SoVRMLVertexShape(3)
π SoVRMLVertexShape π
okay bestie, welcome to SoVRMLVertexShape(3) β it's a Library Functions Manual page and it's a whole vibe, so grab a boba and let's go π§β¨
πΈ NAME πΈ
SoVRMLVertexShape β the class that's the superclass for vertex based shapes. it's giving "parent energy", it's the blueprint all the vertex-y shapes look up to π
π¦ SYNOPSIS π¦
#include <Inventor/VRMLnodes/SoVRMLVertexShape.h>
Inherits SoVRMLGeometry.
Inherited by SoVRMLIndexedShape.
β¨ Public Types β¨
this lil enum right here, Binding, is lowkey just repping the material binding element constants fr fr:
enum Binding {
OVERALL = SoMaterialBindingElement::OVERALL,
PER_PART = SoMaterialBindingElement::PER_PART,
PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
PER_FACE = SoMaterialBindingElement::PER_FACE,
PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED
}
π Public Types inherited from SoShape
SoShape came through with its own enum, TriangleShape, and honestly? iconic:
enum TriangleShape {
TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP
}
π Public Types inherited from SoNode
and SoNode brought NodeType to the party, a whole bouquet of hex values π:
enum NodeType {
INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
π Public Member Functions π
the main character functions, periodt:
virtual SoType getTypeId (void) constvirtual SbBool generateDefaultNormals (SoState *s, SoNormalBundle *nb)virtual SbBool generateDefaultNormals (SoState *s, SoNormalCache *nc)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)virtual void notify (SoNotList *list)
π Public Member Functions inherited from SoVRMLGeometry
virtual void search (SoSearchAction *action)virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
π Public Member Functions inherited from SoShape
virtual SbBool affectsState (void) constvirtual void rayPick (SoRayPickAction *action)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)=0virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void initClass (void)
π«Ά Static Public Member Functions inherited from SoVRMLGeometry
static SoType getClassTypeId (void)static void initClass (void)
π«Ά Static Public Member Functions inherited from SoShape
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π«Ά Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π«Ά Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π«Ά Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
π Public Attributes π
these are the fields, bestie, the public ones everybody can touch:
SoSFNode coordSoSFNode texCoordSoSFNode normalSoSFNode colorSoSFBool colorPerVertexSoSFBool normalPerVertex
π§ Protected Member Functions π§
the protected ones β not for just anyone, only the chosen ones (subclasses) get in π:
virtual const SoFieldData * getFieldData (void) constSoVRMLVertexShape (void)virtual ~SoVRMLVertexShape ()virtual SbBool shouldGLRender (SoGLRenderAction *action)void setNormalCache (SoState *s, int numNormals, SbVec3f *normals)SoNormalCache * getNormalCache (void) constSoNormalCache * generateAndReadLockNormalCache (SoState *const state)void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)void readLockNormalCache (void)void readUnlockNormalCache (void)
π Protected Member Functions inherited from SoVRMLGeometry
SoVRMLGeometry (void)virtual ~SoVRMLGeometry ()void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)virtual SoChildList * getChildren (void) const
that's part 1, bestie β and there's more coming, so don't go anywhere π
π‘οΈ Protected Member Functions β inherited from SoShape π‘οΈ
okay bestie, these are all the protected little gifts SoShape hands down to its subclasses, and SoVRMLVertexShape is absolutely allowed to use them π
SoShape (void)β constructor, protected, just doing its constructor thing πvirtual ~SoShape ()β destructor, virtual so the cleanup vibes cascade properly β¨float getComplexityValue (SoAction *action)β returns a float, takes anSoAction *actionvirtual void generatePrimitives (SoAction *action)=0β pure virtual (= 0), so it's abstract energy and subclasses have to bring their own π«Άvoid beginSolidShape (SoGLRenderAction *action)β takes anSoGLRenderAction *actionvoid endSolidShape (SoGLRenderAction *action)β the matching end one, alsoSoGLRenderAction *actionvoid GLRenderBoundingBox (SoGLRenderAction *action)β takes anSoGLRenderAction *actionSbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)β returnsSbBool, takes anSoGetPrimitiveCountAction *actionSbBool shouldRayPick (SoRayPickAction *const action)β returnsSbBool, takes anSoRayPickAction *const actionvoid computeObjectSpaceRay (SoRayPickAction *const action)β takes anSoRayPickAction *const actionvoid computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)β the overload, same action plus aconst SbMatrix &matrixπvirtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)β returns anSoDetail *, virtual, with threeconst SoPrimitiveVertex *and anSoPickedPoint *ppvirtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)β returnsSoDetail *, virtual, two vertices plusppvirtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)β returnsSoDetail *, virtual, one vertex plusppvoid invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)β threeconst SoPrimitiveVertex *constbesties walk inβ¦void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)β twoconst SoPrimitiveVertex *constvoid invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)β just the oneconst SoPrimitiveVertex *constvoid beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)β note thedetail=NULLdefault, we love a default πvoid shapeVertex (const SoPrimitiveVertex *const v)β takes aconst SoPrimitiveVertex *const vvoid endShape (void)β takes nothing, returns nothing, iconicvoid generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)β the whole squad:pv,point,useTexFunc,tce,s,t,normalπ₯void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)β the overload, now with an extraconst float rin the mixSbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)β returnsSbBool, and yestexpervertexandcolorpervertexare spelled exactly like thatvoid finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)β returns nothing, takesvbo,normpervertex,texpervertex,colorpervertex
𧬠Protected Member Functions inherited from SoNode π§¬
SoNode (void)β constructor πvirtual ~SoNode ()β virtual destructor β¨virtual SbBool readInstance (SoInput *in, unsigned short flags)β virtual, returnsSbBool, takesSoInput *inandunsigned short flags
π§Ί Protected Member Functions inherited from SoFieldContainer π§Ί
SoFieldContainer (void)β constructor π~SoFieldContainer ()β destructor
πΈ Protected Member Functions inherited from SoBase πΈ
SoBase (void)β constructor πvirtual ~SoBase ()β virtual destructorvirtual void destroy (void)β virtual, returns nothing, takes nothingSbBool hasMultipleWriteRefs (void) constβ returnsSbBool, it's aconstgirlieSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constβ returnsSbBool, takesout,isgroup,isengine, and it'sconstvoid writeFooter (SoOutput *out) constβconst, takes anSoOutput *outvirtual const char * getFileFormatName (void) constβ virtual, returns aconst char *,consttoo
π§ Static Protected Member Functions π§
static const SoFieldData ** getFieldDataPtr (void)β static, returnsconst SoFieldData **, takesvoid
Static Protected Member Functions inherited from SoVRMLGeometry
static const SoFieldData ** getFieldDataPtr (void)β same energy, different class π¦
Static Protected Member Functions inherited from SoShape
static const SoFieldData ** getFieldDataPtr (void)β yes bestie, it's here again
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)β and again πstatic void setNextActionMethodIndex (int index)β takes anint indexstatic int getNextActionMethodIndex (void)β returns anintstatic void incNextActionMethodIndex (void)β takes nothingstatic void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)β takes aconst SoType &nodetypeand aconst uint32_t bitmask
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)β returns auint32_tstatic void staticDataLock (void)β takes nothing πstatic void staticDataUnlock (void)β and its unlock counterpart π
π Additional Inherited Members π
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }β two flags, exact values, no cap
Protected Attributes inherited from SoNode
uint32_t uniqueIdβ auint32_tcalleduniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltInβ anSbBoolcalledisBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0β initialized to0static int nextActionMethodIndex = 0β also initialized to0
π Detailed Description π
The SoVRMLVertexShape class is a superclass for vertex based shapes. β¨ that's the whole plot bestie, it's giving parent class energy π
π§΅ Constructor & Destructor Documentation π§΅
SoVRMLVertexShape::SoVRMLVertexShape (void ) [protected]
Constructor. π
References color, colorPerVertex, coord, normal, normalPerVertex, SoVRMLVertexShape(), and texCoord.
Referenced by getFieldData(), and SoVRMLVertexShape().
SoVRMLVertexShape::~SoVRMLVertexShape () [protected], [virtual]
Destructor. π«Ά
π Member Function Documentation π
SoType SoVRMLVertexShape::getTypeId (void ) const [virtual]
okay so this one hands you back the type identification of any object that derives from SoBase. it's the whole reason run-time type checking and "downward" casting work at all, no cap.
Usage example, and yes bestie, copy it character for character:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
So like, if you're an application programmer and you wanna extend the library with new nodes, engines, nodekits, draggers or whatever else β you MUST override this method in all your subclasses. it's giving mandatory. normally you do this as part of setting up the full type system for your extension classes, which is usually accomplished with the pre-defined macros you get through, for instance, Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. β¨
if you want more info on writing Coin extensions, go read the class documentation of the toplevel superclasses for the various class groups. π«Ά
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLIndexedFaceSet, and SoVRMLIndexedShape.
const SoFieldData * SoVRMLVertexShape::getFieldData (void ) const [protected], [virtual]
gives you back a pointer to the class-wide field data storage object for this instance. and if there are literally no fields present? it returns NULL. that's it, that's the whole vibe. πΈ
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLIndexedFaceSet, and SoVRMLIndexedShape.
References SoVRMLVertexShape().
SbBool SoVRMLVertexShape::generateDefaultNormals (SoState * s, SoNormalBundle * nb) [virtual]
heads up bestie, this API member is considered internal to the library, since it's not likely to be of interest to the application programmer.
Subclasses should override this method to generate default normals using the SoNormalBundle class. return TRUE if normals were generated, FALSE otherwise. π
Default method returns FALSE.
this function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Reimplemented in SoVRMLIndexedFaceSet.
Referenced by generateAndReadLockNormalCache().
SbBool SoVRMLVertexShape::generateDefaultNormals (SoState * s, SoNormalCache * nc) [virtual]
again: internal library business, not likely to be interesting to the application programmer. π
Subclasses should override this method to generate default normals using the SoNormalCache class. this one is more effective than using SoNormalGenerator. return TRUE if normals were generated, FALSE otherwise.
Default method just returns FALSE.
also a Coin extension, and also not available in the original SGI Open Inventor v2.1 API.
Reimplemented in SoVRMLIndexedFaceSet.
void SoVRMLVertexShape::doAction (SoAction * action) [virtual]
this function performs the typical operation of a node for any action. main character energy fr fr. π
Reimplemented from SoNode.
References color, coord, SoNode::doAction(), normal, SoNode::SoNode(), and texCoord.
Referenced by SoVRMLIndexedFaceSet::generatePrimitives().
void SoVRMLVertexShape::GLRender (SoGLRenderAction * action) [virtual]
action method for the SoGLRenderAction. π₯
this gets called during rendering traversals. nodes that influence the rendering state in any way, or that wanna throw geometry primitives at OpenGL, override this method.
Reimplemented from SoShape.
Reimplemented in SoVRMLIndexedFaceSet.
References color, coord, SoNode::GLRender(), normal, SoNode::SoNode(), and texCoord.
Referenced by SoVRMLIndexedFaceSet::GLRender().
void SoVRMLVertexShape::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
action method for the SoGetBoundingBoxAction.
it calculates the bounding box and center coordinates for the node, and modifies the values of the action so it encompasses the bounding box for this node, and shifts the center point for the scene more towards the one for this node. π¦β¨
nodes that influence how geometry nodes calculate their bounding box also override this method to change the relevant state variables.
Reimplemented from SoShape.
References SoNode::getBoundingBox().
void SoVRMLVertexShape::callback (SoCallbackAction * action) [virtual]
action method for SoCallbackAction.
it simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. iykyk. π¦
Reimplemented from SoShape.
References SoNode::callback().
void SoVRMLVertexShape::pick (SoPickAction * action) [virtual]
action method for SoPickAction.
does the common processing for SoPickAction action instances. that's the whole job, periodt.
Reimplemented from SoNode.
References SoNode::pick().
void SoVRMLVertexShape::notify (SoNotList * l) [virtual]
notifies all auditors for this instance whenever changes are made. π£
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLIndexedShape.
References coord, SoNotList::getLastField(), SoVRMLGeometry::notify(), readLockNormalCache(), and readUnlockNormalCache().
Referenced by SoVRMLIndexedShape::notify().
SbBool SoVRMLVertexShape::shouldGLRender (SoGLRenderAction * action) [protected], [virtual]
yep, another one that's considered internal to the library and not likely to be of interest to the application programmer. shrug. π€·
Reimplemented from SoVRMLGeometry.
References SoShape::shouldGLRender().
Referenced by SoVRMLIndexedFaceSet::GLRender().
SoNormalCache * SoVRMLVertexShape::generateAndReadLockNormalCache (SoState *const state) [protected]
a convenience method that subclasses can use to return or create a normal cache. if the current cache isn't valid, it takes care of unrefing the old cache, plus pushing and popping the state, to create element dependencies when creating the new cache. π
when you return from this method, the normal cache will be read locked, and the caller should call readUnlockNormalCache() once the normals in the cache are no longer needed.
Coin extension alert: this function is not available in the original SGI Open Inventor v2.1 API.
Since
Coin 2.0
References generateDefaultNormals(), SoState::pop(), SoState::push(), readLockNormalCache(), and readUnlockNormalCache().
Referenced by SoVRMLIndexedShape::getVertexData().
void SoVRMLVertexShape::getVertexData (SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const SbBool neednormals) [protected]
convenience method that returns the current coordinate and normal element. and jsyk, this method is not part of the OIV API.
References SoMField::getNum(), SoMFVec3f::getValues(), normal, and SoVRMLNormal::vector.
Referenced by SoVRMLIndexedShape::getVertexData().
void SoVRMLVertexShape::readLockNormalCache (void ) [protected]
read lock the normal cache. π«Ά this method should be called before fetching the normal cache (using getNormalCache()). when the cached normals are no longer needed, readUnlockNormalCache() must be called. don't forget, bestie, i'm begging.
it's also possible to use generateAndReadLockNormalCache() instead.
Coin extension, so it's not available in the original SGI Open Inventor v2.1 API.
See also
readUnlockNormalCache()
Since
Coin 2.0
Referenced by generateAndReadLockNormalCache(), and notify().
void SoVRMLVertexShape::readUnlockNormalCache (void ) [protected]
read unlock the normal cache. should be called when the read-locked cached normals are no longer needed. the pair of these two is a whole love story honestly. π
Coin extension again β not available in the original SGI Open Inventor v2.1 API.
See also
readLockNormalCache()
Since
Coin 2.0
Referenced by generateAndReadLockNormalCache(), SoVRMLIndexedFaceSet::generatePrimitives(), SoVRMLIndexedShape::getVertexData(), SoVRMLIndexedFaceSet::GLRender(), and notify().
π Member Data Documentation π
SoSFNode SoVRMLVertexShape::coord
should contain an SoVRMLCoordinate node. β¨
Referenced by SoVRMLIndexedShape::computeBBox(), doAction(), SoVRMLIndexedFaceSet::generateDefaultNormals(), GLRender(), notify(), and SoVRMLVertexShape().
SoSFNode SoVRMLVertexShape::texCoord
can contain an SoVRMLTextureCoordinate node. π
Referenced by doAction(), GLRender(), and SoVRMLVertexShape().
SoSFNode SoVRMLVertexShape::normal
can contain an SoVRMLNormal node.
Referenced by doAction(), getVertexData(), GLRender(), and SoVRMLVertexShape().
SoSFNode SoVRMLVertexShape::color
can contain an SoVRMLColor node. πΈ
Referenced by doAction(), GLRender(), and SoVRMLVertexShape().
SoSFBool SoVRMLVertexShape::colorPerVertex
when TRUE, colors are applied per vertex. default value is TRUE. π
Referenced by SoVRMLVertexShape().
SoSFBool SoVRMLVertexShape::normalPerVertex
when TRUE, normals are applied per vertex. default value is TRUE. π
Referenced by SoVRMLVertexShape().
π Author π
generated automatically by Doxygen for Coin from the source code. like, the robots wrote it, we just made it cute. π€π
and that's the whole page bestie, we ate. π this was Coin, Version 2.5.0, for SoVRMLVertexShape(3) β go forth and slay your scene graph. β¨π¦π
π¦ where this page comes from
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- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- fedora 44: Coin2-devel 2.5.0-54.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms