SoVRMLVertexPoint(3)
π¦ SoVRMLVertexPoint π¦
Library Functions Manual Β· section 3 Β· SoVRMLVertexPoint(3) β bestie, you found the blueprint page for point-based VRML shapes and I'm obsessed. This is part 1 of a two-parter, so buckle up, we're doing the whole signature dump together π
β¨ NAME β¨
SoVRMLVertexPoint β it's the superclass for point based VRML shapes. That's the whole flex. It's the parent, the blueprint, the "everything you love about point shapes traces back to me" energy. periodt.
πΈ SYNOPSIS πΈ
First things first, you gotta include the header, no cap:
#include <Inventor/VRMLnodes/SoVRMLVertexPoint.h>
Some quick family tree lore so you know where you are:
- It Inherits
SoVRMLGeometry. - It's Inherited by
SoVRMLPointSet.
π Public Member Functions π
These are the ones you can just... call. Here's the full set, verbatim, don't @ me:
virtual SoType getTypeId (void) const
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void notify (SoNotList *list)
π«Ά Public Member Functions inherited from SoVRMLGeometry π«Ά
Your girl got these handed down from the parent class:
virtual void search (SoSearchAction *action)
virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
π Public Member Functions inherited from SoShape π
More inherited goodies:
virtual SbBool affectsState (void) const
virtual void rayPick (SoRayPickAction *action)
const SoBoundingBoxCache * getBoundingBoxCache (void) const
β Public Member Functions inherited from SoNode β
The big one. Look at this list, it's giving main character energy:
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
uint32_t getNodeId (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
Field management central, let's go:
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const
π§ Public Member Functions inherited from SoBase π§
The root of it all, the OG:
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
π₯ Static Public Member Functions π₯
Static ones, they don't need an instance, they're just built different:
static SoType getClassTypeId (void)
static void initClass (void)
π Static Public Member Functions inherited from SoVRMLGeometry π
static SoType getClassTypeId (void)
static void initClass (void)
π Static Public Member Functions inherited from SoShape π
static SoType getClassTypeId (void)
static void initClass (void)
static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
static float getDecimatedComplexity (SoState *state, float complexity)
π¦ Static Public Member Functions inherited from SoNode π¦
Okay this is the longest one, but we do not skip, we do not summarise, we list every single one:
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)
πΈ Static Public Member Functions inherited from SoBase πΈ
Last of the static crowd, slay:
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)
π Public Attributes π
Just two, but they're the two, iykyk:
SoSFNode coord
SoSFNode color
π§ Protected Member Functions π§
Protected means the class keeps these for itself and its subclasses β you can't just reach in and grab them, bestie:
virtual const SoFieldData * getFieldData (void) const
SoVRMLVertexPoint (void)
virtual ~SoVRMLVertexPoint ()
virtual SbBool shouldGLRender (SoGLRenderAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
π Protected Member Functions inherited from SoVRMLGeometry π
SoVRMLGeometry (void)
virtual ~SoVRMLGeometry ()
void setupShapeHints (SoState *state, const SbBool ccw, const SbBool solid)
virtual SoChildList * getChildren (void) const
β Protected Member Functions inherited from SoShape β
This one is a whole vibe, look at all these vertex/primitive helpers:
SoShape (void)
virtual ~SoShape ()
float getComplexityValue (SoAction *action)
virtual void generatePrimitives (SoAction *action)=0
void beginSolidShape (SoGLRenderAction *action)
void endSolidShape (SoGLRenderAction *action)
void GLRenderBoundingBox (SoGLRenderAction *action)
SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
SbBool shouldRayPick (SoRayPickAction *const action)
void computeObjectSpaceRay (SoRayPickAction *const action)
void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
void shapeVertex (const SoPrimitiveVertex *const v)
void endShape (void)
void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
π Protected Member Functions inherited from SoNode π
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)
virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase π¦
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoVRMLGeometry π
static const SoFieldData ** getFieldDataPtr (void)
β¨ Static Protected Member Functions inherited from SoShape β¨
static const SoFieldData ** getFieldDataPtr (void)
π Heads up bestie: that's just the signature buffet. The rest of the page β the actual explaining-the-behaviour part β is coming in part 2, so don't wander off, we're not done yet π«Ά
Static Protected Member Functions inherited from SoNode π
okay bestie, these are the static protected ones that SoNode passes down, and they're giving internal energy:
static const SoFieldData ** getFieldDataPtr (void)β hands you a double-pointer to the field data. iconic.static void setNextActionMethodIndex (int index)β sets the next action method index. sure.static int getNextActionMethodIndex (void)β returns that index. periodt.static void incNextActionMethodIndex (void)β increments it. no cap.static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)β sets compatibility types with a node type and a bitmask. slay.
Static Protected Member Functions inherited from SoBase π¦
static uint32_t getCurrentWriteCounter (void)β returns the current write counter. lowkey useful.static void staticDataLock (void)β locks the static data. πstatic void staticDataUnlock (void)β unlocks it. π
Additional Inherited Members β¨
Public Types inherited from SoShape π
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
the shape vibes are all here, bestie.
Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode β
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode πΏ
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
Detailed Description π
The SoVRMLVertexPoint class is a superclass for point based VRML shapes. It's literally the parent of all the pointy VRML things. periodt.
Constructor & Destructor Documentation π
SoVRMLVertexPoint::SoVRMLVertexPoint (void ) [protected]
Constructor. It makes a new one. Protected, so bestie, you can't just call it from outside β it's for the subclasses.
SoVRMLVertexPoint::~SoVRMLVertexPoint () [protected], [virtual]
Destructor. Virtual, so it cleans up properly. bye bye π
Member Function Documentation π
SoType SoVRMLVertexPoint::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLPointSet.
const SoFieldData * SoVRMLVertexPoint::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoVRMLGeometry.
Reimplemented in SoVRMLPointSet.
void SoVRMLVertexPoint::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoVRMLVertexPoint::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
Reimplemented in SoVRMLPointSet.
void SoVRMLVertexPoint::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
Reimplemented in SoVRMLPointSet.
void SoVRMLVertexPoint::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoShape.
void SoVRMLVertexPoint::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoVRMLVertexPoint::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
void SoVRMLVertexPoint::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoVRMLGeometry.
SbBool SoVRMLVertexPoint::shouldGLRender (SoGLRenderAction * action) [protected], [virtual]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoVRMLGeometry.
void SoVRMLVertexPoint::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.
Implements SoShape.
Member Data Documentation π§
SoSFNode SoVRMLVertexPoint::coord
Should contain an SoVRMLCoordinate node.
SoSFNode SoVRMLVertexPoint::color
Can contain an SoVRMLColor node when color per point is needed.
Author π
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