SoVRMLCollision(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ‘‘ NAME πŸ‘‘

SoVRMLCollision β€” bestie, this is the class for collision detection with the avatar. That's literally its whole job and it ate. πŸ’₯

SoVRMLCollision(3) lives in the Library Functions Manual, and this page is the whole scoop.


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/VRMLnodes/SoVRMLCollision.h>

Inherits SoVRMLGroup. So it's got the whole group-girl lineage going on. πŸ’…


πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const β€” the type-identity moment, const and virtual, iconic.
  • SoVRMLCollision (void) β€” the no-args constructor, standing there, existing. ✨
  • SoVRMLCollision (int numchildren) β€” constructor that takes a child count, int numchildren and all.
  • virtual void GLRender (SoGLRenderAction *action) β€” the render step, takes a SoGLRenderAction *action.
  • virtual void notify (SoNotList *list) β€” notification, takes a SoNotList *list.

🌸 Public Member Functions inherited from SoVRMLGroup 🌸

  • SoVRMLGroup (void)
  • SoVRMLGroup (int numChildren)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)

πŸŽ€ Public Member Functions inherited from SoVRMLParent πŸŽ€

  • virtual SbBool affectsState (void) const
  • virtual void addChild (SoNode *child)
  • virtual void insertChild (SoNode *child, int idx)
  • virtual SoNode * getChild (int idx) const
  • virtual int findChild (const SoNode *child) const
  • virtual int getNumChildren (void) const
  • virtual void removeChild (int idx)
  • virtual void removeChild (SoNode *child)
  • virtual void removeAllChildren (void)
  • virtual void replaceChild (int idx, SoNode *child)
  • virtual void replaceChild (SoNode *old, SoNode *child)
  • virtual SoChildList * getChildren (void) const

🫢 Public Member Functions inherited from SoGroup 🫢

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)

πŸ’œ Public Member Functions inherited from SoNode πŸ’œ

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌈 Public Member Functions inherited from SoFieldContainer 🌈

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ“ Public Member Functions inherited from SoBase πŸ“

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void) β€” the class-type-id getter, static edition. πŸ‘‘
  • static void initClass (void) β€” the init, static.

🌸 Static Public Member Functions inherited from SoVRMLGroup 🌸

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void setNumRenderCaches (int num)
  • static int getNumRenderCaches (void)

πŸŽ€ Static Public Member Functions inherited from SoVRMLParent πŸŽ€

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void updateChildList (const SoNode *const *nodes, const int numnodes, SoChildList &cl)
  • static void updateChildList (SoNode *nodewithsfnode, SoChildList &cl)

🫢 Static Public Member Functions inherited from SoGroup 🫢

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’œ Static Public Member Functions inherited from SoNode πŸ’œ

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🌈 Static Public Member Functions inherited from SoFieldContainer 🌈

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ“ Static Public Member Functions inherited from SoBase πŸ“

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ”₯ Public Attributes πŸ”₯

  • SoSFBool collide β€” the collide flag, an SoSFBool. πŸ’₯
  • SoSFNode proxy β€” the proxy, an SoSFNode.
  • SoSFTime collideTime β€” the collide time, an SoSFTime. ⏱️

🌸 Public Attributes inherited from SoVRMLGroup 🌸

  • SoSFEnum renderCaching
  • SoSFEnum boundingBoxCaching
  • SoSFEnum renderCulling
  • SoSFEnum pickCulling
  • SoSFVec3f bboxCenter
  • SoSFVec3f bboxSize

πŸŽ€ Public Attributes inherited from SoVRMLParent πŸŽ€

  • SoMFNode children

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const β€” the protected field-data getter.
  • virtual ~SoVRMLCollision () β€” the destructor, protected, virtual, doing its quiet little cleanup. 🫢

🌸 Protected Member Functions inherited from SoVRMLGroup 🌸

  • virtual ~SoVRMLGroup ()
  • virtual SbBool cullTest (SoState *state)

πŸŽ€ Protected Member Functions inherited from SoVRMLParent πŸŽ€

  • SoVRMLParent (void)
  • SoVRMLParent (int approxchildren)
  • virtual ~SoVRMLParent ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

🫢 Protected Member Functions inherited from SoGroup 🫢

  • virtual ~SoGroup ()
  • virtual SbBool readChildren (SoInput *in)

πŸ’œ Protected Member Functions inherited from SoNode πŸ’œ

  • SoNode (void)
  • virtual ~SoNode ()

🌈 Protected Member Functions inherited from SoFieldContainer 🌈

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ“ Protected Member Functions inherited from SoBase πŸ“

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

✨ Static Protected Member Functions ✨

  • static const SoFieldData ** getFieldDataPtr (void)

🌸 Static Protected Member Functions inherited from SoVRMLGroup 🌸

  • static const SoFieldData ** getFieldDataPtr (void)

πŸŽ€ Static Protected Member Functions inherited from SoVRMLParent πŸŽ€

  • static const SoFieldData ** getFieldDataPtr (void)

🫢 Static Protected Member Functions inherited from SoGroup 🫢

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’œ Static Protected Member Functions inherited from SoNode πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ“ Static Protected Member Functions inherited from SoBase πŸ“

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ¦‹ Additional Inherited Members πŸ¦‹

🌈 Public Types inherited from SoVRMLGroup 🌈

  • enum CacheEnabled { OFF, ON, AUTO } β€” three whole moods: OFF, ON, and AUTO.

πŸ’œ Public Types inherited from SoNode πŸ’œ

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

Every single node-type bitmask, laid out like a whole friendship bracelet. 🌈

πŸ“ Protected Types inherited from SoBase πŸ“

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 } β€” two flags, IS_ENGINE = 0x01 and IS_GROUP = 0x02, doing their little behind-the-scenes thing. 🧚

okay wait, this is only part 1 bestie β€” there's more coming, don't you dare close the tab πŸ’–

πŸ’– Protected Attributes (inherited) πŸ’–

okay bestie, before we get to the main character energy, here’s the inherited protected-attribute lore. every single one is staying, no skipping. 🫢

πŸ¦‹ from SoVRMLParent

  • SoMFNode addChildren
  • SoMFNode removeChildren

πŸ¦‹ from SoGroup

  • SoChildList * children

πŸ¦‹ from SoNode

  • uint32_t uniqueId

πŸ¦‹ from SoFieldContainer

  • SbBool isBuiltIn

πŸ¦‹ static protected attrs from SoVRMLGroup

  • static int numRenderCaches = 2

πŸ¦‹ static protected attrs from SoNode

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

✨ Detailed Description ✨

The SoVRMLCollision class is used for collision detection with the avatar. it’s giving β€œdon’t walk through walls” but make it VRML. πŸ’…

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

Collision {
  eventIn      MFNode   addChildren
  eventIn      MFNode   removeChildren
  exposedField MFNode   children        []
  exposedField SFBool   collide         TRUE
  field        SFVec3f  bboxCenter      0 0 0      # (-,)
  field        SFVec3f  bboxSize        -1 -1 -1   # (0,) or -1,-1,-1
  field        SFNode   proxy           NULL
  eventOut     SFTime   collideTime
}

The Collision node is a grouping node that specifies the collision detection properties for its children (and their descendants), specifies surrogate objects that replace its children during collision detection, and sends events signalling that a collision has occurred between the avatar and the Collision node’s geometry or surrogate. By default, all geometric nodes in the scene are collidable with the viewer except IndexedLineSet, PointSet, and Text. Browsers shall detect geometric collisions between the avatar (see SoVRMLNavigationInfo) and the scene’s geometry and prevent the avatar from β€˜entering’ the geometry. See 4.13.4, Collision detection and terrain following (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.13.4), for general information on collision detection.

If there are no Collision nodes specified in a VRML file, browsers shall detect collisions between the avatar and all objects during navigation.

Subclause 4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5), contains a description of the children, addChildren, and removeChildren fields and eventIns.

The Collision node’s collide field enables and disables collision detection. If collide is set to FALSE, the children and all descendants of the Collision node shall not be checked for collision, even though they are drawn. This includes any descendent Collision nodes that have collide set to TRUE (i.e., setting collide to FALSE turns collision off for every node below it).

Collision nodes with the collide field set to TRUE detect the nearest collision with their descendent geometry (or proxies). When the nearest collision is detected, the collided Collision node sends the time of the collision through its collideTime eventOut. If a Collision node contains a child, descendant, or proxy (see below) that is a Collision node, and both Collision nodes detect that a collision has occurred, both send a collideTime event at the same time. A collideTime event shall be generated if the avatar is colliding with collidable geometry when the Collision node is read from a VRML file or inserted into the transformation hierarchy.

The bboxCenter and bboxSize fields specify a bounding box that encloses the Collision node’s children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and if needed shall be calculated by the browser. More details on the bboxCenter and bboxSize fields can be found in 4.6.4, Bounding boxes. (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4),

⚠️ bestie, that β€œresults are undefined” bit is not a vibe. if your bounding box is smaller than the actual bounding box of the children at any time, it’s literally undefined territory. don’t do it.

The collision proxy, defined in the proxy field, is any legal children node as described in 4.6.5, Grouping and children nodes, (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5), that is used as a substitute for the Collision node’s children during collision detection. The proxy is used strictly for collision detection; it is not drawn. If the value of the collide field is TRUE and the proxy field is non-NULL, the proxy field defines the scene on which collision detection is performed. If the proxy value is NULL, collision detection is performed against the children of the Collision node. If proxy is specified, any descendent children of the Collision node are ignored during collision detection. If children is empty, collide is TRUE, and proxy is specified, collision detection is performed against the proxy but nothing is displayed. In this manner, invisible collision objects may be supported.

The collideTime eventOut generates an event specifying the time when the avatar (see SoVRMLNavigationInfo) makes contact with the collidable children or proxy of the Collision node. An ideal implementation computes the exact time of collision. Implementations may approximate the ideal by sampling the positions of collidable objects and the user. The SoVRMLNavigationInfo node contains additional information for parameters that control the avatar size.


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoVRMLCollision::SoVRMLCollision (void )

Constructor. it’s the β€œhey bestie, i’m new here” moment. πŸ¦‹

SoVRMLCollision::SoVRMLCollision (int numchildren)

Constructor. numchildren is the expected number of children.

SoVRMLCollision::~SoVRMLCollision () [protected], [virtual]

Destructor. she’s leaving the group chat. πŸ’…


πŸ’… Member Function Documentation πŸ’…

SoType SoVRMLCollision::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and β€œdownward” casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoVRMLGroup.

const SoFieldData * SoVRMLCollision::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLGroup.

void SoVRMLCollision::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoVRMLGroup.

void SoVRMLCollision::notify (SoNotList * l) [virtual]

Notifies all auditors for this instance when changes are made.

Reimplemented from SoVRMLGroup.


πŸ“ Member Data Documentation πŸ“

  • SoSFBool SoVRMLCollision::collide β€” Enable/disable collision.
  • SoSFNode SoVRMLCollision::proxy β€” Proxy node(s) used for collision testing.
  • SoSFTime SoVRMLCollision::collideTime β€” An eventOut sent for each collision that occurs.

🌈 Author 🌈

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and that’s the tea, bestie 🫢 this page was generated automatically by Doxygen for Coin from the source code, Coin Version 3.1.3, SoVRMLCollision(3). periodt. πŸ’–βœ¨

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