SoVRMLCoordinate(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoVRMLCoordinate πŸ’–

okay bestie, sit down, hydrate, and let me tell you about SoVRMLCoordinate(3) β€” she's a Coin node from the Inheritor/VRMLnodes family and she is literally the blueprint for 3D coordinates in your shapes. main character energy fr fr πŸŽ€


✨ NAME ✨

SoVRMLCoordinate β€” the class that defines 3D coordinates for shapes. that's it, that's the vibe πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/VRMLnodes/SoVRMLCoordinate.h>

Inherits SoNode. yes bestie, she's a node. she's in the lineage. πŸ‘‘

🌸 Public Member Functions 🌸

  • virtual SoType getTypeId (void) const β€” the type-id getter, virtual, const, iconic
  • SoVRMLCoordinate (void) β€” the constructor, come thru 🫢
  • virtual void doAction (SoAction *action) β€” takes an SoAction *action
  • virtual void GLRender (SoGLRenderAction *action) β€” takes an SoGLRenderAction *action
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action) β€” takes an SoGetBoundingBoxAction *action
  • virtual void callback (SoCallbackAction *action) β€” takes an SoCallbackAction *action
  • virtual void pick (SoPickAction *action) β€” takes an SoPickAction *action

πŸ’œ Public Member Functions inherited from SoNode πŸ’œ

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌈 Public Member Functions inherited from SoFieldContainer 🌈

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🧚 Public Member Functions inherited from SoBase 🧚

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🫢 Static Public Member Functions inherited from SoNode 🫢

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’– Static Public Member Functions inherited from SoFieldContainer πŸ’–

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’œ Static Public Member Functions inherited from SoBase πŸ’œ

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌸 Public Attributes 🌸

  • SoMFVec3f point β€” the field, the moment, the whole point (literally) πŸ’…

πŸŽ€ Protected Member Functions πŸŽ€

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLCoordinate ()

πŸ¦‹ Protected Member Functions inherited from SoNode πŸ¦‹

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌈 Protected Member Functions inherited from SoFieldContainer 🌈

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

⭐ Protected Member Functions inherited from SoBase ⭐

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🧚 Static Protected Member Functions 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

🫢 Static Protected Member Functions inherited from SoNode 🫢

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’– Static Protected Member Functions inherited from SoBase πŸ’–

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ’œ Additional Inherited Members πŸ’œ

🌸 Public Types inherited from SoNode 🌸

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸŽ€ Protected Types inherited from SoBase πŸŽ€

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌈 Protected Attributes inherited from SoNode 🌈

  • SbUniqueId uniqueId

⭐ Protected Attributes inherited from SoFieldContainer ⭐

  • SbBool isBuiltIn

🧚 Static Protected Attributes inherited from SoNode 🧚

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ”₯ Detailed Description πŸ”₯

The SoVRMLCoordinate class is used to define 3D coordinates for shapes. no cap.

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Coordinate {
  exposedField MFVec3f point  []      # (-inf, inf)
}

This node defines a set of 3D coordinates to be used in the coord field of vertex-based geometry nodes including SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet, and SoVRMLPointSet. πŸ¦‹

bestie, this is the glow-up node. it's not out here rendering itself β€” it's the coordinate supply for the geometry girlies that actually draw stuff. periodt. πŸ’…

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

πŸ’– SoVRMLCoordinate::SoVRMLCoordinate (void ) πŸ’–

Constructor. 🫢

πŸ’œ SoVRMLCoordinate::~SoVRMLCoordinate () [protected], [virtual] πŸ’œ

Destructor. 😭 protected and virtual, she goes out with dignity.

πŸ’… Member Function Documentation πŸ’…

okay bestie, this is the part where we meet all the lil methods that make this node actually do stuff. every single one, no skips, i promise 🫢


✨ getClassTypeId

SoType SoVRMLCoordinate::getClassTypeId (void ) [static]

this static cutie hands you back the SoType object that's associated with objects of this class. that's it, that's the whole job πŸ’–

✨ getTypeId

SoType SoVRMLCoordinate::getTypeId (void ) const [virtual]

she returns the type identification of an object derived from a class that inherits SoBase. what's it for? runtime type checking and "downward" casting, periodt. it's literally how the library figures out who's who at runtime πŸ”₯

Implements SoBase.

✨ getFieldDataPtr

const SoFieldData ** SoVRMLCoordinate::getFieldDataPtr (void ) [static],
    [protected]

ngl bestie, this one is internal to the library β€” the manpage says it's "not likely to be of interest to the application programmer", so if you're just out here writing app code, this isn't your moment πŸ™ˆ.

what it does: returns the SoFieldData class that holds all the info about the fields in this node.

✨ getFieldData

const SoFieldData * SoVRMLCoordinate::getFieldData (void ) const
    [protected],  [virtual]

gives you back a pointer to the class-wide field data storage object for this instance. and listen β€” if there are no fields present, it returns NULL. that's the vibe check, don't forget it ⭐

Reimplemented from SoFieldContainer.

✨ initClass

void SoVRMLCoordinate::initClass (void ) [static]

no description given in the source, bestie β€” she's mysterious like that πŸ’€. just the signature, standing there, iconic and unexplained.

✨ doAction

void SoVRMLCoordinate::doAction (SoAction * action) [virtual]

this one performs the typical operation of a node for any action. like, whatever action rolls up, this is the general handler doing its thing πŸŽ€

Reimplemented from SoNode.

✨ GLRender

void SoVRMLCoordinate::GLRender (SoGLRenderAction * action) [virtual]

action method for the SoGLRenderAction. this gets called during rendering traversals ✨. any node that influences the rendering state in any way β€” or that wants to throw geometry primitives at OpenGL β€” overrides this method. main character behaviour, honestly πŸ‘‘

Reimplemented from SoNode.

✨ getBoundingBox

void SoVRMLCoordinate::getBoundingBox (SoGetBoundingBoxAction * action)
    [virtual]

action method for the SoGetBoundingBoxAction. this one calculates the bounding box and center coordinates for the node, then modifies the values of the action so it encompasses the bounding box for this node β€” and shifts the center point for the scene more towards the one for this node 🌸.

also, heads up: nodes that influence how geometry nodes calculate their bounding box override this method too, so they can change the relevant state variables. teamwork, i guess πŸ¦‹

Reimplemented from SoNode.

✨ callback

void SoVRMLCoordinate::callback (SoCallbackAction * action) [virtual]

action method for SoCallbackAction. she simply updates the state according to how the node behaves for the render action, which means the application programmer can use the SoCallbackAction to extract information about the scene graph πŸ’œ. very "i'm just here to help" of her.

Reimplemented from SoNode.

✨ pick

void SoVRMLCoordinate::pick (SoPickAction * action) [virtual]

action method for SoPickAction. does the common processing for SoPickAction action instances. lowkey essential, highkey underrated πŸ’…

Reimplemented from SoNode.


πŸŽ€ Member Data Documentation πŸŽ€

πŸ’– point

SoMFVec3f SoVRMLCoordinate::point

the coordinates, bestie. empty by default. so if you want actual points in there, that's on you 🌈


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code.


and that's a wrap, fr fr 🫢 this whole thing came from Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoVRMLCoordinate(3) page β€” go forth and coordinate your coordinates, you gorgeous genius, slay πŸ’–βœ¨

πŸ“¦ where this page comes from