SoVRMLTimeSensor(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

🌸 NAME 🌸

SoVRMLTimeSensor β€” bestie, this class is a whole multi-purpose time event generator. like, it makes time events. for everything. that's the vibe. πŸ’–


✨ SYNOPSIS ✨

okay so first things first, you gotta pull in the header:

#include <Inventor/VRMLnodes/SoVRMLTimeSensor.h>

and it Inherits SoNodeEngine. so yeah, that's the family tree, she's an engine girlie now 🫢


πŸ’… Public Member Functions πŸ’…

  • virtual SoType getTypeId (void) const
  • virtual const SoEngineOutputData * getOutputData (void) const
  • SoVRMLTimeSensor (void)
  • virtual void notify (SoNotList *list)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void write (SoWriteAction *action)

πŸ¦‹ Public Member Functions inherited from SoNodeEngine πŸ¦‹

  • void evaluateWrapper (void)
  • virtual int getOutputs (SoEngineOutputList &l) const
  • SoEngineOutput * getOutput (const SbName &outputname) const
  • SbBool getOutputName (const SoEngineOutput *output, SbName &outputname) const
  • SbBool isNotifying (void) const
  • virtual void writeInstance (SoOutput *out)

🌈 Public Member Functions inherited from SoNode 🌈

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸŽ€ Public Member Functions inherited from SoFieldContainer πŸŽ€

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🧚 Public Member Functions inherited from SoBase 🧚

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ‘‘ Static Public Member Functions πŸ‘‘

  • static SoType getClassTypeId (void)
  • static void * createInstance (void)
  • static void initClass (void)

πŸ“ Static Public Member Functions inherited from SoNodeEngine πŸ“

  • static void initClass (void)
  • static SoType getClassTypeId (void)

⭐ Static Public Member Functions inherited from SoNode ⭐

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’œ Static Public Member Functions inherited from SoFieldContainer πŸ’œ

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌸 Static Public Member Functions inherited from SoBase 🌸

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ”₯ Public Attributes πŸ”₯

these are the actual fields + engine outputs, the main character energy of this whole class:

  • SoSFTime cycleInterval
  • SoSFBool enabled
  • SoSFBool loop
  • SoSFTime startTime
  • SoSFTime stopTime
  • SoEngineOutput cycleTime
  • SoEngineOutput fraction_changed
  • SoEngineOutput isActive
  • SoEngineOutput time

πŸ™ˆ Protected Member Functions πŸ™ˆ

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLTimeSensor ()
  • virtual void inputChanged (SoField *whichInput)

πŸ’€ Protected Member Functions inherited from SoNodeEngine πŸ’€

  • SoNodeEngine (void)
  • virtual ~SoNodeEngine (void)
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • void writeOutputTypes (SoOutput *out)

🌈 Protected Member Functions inherited from SoNode 🌈

  • SoNode (void)
  • virtual ~SoNode ()

πŸŽ€ Protected Member Functions inherited from SoFieldContainer πŸŽ€

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

✨ Protected Member Functions inherited from SoBase ✨

  • SoBase (void)
  • virtual ~SoBase ()
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ¦‹ Static Protected Member Functions πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)
  • static const SoEngineOutputData ** getOutputDataPtr (void)

πŸ“ Static Protected Member Functions inherited from SoNodeEngine πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)
  • static const SoEngineOutputData ** getOutputDataPtr (void)

⭐ Static Protected Member Functions inherited from SoNode ⭐

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’œ Static Protected Member Functions inherited from SoBase πŸ’œ

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🧚 Additional Inherited Members 🧚

🌟 Public Types inherited from SoNode 🌟

the enum, verbatim, don't touch a single bit bestie:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸŽ€ Protected Types inherited from SoBase πŸŽ€

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ”₯ Protected Attributes inherited from SoNode πŸ”₯

  • uint32_t uniqueId

πŸ’… Protected Attributes inherited from SoFieldContainer πŸ’…

  • SbBool isBuiltIn

🌸 Static Protected Attributes inherited from SoNode 🌸

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

and that's part one bestie, there's more coming so don't go anywhere πŸ’–βœ¨

✨ Detailed Description ✨

Okay so the SoVRMLTimeSensor class is literally a multi-purpose time event generator, no cap. πŸ’–

The detailed class docs are taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It's copyright The Web3D Consortium, and is used by permission of the Consortium, periodt. 🫢

TimeSensor {
  exposedField SFTime   cycleInterval 1       # (0,inf)
  exposedField SFBool   enabled       TRUE
  exposedField SFBool   loop          FALSE
  exposedField SFTime   startTime     0       # (-inf,inf)
  exposedField SFTime   stopTime      0       # (-inf,inf)
  eventOut     SFTime   cycleTime
  eventOut     SFFloat  fraction_changed      # [0, 1]
  eventOut     SFBool   isActive
  eventOut     SFTime   time
}

TimeSensor nodes generate events as time passes, bestie. They can be used for so many things, like:

  • driving continuous simulations and animations;
  • controlling periodic activities (like, one per minute, iykyk);
  • initiating single occurrence events such as an alarm clock. ⏰

The TimeSensor node contains two discrete eventOuts: isActive and cycleTime. The isActive eventOut sends TRUE when the TimeSensor node begins running, and FALSE when it stops running. πŸ’… The cycleTime eventOut sends a time event at startTime and at the beginning of each new cycle β€” super useful for syncing with other time-based objects. ✨ The remaining eventOuts generate continuous events. The fraction_changed eventOut, an SFFloat in the closed interval [0,1], sends the completed fraction of the current cycle. The time eventOut sends the absolute time for a given simulation tick. ⏳

If the enabled exposedField is TRUE, the TimeSensor node is enabled and may be running. If a set_enabled FALSE event is received while the TimeSensor node is running, the sensor does the following:

  • evaluates and sends all relevant outputs;
  • sends a FALSE value for isActive;
  • disables itself. πŸ’€

Events on the exposedFields of the TimeSensor node (like set_startTime) are processed and their corresponding eventOuts (like startTime_changed) are sent regardless of the state of the enabled field. The rest of this discussion assumes enabled is TRUE. 🌈

The loop, startTime, and stopTime exposedFields and the isActive eventOut and their effects on the TimeSensor node are discussed in detail in 4.6.9, Time-dependent nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.9). The "cycle" of a TimeSensor node lasts for cycleInterval seconds. The value of cycleInterval shall be greater than zero. 🚨

A cycleTime eventOut can be used for synchronization purposes, like sound with animation. The value of a cycleTime eventOut will be equal to the time at the beginning of the current cycle. A cycleTime eventOut is generated at the beginning of every cycle, including the cycle starting at startTime. The first cycleTime eventOut for a TimeSensor node can be used as an alarm (single pulse at a specified time). ⏰

When a TimeSensor node becomes active, it generates an isActive = TRUE event and starts generating time, fraction_changed, and cycleTime events which may be routed to other nodes to drive animation or simulated behaviours. The behaviour at read time is described below. The time event sends the absolute time for a given tick of the TimeSensor node (time fields and events represent the number of seconds since midnight GMT January 1, 1970). πŸ•°οΈ

fraction_changed events output a floating point value in the closed interval [0, 1]. At startTime the value of fraction_changed is 0. After startTime, the value of fraction_changed in any cycle will progress through the range (0.0, 1.0]. At startTime + N cycleInterval, for N = 1, 2, ..., that is, at the end of every cycle, the value of fraction_changed is 1. ✨

Let now represent the time at the current simulation tick. Then the time and fraction_changed eventOuts can be computed as:

time = now
temp = (now - startTime) / cycleInterval
f = fractionalPart(temp)
if (f == 0.0 && now > startTime) fraction_changed = 1.0
else fraction_changed = f

where fractionalPart(x) is a function that returns the fractional part β€” that is, the digits to the right of the decimal point β€” of a nonnegative floating point number. πŸ’―

A TimeSensor node can be set up to be active at read time by specifying loop TRUE (not the default) and stopTime less than or equal to startTime (satisfied by the default values). The time events output absolute times for each tick of the TimeSensor node simulation. The time events shall start at the first simulation tick greater than or equal to startTime. time events end at stopTime, or at startTime + N cycleInterval for some positive integer value of N, or loop forever depending on the values of the other fields. An active TimeSensor node shall stop at the first simulation tick when now >= stopTime > startTime. πŸ›‘

No guarantees are made about how often a TimeSensor node generates time events, but a TimeSensor node shall generate events at least at every simulation tick. TimeSensor nodes are guaranteed to generate final time and fraction_changed events. If loop is FALSE at the end of the Nth cycleInterval and was TRUE at startTime + M cycleInterval for all 0 < M < N, the final time event will be generated with a value of (startTime + N cycleInterval) or stopTime (if stopTime > startTime), whichever value is less. If loop is TRUE at the completion of every cycle, the final event is generated as evaluated at stopTime (if stopTime > startTime) or never. 😭

An active TimeSensor node ignores set_cycleInterval and set_startTime events. An active TimeSensor node also ignores set_stopTime events for set_stopTime less than or equal to startTime. For example, if a set_startTime event is received while a TimeSensor node is active, that set_startTime event is ignored (the startTime field is not changed, and a startTime_changed eventOut is not generated). If an active TimeSensor node receives a set_stopTime event that is less than the current time, and greater than startTime, it behaves as if the stopTime requested is the current time and sends the final events based on the current time (note that stopTime is set as specified in the eventIn).

A TimeSensor read from a VRML file shall generate isActive TRUE, time and fraction_changed events if the sensor is enabled and all conditions for a TimeSensor to be active are met. πŸŽ‰


πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoVRMLTimeSensor::SoVRMLTimeSensor (void )

Constructor. (It constructs, bestie. πŸ’…)

SoVRMLTimeSensor::~SoVRMLTimeSensor () [protected], [virtual]

Destructor. (Bye bye, clean up your mess. 🧹)


πŸ“š Member Function Documentation πŸ“š

SoType SoVRMLTimeSensor::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. It's giving runtime type-checking realness. ✨

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const SoFieldData * SoVRMLTimeSensor::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

const SoEngineOutputData * SoVRMLTimeSensor::getOutputData (void ) const [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Implements SoNodeEngine.

void SoVRMLTimeSensor::notify (SoNotList * l) [virtual]

Notifies all auditors for this instance when changes are made.

Reimplemented from SoNodeEngine.

void SoVRMLTimeSensor::handleEvent (SoHandleEventAction * action) [virtual]

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also overrides this method.

Reimplemented from SoNode.

void SoVRMLTimeSensor::write (SoWriteAction * action) [virtual]

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.

void SoVRMLTimeSensor::inputChanged (SoField * which) [protected], [virtual]

Called when an input is changed. The default method does nothing, but subclasses may override this method to do the The Right Thing when a specific field is changed.

Reimplemented from SoNodeEngine.


🌟 Member Data Documentation 🌟

  • SoSFTime SoVRMLTimeSensor::cycleInterval β€” The cycle interval. Default value is 1. Must be > 0. 🚨
  • SoSFBool SoVRMLTimeSensor::enabled β€” Used to enable/disable timer. Default value is TRUE. βœ…
  • SoSFBool SoVRMLTimeSensor::loop β€” TRUE if timer should loop. Default value is FALSE. πŸ”
  • SoSFTime SoVRMLTimeSensor::startTime β€” The timer start time. Default value is 0.0. ⏱️
  • SoSFTime SoVRMLTimeSensor::stopTime β€” The timer stop time. Default value is 0.0. πŸ›‘
  • SoEngineOutput SoVRMLTimeSensor::cycleTime β€” An eventOut that is sent when a new cycle is started. πŸ”„
  • SoEngineOutput SoVRMLTimeSensor::fraction_changed β€” An eventOut that is sent for each tick, containing a number between 0 and 1. πŸ’―
  • SoEngineOutput SoVRMLTimeSensor::isActive β€” An eventOut that is sent when the timer is enabled/disabled. ⚑
  • SoEngineOutput SoVRMLTimeSensor::time β€” An eventOut that is sent for each tick, containing the current time. πŸ•°οΈ

πŸ‘‘ Author πŸ‘‘

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