SoVRMLSwitch(3)
โจ NAME โจ
okay so bestie, welcome to SoVRMLSwitch(3) ๐
this is the Coin manpage for the SoVRMLSwitch class, and honestly? she's giving group-node realness.
SoVRMLSwitch is a group node โ and the whole vibe is that it traverses selected children. that's it, that's the energy. she holds a bunch of children and she picks which ones get traversed. not all of them. selected ones. the way that she curates ๐
tl;dr bestie: it's a group node, and it's about traversing the children you selected. no cap ๐ซถ more deets coming in the next parts, stay with me ๐ธ
โจ SYNOPSIS โจ
#include <Inventor/VRMLnodes/SoVRMLSwitch.h>
Inherits SoGroup.
okay bestie, part 2 is here and we're diving straight into the whole member-function extended family. ๐ no cap, it's a lot.
๐ Public Member Functions ๐
virtual SoType getTypeId (void) constSoVRMLSwitch (void)SoVRMLSwitch (int choices)virtual SbBool affectsState (void) constvoid addChoice (SoNode *choice)void insertChoice (SoNode *choice, int idx)SoNode * getChoice (int idx) constint findChoice (SoNode *choice) constint getNumChoices (void) constvoid removeChoice (int idx)void removeChoice (SoNode *node)void removeAllChoices (void)void replaceChoice (int idx, SoNode *choice)void replaceChoice (SoNode *old, SoNode *choice)virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void pick (SoPickAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)void addChild (SoNode *child)void insertChild (SoNode *child, int idx)SoNode * getChild (int idx) constint findChild (const SoNode *child) constint getNumChildren (void) constvoid removeChild (int idx)void removeChild (SoNode *child)void removeAllChildren (void)void replaceChild (int idx, SoNode *node)void replaceChild (SoNode *old, SoNode *node)virtual SoChildList * getChildren (void) const
๐ฆ Public Member Functions inherited from SoGroup ๐ฆ
these are the ones she got from her SoGroup mama:
SoGroup (void)SoGroup (int nchildren)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
๐ธ Public Member Functions inherited from SoNode ๐ธ
and these came straight from SoNode, periodt:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)SbUniqueId getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
๐ Public Member Functions inherited from SoFieldContainer ๐
SoFieldContainer said "here, take these too":
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐ Public Member Functions inherited from SoBase ๐
and SoBase is the great-grandma of them all:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constโ returns TRUE if this object's type is either the same astypeor inherited fromtype.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
โจ Static Public Member Functions โจ
static SoType getClassTypeId (void)static void initClass (void)
๐ Static Public Member Functions inherited from SoGroup ๐
static SoType getClassTypeId (void)static void initClass (void)โ sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.
๐ Static Public Member Functions inherited from SoNode ๐
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)โ sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ซ Static Public Member Functions inherited from SoFieldContainer ๐ซ
static void initClass (void)โ sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.static SoType getClassTypeId (void)โ this static method hands you theSoTypeobject that goes with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
๐ฆ Static Public Member Functions inherited from SoBase ๐ฆ
static void initClass (void)โ sets up the initialization for data shared by all instances of this class, like sending the necessary info to the Coin type system.static SoType getClassTypeId (void)โ this static method hands you theSoTypeobject that goes with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
๐ Public Attributes ๐
SoMFNode choiceSoSFInt32 whichChoice
๐ Protected Member Functions ๐
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLSwitch (void)virtual void notify (SoNotList *list)virtual SbBool readInstance (SoInput *in, unsigned short flags)virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
๐ Protected Member Functions inherited from SoGroup ๐
virtual ~SoGroup ()virtual SbBool readChildren (SoInput *in)virtual SoNotRec createNotRec (void)void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)
๐งธ Protected Member Functions inherited from SoNode ๐งธ
SoNode (void)virtual ~SoNode ()
๐ Protected Member Functions inherited from SoFieldContainer ๐
SoFieldContainer (void)virtual ~SoFieldContainer ()
๐ช Protected Member Functions inherited from SoBase ๐ช
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
๐ก๏ธ Static Protected Member Functions ๐ก๏ธ
static const SoFieldData ** getFieldDataPtr (void)
๐งฟ Static Protected Member Functions inherited from SoGroup ๐งฟ
static const SoFieldData ** getFieldDataPtr (void)
๐ชฉ Static Protected Member Functions inherited from SoNode ๐ชฉ
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ Static Protected Member Functions inherited from SoBase ๐
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ง Additional Inherited Members ๐ง
๐ Public Types inherited from SoNode ๐
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
๐ฎ Protected Types inherited from SoBase ๐ฎ
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
๐งต Protected Attributes inherited from SoGroup ๐งต
SoChildList * children
๐งถ Protected Attributes inherited from SoNode ๐งถ
SbUniqueId uniqueId
๐ Protected Attributes inherited from SoFieldContainer ๐
SbBool isBuiltIn
๐งจ Static Protected Attributes inherited from SoNode ๐งจ
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
๐ DETAILED DESCRIPTION ๐
Okay bestie, gather round, because this is the part where it gets good. ๐
The SoVRMLSwitch class is a group node for traversing selected children. That's the whole vibe. It's a group that looks at all its children and goes "okay, I'm gonna walk into, like, one of you" (or zero, no pressure). โจ
Fr fr, the detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium. We did not write this, we are simply hosting it, iconic of them to let us. ๐
Here's the whole structure, exactly as the standard lays it out:
Switch {
exposedField MFNode choice []
exposedField SFInt32 whichChoice -1 # [-1, inf)
}
The Switch grouping node traverses zero or one of the nodes specified in the choice field. And if you want the full lore on which node types are even legal to put in choice, section 4.6.5, Grouping and children nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.5), describes all of it in detail. Go read it, it's giving encyclopedia but make it 3D. ๐ฆ
The whichChoice field specifies the index of the child to traverse, and the first child has index 0 (zero-indexed, as the universe intended). If whichChoice is less than zero or greater than the number of nodes in the choice field, then nothing is chosen. No child, no traversal, we simply โจ don't โจ. ๐
But here's the sneaky part โ and this is important, no cap โ all nodes under a Switch continue to receive and send events regardless of the value of whichChoice. So, like, even if a child isn't being traversed, it's still out here living its best event-driven life. For example, if an active SoVRMLTimeSensor is contained within an inactive choice of a Switch, the SoVRMLTimeSensor sends events regardless of the Switch's state. The Switch's mood does not affect it. It's independent. It's main character energy. ๐
๐ Constructor & Destructor Documentation ๐
SoVRMLSwitch::SoVRMLSwitch (void )
Constructor. That's it, that's the whole thing. Fresh Switch, no thoughts, empty choice. ๐ญ
SoVRMLSwitch::SoVRMLSwitch (int choices)
Constructor. Here choices is the expected number of children. So if you already know how many little ones you're gonna have, you can tell it up front. Efficient. We love a prepared queen. ๐ธ
SoVRMLSwitch::~SoVRMLSwitch (void ) [protected], [virtual]
Destructor. She's protected and she's virtual, so she knows how to clean up after herself and any subclasses that come through. RIP to a real one. ๐ญ๐ซถ
๐ Member Function Documentation ๐
โจ Static Type Stuff โจ
SoType SoVRMLSwitch::getClassTypeId(void)[static] โ okay so this static cutie returns theSoTypeobject that's associated with objects of this class. type identification realness ๐SoType SoVRMLSwitch::getTypeId(void) const[virtual] โ returns the type identification of an object derived from a class inheritingSoBase. it's giving runtime type checking and "downward" casting energy fr fr.
Reimplemented from SoGroup.
const SoFieldData **SoVRMLSwitch::getFieldDataPtr(void)[static], [protected] โ bestie this one is internal to the library, it's not likely to be of interest to the application programmer, no cap. returns theSoFieldDataclass which holds info about fields in this node.const SoFieldData *SoVRMLSwitch::getFieldData(void) const[protected], [virtual] โ returns a pointer to the class-wide field data storage object for this instance. if there are no fields present, it returnsNULL. iconic behavior honestly.
Reimplemented from SoGroup.
void SoVRMLSwitch::initClass(void)[static] โ sets up the class, that's the whole vibe ๐ธ
๐ฅ The Choice Management Era ๐ฅ
SbBool SoVRMLSwitch::affectsState(void) const[virtual] โ returnsTRUEif the node could have any effect on the state during traversal. if it returnsFALSE, no data in the traversal state will change from the pre-traversal state to the post-traversal state. theSoSeparatornode will for instance returnFALSE, as it pushes and pops the state before and after traversal of its children. allSoShapenodes will also returnFALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state. the default method returnsTRUE, on a "better safe than sorry" philosophy. periodt.
Reimplemented from SoNode.
void SoVRMLSwitch::addChoice(SoNode * choiceptr)โ adds choice to the choice field. simple as that โจvoid SoVRMLSwitch::insertChoice(SoNode * choiceptr, int idx)โ inserts choice at indexidx. we love a good insert ๐SoNode * SoVRMLSwitch::getChoice(int idx) constโ returns the choice at indexidx. hand it over ๐int SoVRMLSwitch::findChoice(SoNode * choiceptr) constโ finds the index for choice, or-1if it's not found. the way it just says nope with a negative number, lowkey iconic.int SoVRMLSwitch::getNumChoices(void) constโ returns the number of choices. math girlies rise up ๐ฅvoid SoVRMLSwitch::removeChoice(int idx)โ removes the choice at indexidx. bye bestie ๐void SoVRMLSwitch::removeChoice(SoNode * choiceptr)โ if choice is found, remove it. ghosting but make it API ๐void SoVRMLSwitch::removeAllChoices(void)โ removes all choices. full clear, no survivors, we love a reset ๐งvoid SoVRMLSwitch::replaceChoice(int idx, SoNode * choiceptr)โ replace the choice at indexidxwith choice. out with the old, in with the new โจvoid SoVRMLSwitch::replaceChoice(SoNode * old, SoNode * choiceptr)โ findold, and replace it with choice. glow up moment fr fr.
๐ Action Methods (the main character energy section) ๐
void SoVRMLSwitch::doAction(SoAction * action)[virtual] โ this function performs the typical operation of a node for any action. the generalist, the multitasker, the moment.
Reimplemented from SoGroup.
void SoVRMLSwitch::callback(SoCallbackAction * action)[virtual] โ action method forSoCallbackAction. simply updates the state according to how the node behaves for the render action, so the application programmer can use theSoCallbackActionfor extracting information about the scene graph. iykyk.
Reimplemented from SoGroup.
void SoVRMLSwitch::GLRender(SoGLRenderAction * action)[virtual] โ action method for theSoGLRenderAction. this is called during rendering traversals. nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. throwing geometry at OpenGL is such a mood honestly ๐
Reimplemented from SoGroup.
void SoVRMLSwitch::pick(SoPickAction * action)[virtual] โ action method forSoPickAction. does common processing forSoPickActionaction instances. the common processing queen ๐
Reimplemented from SoGroup.
void SoVRMLSwitch::getBoundingBox(SoGetBoundingBoxAction * action)[virtual] โ action method for theSoGetBoundingBoxAction. calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. geometry math girlies, this one's for you ๐
Reimplemented from SoGroup.
void SoVRMLSwitch::handleEvent(SoHandleEventAction * action)[virtual] โ action method forSoHandleEventAction. inspects the event data from action, and processes it if it is something which this node should react to. nodes influencing relevant state variables for how event handling is done also override this method. the way it reacts to events like a main character ๐ญ
Reimplemented from SoGroup.
void SoVRMLSwitch::getMatrix(SoGetMatrixAction * action)[virtual] โ action method forSoGetMatrixAction. updates action by accumulating with the transformation matrix of this node (if any). matrix math, we stay slaying โจ
Reimplemented from SoGroup.
void SoVRMLSwitch::search(SoSearchAction * action)[virtual] โ action method forSoSearchAction. compares the search criteria from the action to see if this node is a match. searching is done by matching up all criteria set up in theSoSearchActionโ if any of the requested criteria is a miss, the search is not deemed successful for the node. all or nothing bestie, that's the rule fr fr.
See also: SoSearchAction
Reimplemented from SoGroup.
void SoVRMLSwitch::write(SoWriteAction * action)[virtual] โ action method forSoWriteAction. writes out a node object, and any connected nodes, engines etc, if necessary. putting it all out there, no holding back ๐
Reimplemented from SoGroup.
void SoVRMLSwitch::audioRender(SoAudioRenderAction * action)[virtual] โ action method forSoAudioRenderAction. does common processing forSoAudioRenderActionaction instances. sound on, bestie ๐
Reimplemented from SoGroup.
๐ฆ Child Management (the SoGroup legacy) ๐ฆ
๐ heads up bestie: for every single one of these methods below, the original SGI Inventor API did not make them virtual. so like, don't come for me, that's just the lore.
void SoVRMLSwitch::addChild(SoNode * node)[virtual] โ append a child node to the list of children nodes this group node is managing. adopting a new child, metaphorically ๐ซถ
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::insertChild(SoNode * child, int newchildindex)[virtual] โ insert a child node at positionnewchildindex.
newchildindex must be <= this->getNumChildren()
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
SoNode * SoVRMLSwitch::getChild(int index) const[virtual] โ returns pointer to child node atindex. come through, child ๐
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
int SoVRMLSwitch::findChild(const SoNode * node) const[virtual] โ returns index in our list of children for child node, or-1if node is not a child of this group node. the way it just knows who's in the family and who's not ๐ญ
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
int SoVRMLSwitch::getNumChildren(void) const[virtual] โ returns number of child nodes managed by this group. counting the children, one by one ๐ข
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::removeChild(int childindex)[virtual] โ remove node atchildindexin our list of children. โ๏ธ
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::removeChild(SoNode * child)[virtual] โ removechildfrom the set of children managed by this group node. will decrease the reference count ofchildby1. this is a convenience method. it will simply callfindChild()withchildas argument, and then callremoveChild(int)if the child is found. lazy girl API, we love a shortcut ๐
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::removeAllChildren(void)[virtual] โ do not manage the children anymore. will dereference all children by1as they are removed. clean slate, we're starting over ๐ธ
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::replaceChild(int index, SoNode * newchild)[virtual] โ replace child atindexwithnewChild. dereferences the child previously atindex, and increases the reference count ofnewChildby1.
index must be < this->getNumChildren()
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
void SoVRMLSwitch::replaceChild(SoNode * oldchild, SoNode * newchild)[virtual] โ replaceoldchildwithnewchild. dereferencesoldchildby1, and increases the reference count ofnewchildby1. this is a convenience method. it will simply callfindChild()witholdchildas argument, and callreplaceChild(int, SoNode*)if the child is found. the way it just handles the paperwork for you ๐ซถ
Please note that this method is not virtual in the original SGI Inventor API.
Reimplemented from SoGroup.
SoChildList * SoVRMLSwitch::getChildren(void) const[virtual] โ returns list of children. the whole squad, assembled ๐
Reimplemented from SoGroup.
๐ Protected Methods (for the internal girlies) ๐
void SoVRMLSwitch::notify(SoNotList * l)[protected], [virtual] โ notifies all auditors for this instance when changes are made. gossiping but make it architecture โจ
Reimplemented from SoNode.
SbBool SoVRMLSwitch::readInstance(SoInput * in, unsigned short flags)[protected], [virtual] โ this method is mainly intended for internal use during file import operations. it reads a definition of an instance from the input streamin. the input stream state points to the start of a serialized / persistent representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. the import process should be robust and handle corrupted input streams by returning FALSE. resilience queen ๐
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoGroup.
void SoVRMLSwitch::copyContents(const SoFieldContainer * from, SbBool copyconnections)[protected], [virtual] โ makes a deep copy of all data offrominto this instance, except external scene graph references ifcopyconnectionsisFALSE. this is the method that should be overridden by extension node / engine / dragger / whatever subclasses which need to account for internal data that are not handled automatically.
for copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:
SoNode * mynewnode = templatenode->copy();
the same also goes for engines.
โ ๏ธ bestie listen up: make sure that when you override thecopyContents()method in your extension class that you also make it call upwards to its parent superclass in the inheritance hierarchy, ascopyContents()in for instanceSoNodeandSoFieldContainerdoes important work. it should go something like this:
void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
SbBool copyconnections)
{
// let parent superclasses do their thing (copy fields, copy
// instance name, etc.)
SoNode::copyContents(from, copyconnections);
// [..then copy internal data..]
}
Reimplemented from SoGroup.
๐ MEMBER DATA DOCUMENTATION ๐
okay bestie, last stretch, we're in the data members now, the actual variables that live inside this node, and honestly? they're the whole personality. let's get into it ๐
SoMFNode SoVRMLSwitch::choiceโ this one holds the children. yep, that's it, that's the field. every kid that could possibly get switched to lives in here ๐SoSFInt32 SoVRMLSwitch::whichChoiceโ the selected choice, aka the main character selector โจ it can be a positive number from0to<numchildren-1>, or one of the constantsSO_SWITCH_NODE,SO_SWITCH_ALLorSO_SWITCH_INHERIT. and the default value isSO_SWITCH_NONE. no cap, that's literally it ๐ซถ
ngl the default beingSO_SWITCH_NONEwhile the allowed constants listSO_SWITCH_NODE,SO_SWITCH_ALLandSO_SWITCH_INHERITis exactly what the original says, so we're keeping it verbatim, bestie, not our business to editorialize ๐
๐ AUTHOR ๐
so who do we thank for this masterpiece? Generated automatically by Doxygen for Coin from the source code. โ yeah, it was the robot all along ๐ iconic behaviour fr fr.
and that's a wrap on SoVRMLSwitch(3) ๐ฌโจ this was version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoVRMLSwitch(3) page, so if you need it again it's right there in section 3 with the rest of the library calls ๐ธ mwah, go build something cute with it, bestie, you ate ๐
๐ฆ๐
๐ฆ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms