SoVRMLIndexedLineSet(3)
โจ NAME โจ
SoVRMLIndexedLineSet โ okay bestie, welcome to SoVRMLIndexedLineSet(3), and buckle up because this one is a whole personality. She's the SoVRMLIndexedLineSet class, and her entire deal is that she's used to represent a generic 3D line shape. That's it, that's the job, and she does it flawlessly every single time. ๐
๐ฆ SYNOPSIS ๐ฆ
Pull her into your life like this, fr fr:
#include <Inventor/VRMLnodes/SoVRMLIndexedLineSet.h>
Inherits SoVRMLIndexedLine. She's got lineage, she's not new money. ๐
๐ Public Member Functions ๐
virtual SoType getTypeId (void) constโ her type id, virtual, obviously, main character energy.virtual void GLRender (SoGLRenderAction *action)โ the actual render moment, she performs.virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)โ counts her primitives, she keeps receipts.virtual void getBoundingBox (SoGetBoundingBoxAction *action)โ grabs the bounding box, iconic.
๐ Public Member Functions inherited from SoVRMLVertexLine ๐
virtual void doAction (SoAction *action)โ do the action, she's versatile.virtual void callback (SoCallbackAction *action)โ the callback, lowkey essential.virtual void pick (SoPickAction *action)โ pick, pick, pick. ๐
๐ธ Public Member Functions inherited from SoVRMLGeometry ๐ธ
virtual void search (SoSearchAction *action)โ search girlie.virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)โ copies the contents, shares the wealth.
๐ Public Member Functions inherited from SoShape ๐
virtual SbBool affectsState (void) constโ does she affect state? she's that girl.virtual void rayPick (SoRayPickAction *action)โ ray pick, precision queen.const SoBoundingBoxCache * getBoundingBoxCache (void) constโ the bounding box cache, cached and cunty.
๐ Public Member Functions inherited from SoNode ๐
void setOverride (const SbBool state)โ sets the override.SbBool isOverride (void) constโ is she overriding? ๐void setNodeType (const NodeType type)โ sets her node type.NodeType getNodeType (void) constโ gets her node type back.virtual SoNode * copy (SbBool copyconnections=0) constโ copy, withcopyconnections=0.virtual void GLRenderBelowPath (SoGLRenderAction *action)โ GL render below path.virtual void GLRenderInPath (SoGLRenderAction *action)โ GL render in path.virtual void GLRenderOffPath (SoGLRenderAction *action)โ GL render off path.virtual void getMatrix (SoGetMatrixAction *action)โ get that matrix.virtual void handleEvent (SoHandleEventAction *action)โ handles events, emotionally available.virtual void write (SoWriteAction *action)โ write it down.virtual void audioRender (SoAudioRenderAction *action)โ audio render, she has a voice. ๐ถvirtual void grabEventsSetup (void)โ setup the grab.virtual void grabEventsCleanup (void)โ clean it up after.virtual void startNotify (void)โ start notify, the group chat is live.uint32_t getNodeId (void) constโ her node id,uint32_tstyle.virtual void writeInstance (SoOutput *out)โ writes the instance.virtual SoNode * addToCopyDict (void) constโ adds to the copy dict.virtual SoFieldContainer * copyThroughConnection (void) constโ copies through the connection.
โญ Public Member Functions inherited from SoFieldContainer โญ
void setToDefaults (void)โ reset to defaults, fresh start.SbBool hasDefaultValues (void) constโ are we defaulting? ๐SbBool fieldsAreEqual (const SoFieldContainer *container) constโ field equality check, she's fair.void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)โ copy the field values, withcopyconnections=0.SbBool set (const char *const fielddata)โ set the field data.void get (SbString &fielddata)โ get the field data.virtual int getFields (SoFieldList &l) constโ get the fields.virtual int getAllFields (SoFieldList &l) constโ get ALL the fields.virtual SoField * getField (const SbName &name) constโ get one field by name.virtual SoField * getEventIn (const SbName &name) constโ get the event in.virtual SoField * getEventOut (const SbName &name) constโ get the event out.SbBool getFieldName (const SoField *const field, SbName &name) constโ get the field's name.SbBool enableNotify (const SbBool flag)โ turn notify on/off.SbBool isNotifyEnabled (void) constโ is notify enabled, bestie?SbBool set (const char *fielddata, SoInput *in)โ set, but with aSoInput *in.void get (SbString &fielddata, SoOutput *out)โ get, but with aSoOutput *out.virtual SbBool validateNewFieldValue (SoField *field, void *newval)โ validate that new field value.virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)โ adds a write reference,isfromfield=0.SbBool getIsBuiltIn (void) constโ is she built in? ๐ซถvoid setUserData (void *userdata) constโ sets user data.void * getUserData (void) constโ gets user data back.
๐ฆ Public Member Functions inherited from SoBase ๐ฆ
void ref (void) constโ ref her up.void unref (void) constโ unref her.void unrefNoDelete (void) constโ unref but do NOT delete, be nice.int32_t getRefCount (void) constโ the ref count,int32_t.void touch (void)โ touch. that's the whole instruction. ๐ญSbBool isOfType (SoType type) constโ is she of type?virtual SbName getName (void) constโ get the name.virtual void setName (const SbName &newname)โ set a new name.void addAuditor (void *const auditor, const SoNotRec::Type type)โ add an auditor.void removeAuditor (void *const auditor, const SoNotRec::Type type)โ remove an auditor.const SoAuditorList & getAuditors (void) constโ get the auditor list.SbBool shouldWrite (void)โ should she write?void assertAlive (void) constโ assert she's alive, dramatic but fair.
๐ Static Public Member Functions ๐
static SoType getClassTypeId (void)โ the class type id, static queen.static void initClass (void)โ init the class, set the tone.
๐ Static Public Member Functions inherited from SoVRMLIndexedLine ๐
static SoType getClassTypeId (void)โ class type id again, she's consistent.static void initClass (void)โ init class.
๐ Static Public Member Functions inherited from SoVRMLVertexLine ๐
static SoType getClassTypeId (void)โ class type id.static void initClass (void)โ init class.
๐ธ Static Public Member Functions inherited from SoVRMLGeometry ๐ธ
static SoType getClassTypeId (void)โ class type id.static void initClass (void)โ init class.
๐ Static Public Member Functions inherited from SoShape ๐
static SoType getClassTypeId (void)โ class type id.static void initClass (void)โ init class.static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)โ gets the screen size, precise.static float getDecimatedComplexity (SoState *state, float complexity)โ gets the decimated complexity, afloat.
๐ Static Public Member Functions inherited from SoNode ๐
static uint32_t getCompatibilityTypes (const SoType &nodetype)โ compatibility types,uint32_t.static SoType getClassTypeId (void)โ class type id.static SoNode * getByName (const SbName &name)โ get by name.static int getByName (const SbName &name, SoNodeList &l)โ get by name, but into aSoNodeList &l.static void initClass (void)โ init class.static void initClasses (void)โ init ALL the classes, plural slay.static uint32_t getNextNodeId (void)โ the next node id.static int getActionMethodIndex (const SoType type)โ action method index.static void getBoundingBoxS (SoAction *action, SoNode *node)โ the static bounding box getter.static void GLRenderS (SoAction *action, SoNode *node)โ static GL render.static void callbackS (SoAction *action, SoNode *node)โ static callback.static void getMatrixS (SoAction *action, SoNode *node)โ static get matrix.static void handleEventS (SoAction *action, SoNode *node)โ static handle event.static void pickS (SoAction *action, SoNode *node)โ static pick.static void rayPickS (SoAction *action, SoNode *node)โ static ray pick.static void searchS (SoAction *action, SoNode *node)โ static search.static void writeS (SoAction *action, SoNode *node)โ static write.static void audioRenderS (SoAction *action, SoNode *node)โ static audio render.static void getPrimitiveCountS (SoAction *action, SoNode *node)โ static primitive count.
โญ Static Public Member Functions inherited from SoFieldContainer โญ
static void initClass (void)โ init class.static SoType getClassTypeId (void)โ class type id.static void initCopyDict (void)โ init the copy dict.static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)โ add a copy.static SoFieldContainer * checkCopy (const SoFieldContainer *orig)โ check the copy.static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)โ find the copy.static void copyDone (void)โ copy's done, periodt.
๐ฆ Static Public Member Functions inherited from SoBase ๐ฆ
static void initClass (void)โ init class.static SoType getClassTypeId (void)โ class type id.static void addName (SoBase *const base, const char *const name)โ add a name.static void removeName (SoBase *const base, const char *const name)โ remove a name.static void incrementCurrentWriteCounter (void)โ bump the write counter up.static void decrementCurrentWriteCounter (void)โ bump it back down.static SoBase * getNamedBase (const SbName &name, SoType type)โ get the named base.static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)โ get the named bases, plural.static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)โ read, and it expects a type.static void setInstancePrefix (const SbString &c)โ set the instance prefix.static void setTraceRefs (SbBool trace)โ set trace refs.static SbBool getTraceRefs (void)โ get trace refs.static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)โ connect that route, from node/field to node/field.static SbBool readRoute (SoInput *in)โ read the route.
๐ซถ Protected Member Functions ๐ซถ
virtual const SoFieldData * getFieldData (void) constโ get the field data, protected but not shy.virtual void generatePrimitives (SoAction *action)โ generate those primitives.
๐ Protected Member Functions inherited from SoVRMLIndexedLine ๐
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)โ compute the bbox, box and center.int getNumVerts (int startCoord)โ get the number of verts fromstartCoord.void setupIndices (int numFaces)โ set up the indices fornumFaces.const int32_t * getColorIndices (void)โ get the color indices,int32_t.virtual void notify (SoNotList *list)โ notify the list.
๐ Protected Member Functions inherited from SoVRMLVertexLine ๐
SoVRMLVertexLine (void)โ the constructor.virtual ~SoVRMLVertexLine ()โ the destructor.virtual SbBool shouldGLRender (SoGLRenderAction *action)โ should she GL render? yes.
๐ธ Protected Member Functions inherited from SoVRMLGeometry ๐ธ
SoVRMLGeometry (void)โ constructor.virtual ~SoVRMLGeometry ()โ destructor.void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)โ set up shape hints withccwandsolid.virtual SoChildList * getChildren (void) constโ get the children.
๐ Protected Member Functions inherited from SoShape ๐
SoShape (void)โ constructor.virtual ~SoShape ()โ destructor.float getComplexityValue (SoAction *action)โ get the complexity value.void beginSolidShape (SoGLRenderAction *action)โ begin the solid shape.void endSolidShape (SoGLRenderAction *action)โ end the solid shape.void GLRenderBoundingBox (SoGLRenderAction *action)โ GL render the bounding box.SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)โ should she count primitives? yes bestie.SbBool shouldRayPick (SoRayPickAction *const action)โ should she ray pick? also yes.void computeObjectSpaceRay (SoRayPickAction *const action)โ compute the object space ray.void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)โ same thing but with a matrix.virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)โ create that triangle detail, v1 v2 v3 style.virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)โ line segment detail, two verts.virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)โ point detail, one vert.void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)โ invoke the triangle callbacks.void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)โ invoke the line segment callbacks.void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)โ invoke the point callbacks.void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)โ begin the shape,detail=NULL.void shapeVertex (const SoPrimitiveVertex *const v)โ the shape vertex.void endShape (void)โ end the shape.void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)โ generate a vertex withs,tand a normal.void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)โ same but with the extrafloat r.SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)โ start the vertex array.void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)โ finish the vertex array.
๐ Protected Member Functions inherited from SoNode ๐
SoNode (void)โ constructor.virtual ~SoNode ()โ destructor.virtual SbBool readInstance (SoInput *in, unsigned short flags)โ read the instance,unsigned short flags.
โญ Protected Member Functions inherited from SoFieldContainer โญ
SoFieldContainer (void)โ constructor.~SoFieldContainer ()โ destructor.
๐ฆ Protected Member Functions inherited from SoBase ๐ฆ
SoBase (void)โ constructor.virtual ~SoBase ()โ destructor.virtual void destroy (void)โ destroy.SbBool hasMultipleWriteRefs (void) constโ does she have multiple write refs? maybe. ๐SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constโ write the header.void writeFooter (SoOutput *out) constโ write the footer.virtual const char * getFileFormatName (void) constโ get the file format name.
๐ธ Static Protected Member Functions ๐ธ
Okay bestie, these are the lil behind-the-scenes helpers that only subclasses get to touch:
static const SoFieldData ** getFieldDataPtr (void)โ hands back a pointer to the class-wide field data pointer. ๐คซ
Static Protected Member Functions inherited from SoVRMLIndexedLine
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoVRMLVertexLine
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoVRMLGeometry
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoShape
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
โจ Additional Inherited Members โจ
Everything else you get for free from the ancestors, no cap. ๐
Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
Public Attributes inherited from SoVRMLIndexedLine
SoMFInt32 coordIndexSoMFInt32 colorIndex
Public Attributes inherited from SoVRMLVertexLine
SoSFNode coordSoSFNode colorSoSFBool colorPerVertex
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
๐ Detailed Description ๐
The SoVRMLIndexedLineSet class is used to represent a generic 3D line shape. Literally just vibes made of lines. ๐
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
IndexedLineSet {
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
exposedField SFNode color NULL
exposedField SFNode coord NULL
field MFInt32 colorIndex [] # [-1, inf)
field SFBool colorPerVertex TRUE
field MFInt32 coordIndex [] # [-1, inf)
}
The IndexedLineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field. So it's basically connect-the-dots but make it 3D. โ๏ธ IndexedLineSet uses the indices in its coordIndex field to specify the polylines by connecting vertices from the coord field. An index of "-1" indicates that the current polyline has ended and the next one begins โ it's giving "ok we're done here, next one bestie". ๐ซถ The last polyline may be (but does not have to be) followed by a "-1". IndexedLineSet is specified in the local coordinate system and is affected by the transformations of its ancestors.
The coord field specifies the 3D vertices of the line set and contains a Coordinate node. Lines are not lit, are not texture-mapped, and do not participate in collision detection. The width of lines is implementation dependent and each line segment is solid (i.e., not dashed). If the color field is not NULL, it shall contain a Color node. The colours are applied to the line(s) as follows:
- If
colorPerVertexisFALSE:- If the
colorIndexfield is not empty, one colour is used for each polyline of theIndexedLineSet. There shall be at least as many indices in thecolorIndexfield as there are polylines in theIndexedLineSet. If the greatest index in thecolorIndexfield isN, there shall beN+1colours in theColornode. ThecolorIndexfield shall not contain any negative entries. - If the
colorIndexfield is empty, the colours from theColornode are applied to each polyline of theIndexedLineSetin order. There shall be at least as many colours in theColornode as there are polylines.
- If the
- If
colorPerVertexisTRUE:- If the
colorIndexfield is not empty, colours are applied to each vertex of theIndexedLineSetin exactly the same manner that thecoordIndexfield is used to supply coordinates for each vertex from theCoordinatenode. ThecolorIndexfield shall contain at least as many indices as thecoordIndexfield and shall contain end-of-polyline markers (-1) in exactly the same places as thecoordIndexfield. If the greatest index in thecolorIndexfield isN, there shall beN+1colours in theColornode. - If the
colorIndexfield is empty, thecoordIndexfield is used to choose colours from theColornode. If the greatest index in thecoordIndexfield isN, there shall beN+1colours in theColornode.
- If the
If the color field is NULL and there is a Material defined for the Appearance affecting this IndexedLineSet, the emissiveColor of the Material shall be used to draw the lines. Details on lighting equations as they affect IndexedLineSet nodes are described in 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14).
๐ฅ Member Function Documentation ๐ฅ
SoType SoVRMLIndexedLineSet::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. It's the "wait, what ARE you actually" check. ๐
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLIndexedLine.
const SoFieldData * SoVRMLIndexedLineSet::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Simple as that. ๐
Reimplemented from SoVRMLIndexedLine.
void SoVRMLIndexedLineSet::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Main character energy, honestly. ๐
Reimplemented from SoVRMLVertexLine.
References SoVRMLVertexLine::color, SoShape::finishVertexArray(), SoGLRenderAction::getCacheContext(), SoNode::getNodeId(), SbColor::getPackedValue(), SoAction::getState(), SoVRMLVertexLine::GLRender(), SoState::pop(), SoState::push(), SoVRMLVertexLine::shouldGLRender(), and SoShape::startVertexArray().
void SoVRMLIndexedLineSet::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Counting era. ๐งฎ
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
References SoGetPrimitiveCountAction::addNumLines(), SoGetPrimitiveCountAction::canApproximateCount(), and SoShape::shouldPrimitiveCount().
void SoVRMLIndexedLineSet::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Boxing, but make it geometric. ๐ฆ
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoVRMLVertexLine.
References SoNode::getBoundingBox(), and SoAction::getState().
void SoVRMLIndexedLineSet::generatePrimitives (SoAction * action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().) Rude to ignore that, bestie. ๐
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
References SoShape::beginShape(), SoVRMLVertexLine::doAction(), SoShape::endShape(), SoPrimitiveVertex::getMaterialIndex(), SoAction::getState(), SoLineDetail::incLineIndex(), SoLineDetail::incPartIndex(), SoState::pop(), SoState::push(), SoPointDetail::setCoordinateIndex(), SoPrimitiveVertex::setDetail(), SoPointDetail::setMaterialIndex(), SoPrimitiveVertex::setMaterialIndex(), SoPrimitiveVertex::setPoint(), and SoShape::shapeVertex().
๐ฆ Author ๐ฆ
Generated automatically by Doxygen for Coin from the source code.
And that's the whole page, bestie!! ๐โจ This lil slice of documentation came straight out of Coin, Version 2.5.0, and it's the SoVRMLIndexedLineSet(3) page โ Doxygen spat it out automatically from the source code, so no human author to thank, just the machines doing their thing. ๐ซถ Go make some iconic lines with it. ๐
๐ฆ where this page comes from
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- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms