SoVRMLSwitch(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

โœจ NAME โœจ

okay so bestie, welcome to SoVRMLSwitch(3) ๐Ÿ’… this is the Coin manpage for the SoVRMLSwitch class, and honestly? she's giving group-node realness.

SoVRMLSwitch is a group node โ€” and the whole vibe is that it traverses selected children. that's it, that's the energy. she holds a bunch of children and she picks which ones get traversed. not all of them. selected ones. the way that she curates ๐Ÿ˜Œ


tl;dr bestie: it's a group node, and it's about traversing the children you selected. no cap ๐Ÿซถ more deets coming in the next parts, stay with me ๐ŸŒธ

โœจ SYNOPSIS โœจ

#include <Inventor/VRMLnodes/SoVRMLSwitch.h>

Inherits SoGroup.

okay bestie, part 2 is here and we're diving straight into the whole member-function extended family. ๐Ÿ’– no cap, it's a lot.


๐Ÿ’… Public Member Functions ๐Ÿ’…

  • virtual SoType getTypeId (void) const
  • SoVRMLSwitch (void)
  • SoVRMLSwitch (int choices)
  • virtual SbBool affectsState (void) const
  • void addChoice (SoNode *choice)
  • void insertChoice (SoNode *choice, int idx)
  • SoNode * getChoice (int idx) const
  • int findChoice (SoNode *choice) const
  • int getNumChoices (void) const
  • void removeChoice (int idx)
  • void removeChoice (SoNode *node)
  • void removeAllChoices (void)
  • void replaceChoice (int idx, SoNode *choice)
  • void replaceChoice (SoNode *old, SoNode *choice)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • void addChild (SoNode *child)
  • void insertChild (SoNode *child, int idx)
  • SoNode * getChild (int idx) const
  • int findChild (const SoNode *child) const
  • int getNumChildren (void) const
  • void removeChild (int idx)
  • void removeChild (SoNode *child)
  • void removeAllChildren (void)
  • void replaceChild (int idx, SoNode *node)
  • void replaceChild (SoNode *old, SoNode *node)
  • virtual SoChildList * getChildren (void) const

๐Ÿฆ‹ Public Member Functions inherited from SoGroup ๐Ÿฆ‹

these are the ones she got from her SoGroup mama:

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)

๐ŸŒธ Public Member Functions inherited from SoNode ๐ŸŒธ

and these came straight from SoNode, periodt:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿ’œ Public Member Functions inherited from SoFieldContainer ๐Ÿ’œ

SoFieldContainer said "here, take these too":

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿ’– Public Member Functions inherited from SoBase ๐Ÿ’–

and SoBase is the great-grandma of them all:

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const โ€” returns TRUE if this object's type is either the same as type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

โœจ Static Public Member Functions โœจ

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐ŸŒˆ Static Public Member Functions inherited from SoGroup ๐ŸŒˆ

  • static SoType getClassTypeId (void)
  • static void initClass (void) โ€” sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.

๐ŸŽ€ Static Public Member Functions inherited from SoNode ๐ŸŽ€

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) โ€” sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐Ÿ’ซ Static Public Member Functions inherited from SoFieldContainer ๐Ÿ’ซ

  • static void initClass (void) โ€” sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.
  • static SoType getClassTypeId (void) โ€” this static method hands you the SoType object that goes with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

๐Ÿฆ„ Static Public Member Functions inherited from SoBase ๐Ÿฆ„

  • static void initClass (void) โ€” sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.
  • static SoType getClassTypeId (void) โ€” this static method hands you the SoType object that goes with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

๐Ÿ“ Public Attributes ๐Ÿ“

  • SoMFNode choice
  • SoSFInt32 whichChoice

๐Ÿ”’ Protected Member Functions ๐Ÿ”’

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLSwitch (void)
  • virtual void notify (SoNotList *list)
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

๐Ÿ” Protected Member Functions inherited from SoGroup ๐Ÿ”

  • virtual ~SoGroup ()
  • virtual SbBool readChildren (SoInput *in)
  • virtual SoNotRec createNotRec (void)
  • void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)

๐Ÿงธ Protected Member Functions inherited from SoNode ๐Ÿงธ

  • SoNode (void)
  • virtual ~SoNode ()

๐ŸŽˆ Protected Member Functions inherited from SoFieldContainer ๐ŸŽˆ

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

๐Ÿช„ Protected Member Functions inherited from SoBase ๐Ÿช„

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

๐Ÿ›ก๏ธ Static Protected Member Functions ๐Ÿ›ก๏ธ

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿงฟ Static Protected Member Functions inherited from SoGroup ๐Ÿงฟ

  • static const SoFieldData ** getFieldDataPtr (void)

๐Ÿชฉ Static Protected Member Functions inherited from SoNode ๐Ÿชฉ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐ŸŽ† Static Protected Member Functions inherited from SoBase ๐ŸŽ†

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐Ÿงš Additional Inherited Members ๐Ÿงš

๐ŸŒŸ Public Types inherited from SoNode ๐ŸŒŸ

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

๐Ÿ”ฎ Protected Types inherited from SoBase ๐Ÿ”ฎ

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐Ÿงต Protected Attributes inherited from SoGroup ๐Ÿงต

  • SoChildList * children

๐Ÿงถ Protected Attributes inherited from SoNode ๐Ÿงถ

  • SbUniqueId uniqueId

๐ŸŽ Protected Attributes inherited from SoFieldContainer ๐ŸŽ

  • SbBool isBuiltIn

๐Ÿงจ Static Protected Attributes inherited from SoNode ๐Ÿงจ

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

๐Ÿ’– DETAILED DESCRIPTION ๐Ÿ’–

Okay bestie, gather round, because this is the part where it gets good. ๐ŸŒˆ

The SoVRMLSwitch class is a group node for traversing selected children. That's the whole vibe. It's a group that looks at all its children and goes "okay, I'm gonna walk into, like, one of you" (or zero, no pressure). โœจ

Fr fr, the detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium. We did not write this, we are simply hosting it, iconic of them to let us. ๐Ÿ’…

Here's the whole structure, exactly as the standard lays it out:

Switch {
  exposedField    MFNode  choice      []
  exposedField    SFInt32 whichChoice -1    # [-1, inf)
}

The Switch grouping node traverses zero or one of the nodes specified in the choice field. And if you want the full lore on which node types are even legal to put in choice, section 4.6.5, Grouping and children nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.5), describes all of it in detail. Go read it, it's giving encyclopedia but make it 3D. ๐Ÿฆ‹

The whichChoice field specifies the index of the child to traverse, and the first child has index 0 (zero-indexed, as the universe intended). If whichChoice is less than zero or greater than the number of nodes in the choice field, then nothing is chosen. No child, no traversal, we simply โœจ don't โœจ. ๐Ÿ˜Œ

But here's the sneaky part โ€” and this is important, no cap โ€” all nodes under a Switch continue to receive and send events regardless of the value of whichChoice. So, like, even if a child isn't being traversed, it's still out here living its best event-driven life. For example, if an active SoVRMLTimeSensor is contained within an inactive choice of a Switch, the SoVRMLTimeSensor sends events regardless of the Switch's state. The Switch's mood does not affect it. It's independent. It's main character energy. ๐Ÿ‘‘


๐ŸŽ€ Constructor & Destructor Documentation ๐ŸŽ€

SoVRMLSwitch::SoVRMLSwitch (void )

Constructor. That's it, that's the whole thing. Fresh Switch, no thoughts, empty choice. ๐Ÿ’ญ

SoVRMLSwitch::SoVRMLSwitch (int choices)

Constructor. Here choices is the expected number of children. So if you already know how many little ones you're gonna have, you can tell it up front. Efficient. We love a prepared queen. ๐ŸŒธ

SoVRMLSwitch::~SoVRMLSwitch (void ) [protected], [virtual]

Destructor. She's protected and she's virtual, so she knows how to clean up after herself and any subclasses that come through. RIP to a real one. ๐Ÿ˜ญ๐Ÿซถ

๐Ÿ’– Member Function Documentation ๐Ÿ’–

โœจ Static Type Stuff โœจ

  • SoType SoVRMLSwitch::getClassTypeId(void) [static] โ€” okay so this static cutie returns the SoType object that's associated with objects of this class. type identification realness ๐Ÿ’…
  • SoType SoVRMLSwitch::getTypeId(void) const [virtual] โ€” returns the type identification of an object derived from a class inheriting SoBase. it's giving runtime type checking and "downward" casting energy fr fr.

Reimplemented from SoGroup.

  • const SoFieldData **SoVRMLSwitch::getFieldDataPtr(void) [static], [protected] โ€” bestie this one is internal to the library, it's not likely to be of interest to the application programmer, no cap. returns the SoFieldData class which holds info about fields in this node.
  • const SoFieldData *SoVRMLSwitch::getFieldData(void) const [protected], [virtual] โ€” returns a pointer to the class-wide field data storage object for this instance. if there are no fields present, it returns NULL. iconic behavior honestly.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::initClass(void) [static] โ€” sets up the class, that's the whole vibe ๐ŸŒธ

๐Ÿ”ฅ The Choice Management Era ๐Ÿ”ฅ

  • SbBool SoVRMLSwitch::affectsState(void) const [virtual] โ€” returns TRUE if the node could have any effect on the state during traversal. if it returns FALSE, no data in the traversal state will change from the pre-traversal state to the post-traversal state. the SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. all SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state. the default method returns TRUE, on a "better safe than sorry" philosophy. periodt.

Reimplemented from SoNode.

  • void SoVRMLSwitch::addChoice(SoNode * choiceptr) โ€” adds choice to the choice field. simple as that โœจ
  • void SoVRMLSwitch::insertChoice(SoNode * choiceptr, int idx) โ€” inserts choice at index idx. we love a good insert ๐ŸŽ€
  • SoNode * SoVRMLSwitch::getChoice(int idx) const โ€” returns the choice at index idx. hand it over ๐Ÿ’…
  • int SoVRMLSwitch::findChoice(SoNode * choiceptr) const โ€” finds the index for choice, or -1 if it's not found. the way it just says nope with a negative number, lowkey iconic.
  • int SoVRMLSwitch::getNumChoices(void) const โ€” returns the number of choices. math girlies rise up ๐Ÿ”ฅ
  • void SoVRMLSwitch::removeChoice(int idx) โ€” removes the choice at index idx. bye bestie ๐Ÿ‘‹
  • void SoVRMLSwitch::removeChoice(SoNode * choiceptr) โ€” if choice is found, remove it. ghosting but make it API ๐Ÿ’€
  • void SoVRMLSwitch::removeAllChoices(void) โ€” removes all choices. full clear, no survivors, we love a reset ๐Ÿงš
  • void SoVRMLSwitch::replaceChoice(int idx, SoNode * choiceptr) โ€” replace the choice at index idx with choice. out with the old, in with the new โœจ
  • void SoVRMLSwitch::replaceChoice(SoNode * old, SoNode * choiceptr) โ€” find old, and replace it with choice. glow up moment fr fr.

๐ŸŒˆ Action Methods (the main character energy section) ๐ŸŒˆ

  • void SoVRMLSwitch::doAction(SoAction * action) [virtual] โ€” this function performs the typical operation of a node for any action. the generalist, the multitasker, the moment.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::callback(SoCallbackAction * action) [virtual] โ€” action method for SoCallbackAction. simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. iykyk.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::GLRender(SoGLRenderAction * action) [virtual] โ€” action method for the SoGLRenderAction. this is called during rendering traversals. nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. throwing geometry at OpenGL is such a mood honestly ๐Ÿ’…

Reimplemented from SoGroup.

  • void SoVRMLSwitch::pick(SoPickAction * action) [virtual] โ€” action method for SoPickAction. does common processing for SoPickAction action instances. the common processing queen ๐Ÿ‘‘

Reimplemented from SoGroup.

  • void SoVRMLSwitch::getBoundingBox(SoGetBoundingBoxAction * action) [virtual] โ€” action method for the SoGetBoundingBoxAction. calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. geometry math girlies, this one's for you ๐Ÿ“

Reimplemented from SoGroup.

  • void SoVRMLSwitch::handleEvent(SoHandleEventAction * action) [virtual] โ€” action method for SoHandleEventAction. inspects the event data from action, and processes it if it is something which this node should react to. nodes influencing relevant state variables for how event handling is done also override this method. the way it reacts to events like a main character ๐Ÿ˜ญ

Reimplemented from SoGroup.

  • void SoVRMLSwitch::getMatrix(SoGetMatrixAction * action) [virtual] โ€” action method for SoGetMatrixAction. updates action by accumulating with the transformation matrix of this node (if any). matrix math, we stay slaying โœจ

Reimplemented from SoGroup.

  • void SoVRMLSwitch::search(SoSearchAction * action) [virtual] โ€” action method for SoSearchAction. compares the search criteria from the action to see if this node is a match. searching is done by matching up all criteria set up in the SoSearchAction โ€” if any of the requested criteria is a miss, the search is not deemed successful for the node. all or nothing bestie, that's the rule fr fr.
See also: SoSearchAction

Reimplemented from SoGroup.

  • void SoVRMLSwitch::write(SoWriteAction * action) [virtual] โ€” action method for SoWriteAction. writes out a node object, and any connected nodes, engines etc, if necessary. putting it all out there, no holding back ๐Ÿ’–

Reimplemented from SoGroup.

  • void SoVRMLSwitch::audioRender(SoAudioRenderAction * action) [virtual] โ€” action method for SoAudioRenderAction. does common processing for SoAudioRenderAction action instances. sound on, bestie ๐Ÿ”Š

Reimplemented from SoGroup.


๐Ÿฆ‹ Child Management (the SoGroup legacy) ๐Ÿฆ‹

๐Ÿ’€ heads up bestie: for every single one of these methods below, the original SGI Inventor API did not make them virtual. so like, don't come for me, that's just the lore.
  • void SoVRMLSwitch::addChild(SoNode * node) [virtual] โ€” append a child node to the list of children nodes this group node is managing. adopting a new child, metaphorically ๐Ÿซถ

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::insertChild(SoNode * child, int newchildindex) [virtual] โ€” insert a child node at position newchildindex.

newchildindex must be <= this->getNumChildren()

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • SoNode * SoVRMLSwitch::getChild(int index) const [virtual] โ€” returns pointer to child node at index. come through, child ๐ŸŽ€

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • int SoVRMLSwitch::findChild(const SoNode * node) const [virtual] โ€” returns index in our list of children for child node, or -1 if node is not a child of this group node. the way it just knows who's in the family and who's not ๐Ÿ˜ญ

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • int SoVRMLSwitch::getNumChildren(void) const [virtual] โ€” returns number of child nodes managed by this group. counting the children, one by one ๐Ÿ”ข

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::removeChild(int childindex) [virtual] โ€” remove node at childindex in our list of children. โœ‚๏ธ

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::removeChild(SoNode * child) [virtual] โ€” remove child from the set of children managed by this group node. will decrease the reference count of child by 1. this is a convenience method. it will simply call findChild() with child as argument, and then call removeChild(int) if the child is found. lazy girl API, we love a shortcut ๐Ÿ’…

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::removeAllChildren(void) [virtual] โ€” do not manage the children anymore. will dereference all children by 1 as they are removed. clean slate, we're starting over ๐ŸŒธ

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::replaceChild(int index, SoNode * newchild) [virtual] โ€” replace child at index with newChild. dereferences the child previously at index, and increases the reference count of newChild by 1.

index must be < this->getNumChildren()

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::replaceChild(SoNode * oldchild, SoNode * newchild) [virtual] โ€” replace oldchild with newchild. dereferences oldchild by 1, and increases the reference count of newchild by 1. this is a convenience method. it will simply call findChild() with oldchild as argument, and call replaceChild(int, SoNode*) if the child is found. the way it just handles the paperwork for you ๐Ÿซถ

Please note that this method is not virtual in the original SGI Inventor API.

Reimplemented from SoGroup.

  • SoChildList * SoVRMLSwitch::getChildren(void) const [virtual] โ€” returns list of children. the whole squad, assembled ๐ŸŒˆ

Reimplemented from SoGroup.


๐Ÿ’œ Protected Methods (for the internal girlies) ๐Ÿ’œ

  • void SoVRMLSwitch::notify(SoNotList * l) [protected], [virtual] โ€” notifies all auditors for this instance when changes are made. gossiping but make it architecture โœจ

Reimplemented from SoNode.

  • SbBool SoVRMLSwitch::readInstance(SoInput * in, unsigned short flags) [protected], [virtual] โ€” this method is mainly intended for internal use during file import operations. it reads a definition of an instance from the input stream in. the input stream state points to the start of a serialized / persistent representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. the import process should be robust and handle corrupted input streams by returning FALSE. resilience queen ๐Ÿ‘‘

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoGroup.

  • void SoVRMLSwitch::copyContents(const SoFieldContainer * from, SbBool copyconnections) [protected], [virtual] โ€” makes a deep copy of all data of from into this instance, except external scene graph references if copyconnections is FALSE. this is the method that should be overridden by extension node / engine / dragger / whatever subclasses which need to account for internal data that are not handled automatically.

for copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:

SoNode * mynewnode = templatenode->copy();

the same also goes for engines.

โš ๏ธ bestie listen up: make sure that when you override the copyContents() method in your extension class that you also make it call upwards to its parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. it should go something like this:
void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                  SbBool copyconnections)
{
  // let parent superclasses do their thing (copy fields, copy
  // instance name, etc.)
  SoNode::copyContents(from, copyconnections);

  // [..then copy internal data..]
}

Reimplemented from SoGroup.


๐Ÿ’– MEMBER DATA DOCUMENTATION ๐Ÿ’–

okay bestie, last stretch, we're in the data members now, the actual variables that live inside this node, and honestly? they're the whole personality. let's get into it ๐Ÿ’…


  • SoMFNode SoVRMLSwitch::choice โ€” this one holds the children. yep, that's it, that's the field. every kid that could possibly get switched to lives in here ๐ŸŽ€
  • SoSFInt32 SoVRMLSwitch::whichChoice โ€” the selected choice, aka the main character selector โœจ it can be a positive number from 0 to <numchildren-1>, or one of the constants SO_SWITCH_NODE, SO_SWITCH_ALL or SO_SWITCH_INHERIT. and the default value is SO_SWITCH_NONE. no cap, that's literally it ๐Ÿซถ
ngl the default being SO_SWITCH_NONE while the allowed constants list SO_SWITCH_NODE, SO_SWITCH_ALL and SO_SWITCH_INHERIT is exactly what the original says, so we're keeping it verbatim, bestie, not our business to editorialize ๐Ÿ™ˆ

๐Ÿ‘‘ AUTHOR ๐Ÿ‘‘

so who do we thank for this masterpiece? Generated automatically by Doxygen for Coin from the source code. โ€” yeah, it was the robot all along ๐Ÿ’€ iconic behaviour fr fr.


and that's a wrap on SoVRMLSwitch(3) ๐ŸŽฌโœจ this was version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoVRMLSwitch(3) page, so if you need it again it's right there in section 3 with the rest of the library calls ๐ŸŒธ mwah, go build something cute with it, bestie, you ate ๐Ÿ’…๐Ÿฆ‹๐Ÿ’–

๐Ÿ“ฆ where this page comes from