SoVRMLIndexedShape(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

okay bestie, this is the SoVRMLIndexedShape(3) page from the Coin manual πŸ’… it's part 1 of 2, so don't you dare close the tab yet ✨

πŸ’– NAME πŸ’–

SoVRMLIndexedShape β€” the superclass for geometry that uses indexes. That's the whole assignment, and it ate 🫢


✨ SYNOPSIS ✨

#include <Inventor/VRMLnodes/SoVRMLIndexedShape.h>
  • Inherits SoVRMLVertexShape.
  • Inherited by SoVRMLIndexedFaceSet.

🌸 Public Member Functions 🌸

  • virtual SoType getTypeId (void) const β€” the "who even am I" type-identity thing, and it's virtual so subclasses can do their own version πŸ‘‘

πŸ¦‹ Public Member Functions inherited from SoVRMLVertexShape

  • virtual SbBool generateDefaultNormals (SoState *s, SoNormalBundle *nb)
  • virtual SbBool generateDefaultNormals (SoState *s, SoNormalCache *nc)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)

πŸ¦‹ Public Member Functions inherited from SoVRMLGeometry

  • virtual void search (SoSearchAction *action)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

πŸ¦‹ Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

πŸ¦‹ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ¦‹ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type. iykyk 🫢
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ‘‘ Static Public Member Functions πŸ‘‘

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌈 Static Public Member Functions inherited from SoVRMLVertexShape

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌈 Static Public Member Functions inherited from SoVRMLGeometry

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌈 Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

🌈 Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🌈 Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌈 Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ“ Public Attributes πŸ“

  • SoMFInt32 coordIndex
  • SoMFInt32 colorIndex
  • SoMFInt32 normalIndex
  • SoMFInt32 texCoordIndex

πŸ’œ Public Attributes inherited from SoVRMLVertexShape

  • SoSFNode coord
  • SoSFNode texCoord
  • SoSFNode normal
  • SoSFNode color
  • SoSFBool colorPerVertex
  • SoSFBool normalPerVertex

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const
  • SoVRMLIndexedShape (void)
  • virtual ~SoVRMLIndexedShape ()
  • virtual void notify (SoNotList *list)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
  • SbBool getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const int32_t *&cindices, const int32_t *&nindices, const int32_t *&tindices, const int32_t *&mindices, int &numcindices, const SbBool neednormals, SbBool &normalcacheused)

🌟 Protected Member Functions inherited from SoVRMLVertexShape

not me clocking that there are two getVertexDatas in this bloodline, and they do not have the same signature πŸ‘€
  • SoVRMLVertexShape (void)
  • virtual ~SoVRMLVertexShape ()
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • void setNormalCache (SoState *s, int numNormals, SbVec3f *normals)
  • SoNormalCache * getNormalCache (void) const
  • SoNormalCache * generateAndReadLockNormalCache (SoState *const state)
  • void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)
  • void readLockNormalCache (void)
  • void readUnlockNormalCache (void)

🌟 Protected Member Functions inherited from SoVRMLGeometry

  • SoVRMLGeometry (void)
  • virtual ~SoVRMLGeometry ()
  • void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)
  • virtual SoChildList * getChildren (void) const

🫢 the protected member functions SoShape hands down to us

  • SoShape(void) β€” the constructor, doing constructor things.
  • virtual ~SoShape() β€” the destructor.
  • float getComplexityValue(SoAction *action) β€” grabs the complexity value for the action.
  • virtual void generatePrimitives(SoAction *action)=0 β€” pure virtual, so subclasses must bring their own.
  • void beginSolidShape(SoGLRenderAction *action)
  • void endSolidShape(SoGLRenderAction *action)
  • void GLRenderBoundingBox(SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount(SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick(SoRayPickAction *const action)
  • void computeObjectSpaceRay(SoRayPickAction *const action)
  • void computeObjectSpaceRay(SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail(SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks(SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks(SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks(SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape(SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL) β€” note that detail defaults to NULL, bestie.
  • void shapeVertex(const SoPrimitiveVertex *const v)
  • void endShape(void)
  • void generateVertex(SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex(SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal) β€” yes there's a second overload with an extra float r, we love options.
  • SbBool startVertexArray(SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray(SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

🌸 the ones SoNode passes down

  • SoNode(void)
  • virtual ~SoNode()
  • virtual SbBool readInstance(SoInput *in, unsigned short flags)

πŸŽ€ the ones SoFieldContainer passes down

  • SoFieldContainer(void)
  • virtual ~SoFieldContainer()

πŸ¦‹ and the ones from SoBase

  • SoBase(void)
  • virtual ~SoBase()
  • virtual void destroy(void)
  • SbBool hasMultipleWriteRefs(void) const
  • SbBool writeHeader(SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter(SoOutput *out) const
  • virtual const char * getFileFormatName(void) const
  • virtual SoNotRec createNotRec(void)

✨ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr(void) β€” the static version of the field-data getter.

πŸ’œ inherited from SoVRMLVertexShape

  • static const SoFieldData ** getFieldDataPtr(void)

πŸ’œ inherited from SoVRMLGeometry

  • static const SoFieldData ** getFieldDataPtr(void)

πŸ’œ inherited from SoShape

  • static const SoFieldData ** getFieldDataPtr(void)

πŸ’œ inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr(void)
  • static void setNextActionMethodIndex(int index)
  • static int getNextActionMethodIndex(void)
  • static void incNextActionMethodIndex(void)
  • static void setCompatibilityTypes(const SoType &nodetype, const uint32_t bitmask)

πŸ’œ inherited from SoBase

  • static uint32_t getCurrentWriteCounter(void)
  • static void staticDataLock(void)
  • static void staticDataUnlock(void)

πŸ‘‘ Additional Inherited Members

🌈 Public Types inherited from SoVRMLVertexShape

  • enum Binding β€” the material binding vibes, and every value maps straight onto SoMaterialBindingElement:
enum Binding { OVERALL = SoMaterialBindingElement::OVERALL, PER_PART = SoMaterialBindingElement::PER_PART, PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED, PER_FACE = SoMaterialBindingElement::PER_FACE, PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED, PER_VERTEX = SoMaterialBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED }

🌈 Public Types inherited from SoShape

  • enum TriangleShape β€” all the shapes you could possibly be:
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

🌈 Public Types inherited from SoNode

  • enum NodeType β€” the big ol' compatibility bitmask list, every value exact:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

🌈 Protected Types inherited from SoBase

  • enum BaseFlags β€” tiny but mighty:
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ“ Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

πŸ“ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description

okay so the whole point of SoVRMLIndexedShape is that it's a superclass for geometry that use indexes. That's the tea. β˜• Other classes build on it, it doesn't do the geometry all by itself.


🧚 Constructor & Destructor Documentation

SoVRMLIndexedShape::SoVRMLIndexedShape(void) β€” [protected]

Constructor. (It's protected, so it's not coming out to play for just anyone. πŸ™ˆ)

SoVRMLIndexedShape::~SoVRMLIndexedShape() β€” [protected], [virtual]

Destructor.


πŸ’… Member Function Documentation

SoType SoVRMLIndexedShape::getClassTypeId(void) β€” [static]

This static method returns the SoType object associated with objects of this class. πŸ’«

SoType SoVRMLIndexedShape::getTypeId(void) const β€” [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoVRMLVertexShape. Reimplemented in SoVRMLIndexedFaceSet.

const SoFieldData ** SoVRMLIndexedShape::getFieldDataPtr(void) β€” [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (translation: not for you, bestie, it's giving library-internal πŸ’€)

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoVRMLIndexedShape::getFieldData(void) const β€” [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLVertexShape. Reimplemented in SoVRMLIndexedFaceSet.

void SoVRMLIndexedShape::initClass(void) β€” [static]

(no description given, it's just the class init, we move. ✨)

void SoVRMLIndexedShape::notify(SoNotList * l) β€” [protected], [virtual]

Notifies all auditors for this instance when changes are made. like, gossip but for the scene graph. πŸ“£

Reimplemented from SoVRMLVertexShape.

void SoVRMLIndexedShape::computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center) β€” [protected], [virtual]

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry. ⚠️

Implements SoShape.

SbBool SoVRMLIndexedShape::getVertexData(SoState * state, const SoCoordinateElement *& coords, const SbVec3f *& normals, const int32_t *& cindices, const int32_t *& nindices, const int32_t *& tindices, const int32_t *& mindices, int & numcindices, const SbBool neednormals, SbBool & normalcacheused) β€” [protected]

Convenience method that will fetch data needed for rendering or generating primitives. Takes care of normal cache. 🫢


πŸ”₯ Member Data Documentation

  • SoMFInt32 SoVRMLIndexedShape::coordIndex β€” the coordinate index array. πŸ“
  • SoMFInt32 SoVRMLIndexedShape::colorIndex β€” the color index array. 🎨
  • SoMFInt32 SoVRMLIndexedShape::normalIndex β€” the normal index array. 🧭
  • SoMFInt32 SoVRMLIndexedShape::texCoordIndex β€” the texture coordinate index array. 🧡

🌸 Author

Generated automatically by Doxygen for Coin from the source code. (not a human, just a very diligent little robot πŸ₯Ί)


and that's a wrap on SoVRMLIndexedShape(3), bestie!! this page is Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives under the name SoVRMLIndexedShape(3). go forth and index responsibly πŸ’–βœ¨πŸ‘‘

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