SoVRMLVertexLine(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸŽ€ SoVRMLVertexLine β€” manual page for SoVRMLVertexLine(3), Coin edition πŸŽ€

okay bestie, settle in, grab a lil strawberry drink πŸ“, because we're reading the Coin docs together and this one is the blueprint page. No cap.


πŸ’– NAME πŸ’–

SoVRMLVertexLine β€” the class that is the superclass for line based VRML geometry. Like, the mother of all line-y VRML shapes. She's the blueprint. The blueprint-iest. πŸ‘‘


✨ SYNOPSIS ✨

First thing, you gotta include her:

#include <Inventor/VRMLnodes/SovRMLVertexLine.h>

Inherits SoVRMLGeometry.

Inherited by SoVRMLIndexedLine. (yes, she has a whole lineage, it's giving royal family 🌈)


πŸ’… Public Member Functions

  • virtual SoType getTypeId (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void notify (SoNotList *list)

πŸ¦‹ Public Member Functions inherited from SoVRMLGeometry

  • virtual void search (SoSearchAction *action)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

🌸 Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)=0
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

⭐ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🫢 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ”₯ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌈 Static Public Member Functions inherited from SoVRMLGeometry

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🧚 Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

πŸ‘‘ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ“ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’€ Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌟 Public Attributes

the literal main characters of this class, bestie:

  • SoSFNode coord
  • SoSFNode color
  • SoSFBool colorPerVertex

πŸ™ˆ Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • SoVRMLVertexLine (void)
  • virtual ~SoVRMLVertexLine ()
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)

πŸ’œ Protected Member Functions inherited from SoVRMLGeometry

  • SoVRMLGeometry (void)
  • virtual ~SoVRMLGeometry ()
  • void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)
  • virtual SoChildList * getChildren (void) const

πŸ¦‹ Protected Member Functions inherited from SoShape

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • virtual void generatePrimitives (SoAction *action)=0
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

Protected Member Functions inherited from SoNode πŸ’–

okay so these ones aren't yours to write, they're inherited, you just vibe with them:

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoFieldContainer πŸŽ€

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase πŸ¦‹

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

Static Protected Member Functions ✨

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoVRMLGeometry 🌸

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoShape πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode πŸ‘‘

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase 🌈

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

Additional Inherited Members ⭐

Public Types inherited from SoShape πŸ“

the whole shape menu, no cap:

enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

Public Types inherited from SoNode 🧚

this is the big one, all the version flags, every single number preserved fr fr:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Protected Types inherited from SoBase πŸ’…

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode 🫢

  • SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer πŸŽ€

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode πŸ‘‘

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

🌟 Detailed Description 🌟

so basically: the SoVRMLVertexLine class is a superclass for line based VRML geometry. it's the parent energy, the blueprint, the whole vibe that the line-y VRML nodes build on. periodt. πŸ’–


πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoVRMLVertexLine::SoVRMLVertexLine (void ) [protected] πŸ’«

Constructor. it makes one. that's the whole thing bestie, she's simple and she's iconic.

SoVRMLVertexLine::~SoVRMLVertexLine () [protected], [virtual] πŸ’€

Destructor. it unmakes one. gone but never forgotten. πŸ•ŠοΈ


πŸ“š Member Function Documentation πŸ“š

SoType SoVRMLVertexLine::getClassTypeId (void ) [static] ⭐

This static method returns the SoType object associated with objects of this class. like a little class ID card, iykyk.

SoType SoVRMLVertexLine::getTypeId (void ) const [virtual] πŸ”

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. so like, "who are you really" energy, and also "lemme talk to your subclass" energy.

Reimplemented from SoVRMLGeometry.

Reimplemented in SoVRMLIndexedLine, and SoVRMLIndexedLineSet.

const SoFieldData ** SoVRMLVertexLine::getFieldDataPtr (void ) [static], [protected] πŸ”’

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. so like... not for you bestie, it's giving private group chat 😭

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoVRMLVertexLine::getFieldData (void ) const [protected], [virtual] πŸ“‹

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. okay so NULL is a whole possibility here, don't come for me.

Reimplemented from SoVRMLGeometry.

Reimplemented in SoVRMLIndexedLine, and SoVRMLIndexedLineSet.

void SoVRMLVertexLine::initClass (void ) [static] 🎬

(no description given, she's mysterious like that. the manpage just doesn't say. respect it. πŸ™ˆ)

void SoVRMLVertexLine::doAction (SoAction * action) [virtual] 🎯

This function performs the typical operation of a node for any action. the main character moment for whatever action you throw at it.

Reimplemented from SoNode.

void SoVRMLVertexLine::GLRender (SoGLRenderAction * action) [virtual] πŸ”₯

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. yes, "throw geometry primitives at OpenGL" is literally the official phrasing and honestly? slay. πŸ’…

Reimplemented from SoShape.

Reimplemented in SoVRMLIndexedLineSet.

void SoVRMLVertexLine::getBoundingBox (SoGetBoundingBoxAction * action) [virtual] πŸ“¦

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. so she's out here expanding the vibe and pulling focus. main character energy fr.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoShape.

Reimplemented in SoVRMLIndexedLineSet.

void SoVRMLVertexLine::callback (SoCallbackAction * action) [virtual] πŸ“ž

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. it's the "tell me everything" of actions. nosy in a helpful way. πŸ’–

Reimplemented from SoShape.

void SoVRMLVertexLine::pick (SoPickAction * action) [virtual] 🎯

Action method for SoPickAction.

Does common processing for SoPickAction action instances. the "did u click on me tho" pipeline.

Reimplemented from SoNode.

void SoVRMLVertexLine::notify (SoNotList * l) [virtual] πŸ“£

Notifies all auditors for this instance when changes are made. like posting to the group chat when something changes so everyone knows. NO ONE gets left on read.

Reimplemented from SoVRMLGeometry.

Reimplemented in SoVRMLIndexedLine, and SoVRMLIndexedLineSet.

SbBool SoVRMLVertexLine::shouldGLRender (SoGLRenderAction * action) [protected], [virtual] πŸ€”

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. again β€” not for you, bestie, stay in your lane (affectionately πŸ’œ).

Reimplemented from SoVRMLGeometry.


πŸ’Ύ Member Data Documentation πŸ’Ύ

SoSFNode SoVRMLVertexLine::coord πŸ“

Should contain an SoVRMLCoordinate node. "should" is doing a lot of heavy lifting there but okay girl, we trust you.

SoSFNode SoVRMLVertexLine::color 🎨

Can contain an SoVRMLColor node if multiple colors are wanted. rainbow arc incoming 🌈

SoSFBool SoVRMLVertexLine::colorPerVertex 🌸

When TRUE, colors will be bound per vertex, otherwise per line. Default value is TRUE. so the default is per-vertex bestie, don't forget it.


✍️ Author ✍️

Generated automatically by Doxygen for Coin from the source code. not a human, just a little robot doing its best. πŸ€–πŸ’–


aaaand that's the whole page, we made it 🫢 this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's all about SoVRMLVertexLine(3) β€” thanks for reading the whole thing with me, you ate that. bye bestie!! πŸ’…βœ¨πŸŽ€

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