SoVRMLCone(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoVRMLCone(3) πŸ’–

okay so this is the manual page for SoVRMLCone, and it lives in the Library Functions Manual section of the docs (section 3, iykyk). welcome to part 1 bestie, there's more coming so don't go anywhere 🌸


✨ NAME ✨

SoVRMLCone β€” the class that reps a Cone object. that's it, that's the vibe πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

first things first, you gotta pull it in:

#include <Inventor/VRMLnodes/SoVRMLCone.h>

and it Inherits SoVRMLGeometry β€” so yeah, it's got a whole family tree behind it, and we're gonna list the entire thing because we don't gatekeep around here πŸ‘‘

πŸ’– Public Member Functions πŸ’–

these are the ones that belong to SoVRMLCone itself, the main character energy:

  • virtual SoType getTypeId (void) const
  • SoVRMLCone (void)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

🫢 Public Member Functions inherited from SoVRMLGeometry 🫢

everything it gets handed down from the VRML geometry ancestor:

  • virtual void search (SoSearchAction *action)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

🌸 Public Member Functions inherited from SoShape 🌸

shape stuff, inherited, still slaying:

  • virtual SbBool affectsState (void) const
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

✨ Public Member Functions inherited from SoNode ✨

the big one. so many functions, all of them inherited:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

field container things, yes all of them:

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸŽ€ Public Member Functions inherited from SoBase πŸŽ€

the root of it all. grandma base, holding it down:

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ”₯ Static Public Member Functions πŸ”₯

the static squad, SoVRMLCone's own:

  • static SoType getClassTypeId (void)
  • static void initClass (void)

⭐ Static Public Member Functions inherited from SoVRMLGeometry ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

⭐ Static Public Member Functions inherited from SoShape ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

⭐ Static Public Member Functions inherited from SoNode ⭐

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer ⭐

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase ⭐

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

these are the fields you actually get to play with, the public ones, no cap:

  • SoSFFloat bottomRadius
  • SoSFFloat height
  • SoSFBool side
  • SoSFBool bottom

πŸ™ˆ Protected Member Functions πŸ™ˆ

protected, so this is the backstage area β€” SoVRMLCone's own:

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLCone ()
  • virtual void generatePrimitives (SoAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

🧚 Protected Member Functions inherited from SoVRMLGeometry 🧚

  • SoVRMLGeometry (void)
  • virtual ~SoVRMLGeometry ()
  • void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • virtual SoChildList * getChildren (void) const
  • virtual void notify (SoNotList *list)

🧚 Protected Member Functions inherited from SoShape 🧚

this list is LONG bestie, but we're not skipping a single one:

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

🧚 Protected Member Functions inherited from SoNode 🧚

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoFieldContainer 🧚

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🧚 Protected Member Functions inherited from SoBase 🧚

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

🌈 Static Protected Member Functions 🌈

last little group, the static-protected cuties β€” SoVRMLCone's own:

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’« Static Protected Member Functions inherited from SoVRMLGeometry πŸ’«

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’« Static Protected Member Functions inherited from SoShape πŸ’«

  • static const SoFieldData ** getFieldDataPtr (void)

and that's where part 1 wraps up, bestie β€” there's more coming so stay tuned 🫢

✨ Static Protected Member Functions inherited from SoNode ✨

okay so these are the lil static helpers your node class straight-up inherits from SoNode β€” you don't have to write them, they just show up in your family tree πŸ’–

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

✨ Static Protected Member Functions inherited from SoBase ✨

and these are the ones from SoBase, the ultimate ancestor, the og πŸ‘‘

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

like. the whole rest of the inheritance bag. it's giving family reunion 🫢

Public Types inherited from SoShape

enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
    QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

so the SoVRMLCone class is literally the Cone object representation. that's it, that's the job 🍦

heads up bestie: the detailed class documentation here is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium. no cap.
Cone {
  field     SFFloat   bottomRadius 1        # (0, inf)
  field     SFFloat   height       2        # (0, inf)
  field     SFBool    side         TRUE
  field     SFBool    bottom       TRUE
}

The Cone node specifies a cone which is centred in the local coordinate system and whose central axis is aligned with the local Y-axis. The bottomRadius field specifies the radius of the cone's base, and the height field specifies the height of the cone from the centre of the base to the apex. By default, the cone has a radius of 1.0 at the bottom and a height of 2.0, with its apex at y = height/2 and its bottom at y = -height/2. Both bottomRadius and height shall be greater than zero. Figure 6.3 illustrates the Cone node. πŸ‘‘

Figure 6.3

The side field specifies whether sides of the cone are created and the bottom field specifies whether the bottom cap of the cone is created. A value of TRUE specifies that this part of the cone exists, while a value of FALSE specifies that this part does not exist (not rendered or eligible for collision or sensor intersection tests). When a texture is applied to the sides of the cone, the texture wraps counterclockwise (from above) starting at the back of the cone. The texture has a vertical seam at the back in the X=0 plane, from the apex (0, height/2, 0) to the point (0, -height/2, - bottomRadius). For the bottom cap, a circle is cut out of the texture square centred at (0, -height/2, 0) with dimensions (2 Γ— bottomRadius) by (2 Γ— bottomRadius). The bottom cap texture appears right side up when the top of the cone is rotated towards the -Z-axis. SoVRMLTextureTransform affects the texture coordinates of the Cone.

⚠️ okay this part is important: the Cone geometry requires outside faces only. When viewed from the inside the results are undefined. so. don't go in there. it's giving void. πŸ’€

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoVRMLCone::SoVRMLCone (void )

Constructor. makes the thing ✨

SoVRMLCone::~SoVRMLCone () [protected], [virtual]

Destructor. un-makes the thing πŸ’…


🌸 Member Function Documentation 🌸

SoType SoVRMLCone::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example, copy it exactly bestie:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoVRMLGeometry.


const SoFieldData * SoVRMLCone::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLGeometry.


void SoVRMLCone::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.


void SoVRMLCone::rayPick (SoRayPickAction * action) [virtual]

Calculates picked point based on primitives generated by subclasses.

Reimplemented from SoShape.


void SoVRMLCone::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.


void SoVRMLCone::generatePrimitives (SoAction * action) [protected], [virtual]

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.


void SoVRMLCone::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.


πŸ¦‹ Member Data Documentation πŸ¦‹

  • SoSFFloat SoVRMLCone::bottomRadius β€” the cone bottom radius. default value is 1.0.
  • SoSFFloat SoVRMLCone::height β€” the cone height. default value is 2.0.
  • SoSFBool SoVRMLCone::side β€” enable/disable the cone side wall. default value is TRUE.
  • SoSFBool SoVRMLCone::bottom β€” enable/disable the cone bottom. default value is TRUE.

⭐ Author ⭐

Generated automatically by Doxygen for Coin from the source code.


and that's the whole page bestie, we did it 🫢 this lil icon was served up by Coin, Version 3.1.3, living in the SoVRMLCone(3) era β€” go forth and cone responsibly πŸ’–βœ¨πŸ¦

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