SoVRMLPixelTexture(3)
πΈ SoVRMLPixelTexture(3) β Library Functions Manual πΈ
okay so bestie, we're doing the SoVRMLPixelTexture page from the Library Functions Manual. It's LONG, so it comes in two parts, and this is part 1. Buckle up, hydrate, let's go π
β¨ NAME β¨
SoVRMLPixelTexture β this class is used for mapping a texture image onto geometry. That's it, that's the whole vibe. π
π¦ SYNOPSIS π¦
#include <Inventor/VRMLnodes/SoVRMLPixelTexture.h>
Inherits SoVRMLTexture. π
π« Public Member Functions π«
virtual SoType getTypeId (void) constSoVRMLPixelTexture (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void rayPick (SoRayPickAction *action)
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π§ Public Member Functions inherited from SoBase π§
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoVRMLTexture π
static SoType getClassTypeId (void)static void initClass (void)
π₯ Static Public Member Functions inherited from SoNode π₯
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π¦ Static Public Member Functions inherited from SoBase π¦
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFImage image
πΈ Public Attributes inherited from SoVRMLTexture πΈ
SoSFBool repeatSSoSFBool repeatT
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLPixelTexture ()virtual SbBool readInstance (SoInput *in, unsigned short flags)virtual void notify (SoNotList *list)
π«Ά Protected Member Functions inherited from SoVRMLTexture π«Ά
SoVRMLTexture (void)virtual ~SoVRMLTexture ()
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
β¨ Static Protected Member Functions β¨
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoVRMLTexture π
static const SoFieldData ** getFieldDataPtr (void)
π₯ Static Protected Member Functions inherited from SoNode π₯
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π¦ Static Protected Member Functions inherited from SoBase π¦
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π« Public Types inherited from SoNode π«
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
πΈ Protected Types inherited from SoBase πΈ
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode π
uint32_t uniqueId
π§ Protected Attributes inherited from SoFieldContainer π§
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
π«Ά ok bestie that's the end of part 1 β there's more coming, so don't go anywhere π
β¨ DETAILED DESCRIPTION β¨
So the SoVRMLPixelTexture class is literally just here to map a texture image onto geometry. that's the whole job bestie π
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
PixelTexture {
exposedField SFImage image 0 0 0 # see SoSFImage
field SFBool repeatS TRUE
field SFBool repeatT TRUE
}
The PixelTexture node defines a 2D image-based texture map as an explicit array of pixel values (the image field) and parameters controlling tiling repetition of the texture onto geometry. Texture maps are defined in a 2D coordinate system (s, t) that ranges from 0.0 to 1.0 in both directions. The bottom edge of the pixel image corresponds to the S-axis of the texture map, and left edge of the pixel image corresponds to the T-axis of the texture map. The lower-left pixel of the pixel image corresponds to s=0.0, t=0.0, and the top-right pixel of the image corresponds to s = 1.0, t = 1.0. See 4.6.11, Texture maps (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.11), for a general description of texture maps. Figure 6.13 depicts an example PixelTexture. π¦
Figure 6.13 -- PixelTexture node
See 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14), for a description of how the texture values interact with the appearance of the geometry. SoSFImage, describes the specification of an image. The repeatS and repeatT fields specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the 0.0 to 1.0 range. The repeatT field is analogous to the repeatS field. π
πΈ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION πΈ
SoVRMLPixelTexture::SoVRMLPixelTexture (void )
Constructor. the origin story, the birth, the main character entrance π
SoVRMLPixelTexture::~SoVRMLPixelTexture () [protected], [virtual]
Destructor. it's giving farewell tour π
π MEMBER FUNCTION DOCUMENTATION π
SoType SoVRMLPixelTexture::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. no cap, this is how you safely figure out what you're actually holding π
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLTexture.
const SoFieldData * SoVRMLPixelTexture::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. β¨
Reimplemented from SoVRMLTexture.
void SoVRMLPixelTexture::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. it does the thing, for literally any action, it's so versatile π
Reimplemented from SoNode.
void SoVRMLPixelTexture::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. yeah, it's throwing hands (and geometry) at OpenGL π₯
Reimplemented from SoVRMLTexture.
void SoVRMLPixelTexture::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. free info, we love to see it π«Ά
Reimplemented from SoNode.
void SoVRMLPixelTexture::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node. did somebody say raycast? say less π
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
SbBool SoVRMLPixelTexture::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
void SoVRMLPixelTexture::notify (SoNotList * list) [protected], [virtual]
Overloaded to detect when fields change. it's watching. it's always watching π
Reimplemented from SoNode.
π AUTHOR π
Generated automatically by Doxygen for Coin from the source code. yeah, no human hand-wrote this one, it's giving robot authorship but make it iconic π€π
okay that's the whole page bestie, we ate and left absolutely zero crumbs π this came from Coin, Version 3.1.3, and the manual page is SoVRMLPixelTexture(3). go forth and texture your geometry, ily, bye πβ¨
π¦ where this page comes from
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