SoVRMLCollision(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoVRMLCollision(3) β€” Coin manual πŸ’–

okay bestie, buckle up 🫢 this is the SoVRMLCollision(3) page from the Coin manual, and it's a whole journey. It's long, so it's split into parts β€” this is part 1, so don't go anywhere, there's more coming.


✨ NAME ✨

SoVRMLCollision β€” the class that handles collision detection with the avatar. That's literally its whole job description, and it's iconic for it. πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/VRMLnodes/SoVRMLCollision.h>

So first thing, bestie: it inherits SoVRMLGroup. Which means it's a group node, which means it has kids, which means it's carrying the whole family tree of inherited stuff below. No cap.


πŸ‘‘ Public Member Functions

The ones this class actually calls its own:

  • virtual SoType getTypeId (void) const
  • SoVRMLCollision (void)
  • SoVRMLCollision (int numchildren)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void notify (SoNotList *list)

🧚 Public Member Functions inherited from SoVRMLGroup

  • SoVRMLGroup (void)
  • SoVRMLGroup (int numChildren)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)

πŸ¦‹ Public Member Functions inherited from SoVRMLParent

  • virtual SbBool affectsState (void) const
  • virtual void addChild (SoNode *child)
  • virtual void insertChild (SoNode *child, int idx)
  • virtual SoNode * getChild (int idx) const
  • virtual int findChild (const SoNode *child) const
  • virtual int getNumChildren (void) const
  • virtual void removeChild (int idx)
  • virtual void removeChild (SoNode *child)
  • virtual void removeAllChildren (void)
  • virtual void replaceChild (int idx, SoNode *child)
  • virtual void replaceChild (SoNode *old, SoNode *child)
  • virtual SoChildList * getChildren (void) const

πŸ’œ Public Member Functions inherited from SoGroup

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)

⭐ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸŽ€ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” this one returns TRUE if the type of this object is either of the same type or inherited from type. fr fr, that's the whole rule.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ’« Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌸 Static Public Member Functions inherited from SoVRMLGroup

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void setNumRenderCaches (int num)
  • static int getNumRenderCaches (void)

🧁 Static Public Member Functions inherited from SoVRMLParent

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void updateChildList (const SoNode *const *nodes, const int numnodes, SoChildList &cl)
  • static void updateChildList (SoNode *nodewithsfnode, SoChildList &cl)

πŸ”₯ Static Public Member Functions inherited from SoGroup

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. that's the vibe.

πŸ“ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ‘‘ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’– Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🎁 Public Attributes

The actual data this class is holding down:

  • SoSFBool collide
  • SoSFNode proxy
  • SoSFTime collideTime

🫧 Public Attributes inherited from SoVRMLGroup

  • SoSFEnum renderCaching
  • SoSFEnum boundingBoxCaching
  • SoSFEnum renderCulling
  • SoSFEnum pickCulling
  • SoSFVec3f bboxCenter
  • SoSFVec3f bboxSize

🌷 Public Attributes inherited from SoVRMLParent

  • SoMFNode children

πŸ™ˆ Protected Member Functions

The backstage crew. not for you, bestie, but we respect them:

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLCollision ()

πŸ’€ Protected Member Functions inherited from SoVRMLGroup

  • virtual ~SoVRMLGroup ()
  • virtual SbBool cullTest (SoState *state)

🧸 Protected Member Functions inherited from SoVRMLParent

  • SoVRMLParent (void)
  • SoVRMLParent (int approxchildren)
  • virtual ~SoVRMLParent ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

🍬 Protected Member Functions inherited from SoGroup

  • virtual ~SoGroup ()
  • virtual SbBool readChildren (SoInput *in)
  • virtual SoNotRec createNotRec (void)
  • void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)

🧊 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()

🫢 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ¦„ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ’… Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoVRMLGroup

  • static const SoFieldData ** getFieldDataPtr (void)

✨ Static Protected Member Functions inherited from SoVRMLParent

  • static const SoFieldData ** getFieldDataPtr (void)

🌟 Static Protected Member Functions inherited from SoGroup

  • static const SoFieldData ** getFieldDataPtr (void)

okay bestie that's where part 1 wraps up β€” there's still more of this page coming, so hold that thought and don't go anywhere πŸ’–

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void) β€” grabs the field data pointer, internal-ish stuff.
  • static void setNextActionMethodIndex (int index) β€” sets the next action method index to index.
  • static int getNextActionMethodIndex (void) β€” returns the next action method index.
  • static void incNextActionMethodIndex (void) β€” bumps the next action method index up by one.
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) β€” sets compatibility types for nodetype using bitmask.

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void) β€” returns the current write counter.
  • static void staticDataLock (void) β€” locks the static data. 🫢
  • static void staticDataUnlock (void) β€” unlocks it again.

πŸ¦‹ Additional Inherited Members πŸ¦‹

Bestie, this node didn't come into this world alone β€” it's inheriting a whole family tree. Here's everyone who showed up to the party:

Public Types inherited from SoVRMLGroup

enum CacheEnabled { OFF, ON, AUTO }

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoVRMLParent

  • SoMFNode addChildren β€” the addChildren field it got from its parent.
  • SoMFNode removeChildren β€” and the removeChildren one too.

Protected Attributes inherited from SoGroup

  • SoChildList * children β€” pointer to the child list.

Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId β€” this node's unique id.

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn β€” whether this thing is built in.

Static Protected Attributes inherited from SoVRMLGroup

  • static int numRenderCaches = 2 β€” defaults to 2, iconic honestly.

Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1 β€” starts at 1.
  • static int nextActionMethodIndex = 0 β€” starts at 0.

✨ Detailed Description ✨

Okay so the tea: the SoVRMLCollision class is literally for collision detection with the avatar. That's the whole assignment. πŸ’…

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium. (Not me making that up β€” that's what it says, bestie. Respect the Consortium. πŸ‘‘)

Collision {
  eventIn      MFNode   addChildren
  eventIn      MFNode   removeChildren
  exposedField MFNode   children        []
  exposedField SFBool   collide         TRUE
  field        SFVec3f  bboxCenter      0 0 0      # (-,)
  field        SFVec3f  bboxSize        -1 -1 -1   # (0,) or -1,-1,-1
  field        SFNode   proxy           NULL
  eventOut     SFTime   collideTime
}

The Collision node is a grouping node that specifies the collision detection properties for its children (and their descendants), specifies surrogate objects that replace its children during collision detection, and sends events signalling that a collision has occurred between the avatar and the Collision node's geometry or surrogate. By default, all geometric nodes in the scene are collidable with the viewer except IndexedLineSet, PointSet, and Text. Browsers shall detect geometric collisions between the avatar (see SoVRMLNavigationInfo) and the scene's geometry and prevent the avatar from 'entering' the geometry. See 4.13.4, Collision detection and terrain following (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.13.4), for general information on collision detection. 🌈

If there are no Collision nodes specified in a VRML file, browsers shall detect collisions between the avatar and all objects during navigation.

Subclause 4.6.5, Grouping and children nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.5), contains a description of the children, addChildren, and removeChildren fields and eventIns.

The Collision node's collide field enables and disables collision detection. If collide is set to FALSE, the children and all descendants of the Collision node shall not be checked for collision, even though they are drawn. This includes any descendent Collision nodes that have collide set to TRUE (i.e., setting collide to FALSE turns collision off for every node below it). So yeah β€” one FALSE and the whole bloodline is off, no cap.

Collision nodes with the collide field set to TRUE detect the nearest collision with their descendent geometry (or proxies). When the nearest collision is detected, the collided Collision node sends the time of the collision through its collideTime eventOut. If a Collision node contains a child, descendant, or proxy (see below) that is a Collision node, and both Collision nodes detect that a collision has occurred, both send a collideTime event at the same time. A collideTime event shall be generated if the avatar is colliding with collidable geometry when the Collision node is read from a VRML file or inserted into the transformation hierarchy.

The bboxCenter and bboxSize fields specify a bounding box that encloses the Collision node's children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and if needed shall be calculated by the browser. More details on the bboxCenter and bboxSize fields can be found in 4.6.4, Bounding boxes. (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.4),

🚨 Undefined results, bestie. If your bbox is smaller than the real one, the docs literally say "results are undefined" β€” that's a vibe check failed. Don't do it.

The collision proxy, defined in the proxy field, is any legal children node as described in 4.6.5, Grouping and children nodes, (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.5), that is used as a substitute for the Collision node's children during collision detection. The proxy is used strictly for collision detection; it is not drawn. If the value of the collide field is TRUE and the proxy field is non-NULL, the proxy field defines the scene on which collision detection is performed. If the proxy value is NULL, collision detection is performed against the children of the Collision node. If proxy is specified, any descendent children of the Collision node are ignored during collision detection. If children is empty, collide is TRUE, and proxy is specified, collision detection is performed against the proxy but nothing is displayed. In this manner, invisible collision objects may be supported. πŸ«₯✨

The collideTime eventOut generates an event specifying the time when the avatar (see SoVRMLNavigationInfo) makes contact with the collidable children or proxy of the Collision node. An ideal implementation computes the exact time of collision. Implementations may approximate the ideal by sampling the positions of collidable objects and the user. The SoVRMLNavigationInfo node contains additional information for parameters that control the avatar size.


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoVRMLCollision::SoVRMLCollision (void )

Constructor. That's it, that's the description. Short and slay.

SoVRMLCollision::SoVRMLCollision (int numchildren)

Constructor. numchildren is the expected number of children. πŸ“Š

SoVRMLCollision::~SoVRMLCollision () [protected], [virtual]

Destructor. Protected and virtual, so it's doing its own thing behind the curtain. πŸ¦‹


πŸ’– Member Function Documentation πŸ’–

SoType SoVRMLCollision::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

SoType SoVRMLCollision::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. (Downward casting, not downward spiralling β€” we stay unbothered. πŸ’…)

Reimplemented from SoVRMLGroup.

const SoFieldData ** SoVRMLCollision::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoVRMLCollision::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLGroup.

void SoVRMLCollision::initClass (void ) [static]

No description given for this one in the docs, so I'm not gonna invent one. It's just there. πŸ™ˆ

void SoVRMLCollision::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. Throwing geometry primitives at OpenGL is such a mood. πŸ”₯

Reimplemented from SoVRMLGroup.

void SoVRMLCollision::notify (SoNotList * l) [virtual]

Notifies all auditors for this instance when changes are made. Gossip protocol but make it C++. β˜•

Reimplemented from SoVRMLGroup.


🌸 Member Data Documentation 🌸

  • SoSFBool SoVRMLCollision::collide β€” Enable/disable collision.
  • SoSFNode SoVRMLCollision::proxy β€” Proxy node(s) used for collision testing.
  • SoSFTime SoVRMLCollision::collideTime β€” An eventOut sent for each collision that occurs.

⭐ Author ⭐

Generated automatically by Doxygen for Coin from the source code. Not a human author β€” it's a robot that wrote this, and honestly? It ate. πŸ€–


And that's the whole page, bestie β€” you made it to the end of SoVRMLCollision(3) like a true main character. πŸ‘‘ This one's from Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's filed under SoVRMLCollision(3). πŸ¦‹πŸ’–βœ¨

πŸ“¦ where this page comes from