z-axis for
spine[1]. The Z-axis used for the last spine point is the same as the Z-axis forspine[n-2]. - After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis is flipped (multiplied by
-1). In most cases, this prevents small changes in the spine segment angles from flipping the cross-section 180 degrees. the flip protection?? we love a stabilising queen.
Once the Y- and Z-axes have been computed, the X-axis can be calculated as their cross-product.
π¦ Special Cases π¦
If the number of scale or orientation values is greater than the number of spine points, the excess values are ignored. If they contain one value, it is applied at all spine points.
RED ALERT bestie: The results are undefined if the number ofscaleororientationvalues is greater than one but less than the number of spine points. no cap, do not do this.
The scale values shall be positive.
If the three points used in computing the Z-axis are collinear, the cross-product is zero so the value from the previous point is used instead. If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear) then the Z-axis for the first spine point with a defined Z-axis is used.
If the entire spine is collinear, the SCP is computed by finding the rotation of a vector along the positive Y-axis (v1) to the vector formed by the spine points (v2). The Y=0 plane is then rotated by this value. If two points are coincident, they both have the same SCP. If each point has a different orientation value, then the surface is constructed by connecting edges of the cross-sections as normal. This is useful in creating revolved surfaces. revolved surfaces!! slay!!
Note: combining coincident and non-coincident spine segments, as well as other combinations, can lead to interpenetrating surfaces which the extrusion algorithm makes no attempt to avoid. it's giving "not my problem" energy and honestly? valid.
π Common Cases π
The following common cases are among the effects which are supported by the Extrusion node:
- Surfaces of revolution: If the cross-section is an approximation of a circle and the spine is straight, the
Extrusionis equivalent to a surface of revolution, where thescaleparameters define the size of the cross-section along the spine. - Uniform extrusions: If the
scaleis(1, 1)and the spine is straight, the cross-section is extruded uniformly without twisting or scaling along the spine. The result is a cylindrical shape with a uniform cross section. - Bend/twist/taper objects: These shapes are the result of using all fields. The spine curve bends the extruded shape defined by the cross-section, the
orientationparameters (given as rotations about the Y-axis) twist it around the spine, and thescaleparameters taper it (by scaling about the spine).
π Other Fields π
Extrusion has three parts: the sides, the beginCap (the surface at the initial end of the spine) and the endCap (the surface at the final end of the spine). The caps have an associated SFBool field that indicates whether each exists (TRUE) or doesn't exist (FALSE).
When the beginCap or endCap fields are specified as TRUE, planar cap surfaces will be generated regardless of whether the crossSection is a closed curve. If crossSection is not a closed curve, the caps are generated by adding a final point to crossSection that is equal to the initial point. An open surface can still have a cap, resulting (for a simple case) in a shape analogous to a soda can sliced in half vertically. π₯€ These surfaces are generated even if spine is also a closed curve. If a field value is FALSE, the corresponding cap is not generated.
Texture coordinates are automatically generated by Extrusion nodes. Textures are mapped so that the coordinates range in the U direction from 0 to 1 along the crossSection curve (with 0 corresponding to the first point in crossSection and 1 to the last) and in the V direction from 0 to 1 along the spine curve (with 0 corresponding to the first listed spine point and 1 to the last). If either the endCap or beginCap exists, the crossSection curve is uniformly scaled and translated so that the larger dimension of the cross-section (X or Z) produces texture coordinates that range from 0.0 to 1.0. The beginCap and endCap textures' S and T directions correspond to the X and Z directions in which the crossSection coordinates are defined. auto texture coords?? not me being grateful for once.
The browser shall automatically generate normals for the Extrusion node, using the creaseAngle field to determine if and how normals are smoothed across the surface. Normals for the caps are generated along the Y-axis of the SCP, with the ordering determined by viewing the cross-section from above (looking along the negative Y-axis of the SCP). By default, a beginCap with a counterclockwise ordering shall have a normal along the negative Y-axis. An endCap with a counterclockwise ordering shall have a normal along the positive Y-axis.
Each quadrilateral making up the sides of the extrusion are ordered from the bottom cross-section (the one at the earlier spine point) to the top. So, one quadrilateral has the points:
spine[0](crossSection[0], crossSection[1])
spine[1](crossSection[1], crossSection[0])
in that order. By default, normals for the sides are generated as described in 4.6.3, Shapes and geometry (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.3). iykyk.
For instance, a circular crossSection with counter-clockwise ordering and the default spine form a cylinder. With solid TRUE and ccw TRUE, the cylinder is visible from the outside. Changing ccw to FALSE makes it visible from the inside. The ccw, solid, convex, and creaseAngle fields are described in 4.6.3, Shapes and geometry (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.3).
β¨ Constructor & Destructor Documentation β¨
π«Ά SoVRMLExtrusion::SoVRMLExtrusion (void )
Constructor.
References SbRotation::identity(), and SoVRMLExtrusion().
Referenced by getFieldData(), and SoVRMLExtrusion().
π SoVRMLExtrusion::~SoVRMLExtrusion () [protected], [virtual]
Destructor.
β¨ Member Function Documentation β¨
π« SoType SoVRMLExtrusion::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. No cap, bestie.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLGeometry.
π« const SoFieldData * SoVRMLExtrusion::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Periodt.
Reimplemented from SoVRMLGeometry.
References SoVRMLExtrusion().
π« void SoVRMLExtrusion::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. It's giving main character energy, fr. π₯
Reimplemented from SoShape.
References SbList< Type >::getArrayPtr(), SbList< Type >::getLength(), SoAction::getState(), SoState::pop(), SoState::push(), SoVRMLGeometry::setupShapeHints(), and SoVRMLGeometry::shouldGLRender().
π« void SoVRMLExtrusion::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Slay.
Reimplemented from SoShape.
References SoGetPrimitiveCountAction::addNumTriangles(), and SbList< Type >::getLength().
π« void SoVRMLExtrusion::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry. Lowkey important.
Implements SoShape.
References SbBox3f::extendBy(), SbBox3f::getCenter(), SbBox3f::isEmpty(), and SbBox3f::makeEmpty().
π« void SoVRMLExtrusion::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. Iconic.
Reimplemented from SoVRMLGeometry.
References SoVRMLGeometry::notify().
π« void SoVRMLExtrusion::generatePrimitives (SoAction * action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
References SoShape::beginShape(), SoShape::endShape(), SbList< Type >::getArrayPtr(), SbList< Type >::getLength(), SoAction::getState(), SoAction::isOfType(), SoState::pop(), SoState::push(), SoPrimitiveVertex::setNormal(), SoPrimitiveVertex::setPoint(), SoPrimitiveVertex::setTextureCoords(), and SoShape::shapeVertex().
π« SoDetail * SoVRMLExtrusion::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected], [virtual]
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method. Iykyk.
Reimplemented from SoShape.
Author
Generated automatically by Doxygen for Coin from the source code. Not me writing this by hand, bestie. π€
And that's a wrap! This page came from Doxygen for Coin from the source code. Coin Version 2.5.0, page SoVRMLExtrusion(3). Bye bestie! πβ¨π¦
π¦ where this page comes from
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 43: Coin2-devel 2.5.0-52.fc43 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms