SoVRMLImageTexture(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ¦‹ SoVRMLImageTexture πŸ¦‹

okay bestie, sit down, hydrate, because we're doing SoVRMLImageTexture(3) β€” straight out of the Library Functions Manual. It's a whole vibe and honestly it's giving main character energy in the texture-mapping department.


✨ NAME ✨

SoVRMLImageTexture β€” the SoVRMLImageTexture class is used for mapping a texture file onto geometry. that's the whole job. that's what she does. πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/VRMLnodes/SoVRMLImageTexture.h>

she Inherits from SoVRMLTexture. yes ma'am, we stan a legacy. 🫢

πŸ’– Public Member Functions πŸ’–

the ones that are hers, like actually hers:

virtual SoType getTypeId (void) const
SoVRMLImageTexture (void)
void allowPrequalifyFile (SbBool enable)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void rayPick (SoRayPickAction *action)
void setImage (const SbImage &image)
const SbImage * getImage (void) const

πŸŽ€ Public Member Functions inherited from SoNode πŸŽ€

the whole inheritance glow-up, no skips, no skimming:

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

🌈 Public Member Functions inherited from SoFieldContainer 🌈

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase πŸ’œ

the og grandma of them all:

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

🧚 Static Public Member Functions 🧚

the static girlies β€” hers first:

static SoType getClassTypeId (void)
static void initClass (void)
static void setDelayFetchURL (const SbBool onoff)
static void setPrequalifyFileCallBack (VRMLPrequalifyFileCallback *cb,
    void *closure)
static void setImageDataMaxAge (const uint32_t maxage)

⭐ Static Public Member Functions inherited from SoVRMLTexture ⭐

static SoType getClassTypeId (void)
static void initClass (void)

⭐ Static Public Member Functions inherited from SoNode ⭐

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer ⭐

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase ⭐

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

the actual data, the moment everyone's been waiting for:

SoMFString url

πŸ“ Public Attributes inherited from SoVRMLTexture πŸ“

SoSFBool repeatS
SoSFBool repeatT

πŸ”₯ Protected Member Functions πŸ”₯

for the inner circle only, bestie:

virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLImageTexture ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
int getReadStatus (void) const
void setReadStatus (int status)

🌸 Protected Member Functions inherited from SoVRMLTexture 🌸

SoVRMLTexture (void)
virtual ~SoVRMLTexture ()

🌸 Protected Member Functions inherited from SoNode 🌸

SoNode (void)
virtual ~SoNode ()

🌸 Protected Member Functions inherited from SoFieldContainer 🌸

SoFieldContainer (void)
virtual ~SoFieldContainer ()

🌸 Protected Member Functions inherited from SoBase 🌸

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

πŸ’… Static Protected Member Functions πŸ’…

static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoVRMLTexture πŸ¦‹

static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode πŸ¦‹

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

πŸ¦‹ Static Protected Member Functions inherited from SoBase πŸ¦‹

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸŽ€ Additional Inherited Members πŸŽ€

the extra lore, the deleted scenes, the bonus tracks:

🌈 Public Types inherited from SoNode 🌈

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ’œ Protected Types inherited from SoBase πŸ’œ

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ’œ Protected Attributes inherited from SoNode πŸ’œ

uint32_t uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer πŸ’œ

SbBool isBuiltIn

πŸ’œ Static Protected Attributes inherited from SoNode πŸ’œ

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

okay and that's the whole synopsis dump bestie, every single line accounted for, nothing left behind. 😭✨ but wait β€” this is only part 1 of 2, so don't go anywhere, the rest is coming… πŸ’–

πŸ’– Detailed Description πŸ’–

okay so bestie, the SoVRMLImageTexture class is literally the way you map a texture file onto geometry. that's the whole job. she's an icon, she's a queen πŸ‘‘

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

ImageTexture {
  exposedField MFString url     []
  field        SFBool   repeatS TRUE
  field        SFBool   repeatT TRUE
}

The ImageTexture node defines a texture map by specifying an image file and general parameters for mapping to geometry. Texture maps are defined in a 2D coordinate system (s, t) that ranges from [0.0, 1.0] in both directions. The bottom edge of the image corresponds to the S-axis of the texture map, and left edge of the image corresponds to the T-axis of the texture map. The lower-left pixel of the image corresponds to s=0, t=0, and the top-right pixel of the image corresponds to s=1, t=1. These relationships are depicted in Figure 6.9. πŸ¦‹

Figure 6.9

The texture is read from the URL specified by the url field. When the url field contains no values ([]), texturing is disabled. Browsers shall support the JPEG and PNG image file formats. In addition, browsers may support other image formats (e.g. CGM) which can be rendered into a 2D image. Support for the GIF format is also recommended (including transparency). ✨

Details on the url field can be found in 4.5, VRML and the World Wide Web.

See 4.6.11, Texture maps (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.11), for a general description of texture maps.

See 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14), for a description of lighting equations and the interaction between textures, materials, and geometry appearance.

The repeatS and repeatT fields specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.


The rest of this class documentation is not from the VRML97 standards documentation, but was written specifically for the Coin3D API documentation.

One common flaw with many programs that has support for exporting VRML or Inventor files, is that the same texture file is exported several times, but as different nodes. This can cause excessive texture memory usage and slow rendering. Below is an example program that fixes this by replacing all instances of the same texture with a pointer to the first node:

#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/VRMLnodes/SoVRMLGroup.h>
#include <Inventor/VRMLnodes/SoVRMLImageTexture.h>
#include <Inventor/VRMLnodes/SoVRMLAppearance.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoOutput.h>
#include <assert.h>

int main(int argc, char ** argv)
{
  if (argc < 2) return -1;
  SoDB::init();

  SoInput in;
  if (!in.openFile(argv[1])) return -1;

  if (!in.isFileVRML2()) return -1; // file is not a vrml2 file

  SoVRMLGroup * root = SoDB::readAllVRML(&in);

  if (!root) return -1;
  root->ref();

  SoSearchAction sa;
  sa.setType(SoVRMLImageTexture::getClassTypeId());
  sa.setInterest(SoSearchAction::ALL);
  sa.setSearchingAll(TRUE);
  sa.apply(root);
  SoPathList & pl = sa.getPaths();
  SbDict namedict;

  for (int i = 0; i < pl.getLength(); i++) {
    SoFullPath * p = (SoFullPath*) pl[i];
    if (p->getTail()->isOfType(SoVRMLImageTexture::getClassTypeId())) {
      SoVRMLImageTexture * tex = (SoVRMLImageTexture*) p->getTail();
      if (tex->url.getNum()) {
        // FIXME: we only check the first name here. Should really check all of them
        SbName name = tex->url[0].getString();
        unsigned long key = (unsigned long) ((void*) name.getString());
        void * tmp;
        if (!namedict.find(key, tmp)) {
          (void) namedict.enter(key, tex);
        }
        else if (tmp != (void*) tex) {
          SoNode * parent = p->getNodeFromTail(1);
          if (parent->isOfType(SoVRMLAppearance::getClassTypeId())) {
            ((SoVRMLAppearance*)parent)->texture = (SoNode*) tmp;
          }
          else {
            // not a valid VRML2 file. Print a warning or something.
          }
        }
      }
    }
  }
  sa.reset();
  SoOutput out;
  out.setHeaderString("#VRML V2.0 utf8");
  SoWriteAction wa(&out);
  wa.apply(root);
  root->unref();
}

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoVRMLImageTexture::SoVRMLImageTexture (void )

Constructor. she's born πŸ’–

SoVRMLImageTexture::~SoVRMLImageTexture () [protected], [virtual]

Destructor. she's gone, we mourn πŸ₯€

🌸 Member Function Documentation 🌸

SoType SoVRMLImageTexture::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. no cap, this is how you safely figure out what something actually is πŸ”

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoVRMLTexture.

const SoFieldData * SoVRMLImageTexture::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (and yeah, NULL, not an empty vibe. literally NULL πŸ’€)

Reimplemented from SoVRMLTexture.

void SoVRMLImageTexture::setDelayFetchURL (const SbBool onoff) [static]

Sets whether the image loading is delayed until the first time the image is needed, or if the image is loaded immediately when the url field is changed/set. Default value is TRUE. ✨

void SoVRMLImageTexture::setPrequalifyFileCallBack (VRMLPrequalifyFileCallback * cb, void * closure) [static]

Sets the prequalify callback for ImageTexture nodes. This is a callback that will be called when an image is about to be read.

void SoVRMLImageTexture::allowPrequalifyFile (SbBool enable)

Enable prequalify file loading. go off, bestie 🫢

void SoVRMLImageTexture::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoVRMLImageTexture::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. throwing primitives at OpenGL is such a mood πŸ”₯

Reimplemented from SoVRMLTexture.

void SoVRMLImageTexture::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoVRMLImageTexture::rayPick (SoRayPickAction * action) [virtual]

Action method for SoRayPickAction.

Checks the ray specification of the action and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also overrides this method.

Reimplemented from SoNode.

void SoVRMLImageTexture::setImage (const SbImage & image)

Set the image data for this node. Can be used by the prequalify callback to set the data in the node. πŸ’…

const SbImage * SoVRMLImageTexture::getImage (void ) const

Returns the texture image.

void SoVRMLImageTexture::setImageDataMaxAge (const uint32_t maxage) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (translation: not your business, bestie, move along πŸ™ˆ)

SbBool SoVRMLImageTexture::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE. (yes, corrupted input happens. be robust about it. main character energy πŸ’ͺ)

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.

int SoVRMLImageTexture::getReadStatus (void ) const [protected]

Returns the read status.

void SoVRMLImageTexture::setReadStatus (int status) [protected]

Sets the read status.

⭐ Author ⭐

Generated automatically by Doxygen for Coin from the source code. (Doxygen wrote it, not a human, and honestly? she ate πŸ€–βœ¨)


and that's the whole page, bestie πŸŽ€ this was SoVRMLImageTexture(3) from Coin, Version 3.1.3 β€” straight outta the Coin source code, Doxygen-generated and everything. now go map some textures onto some geometry, you absolute icon πŸ‘‘πŸ’œ
πŸ“¦ where this page comes from