SoVRMLPointLight(3)

πŸ“¦ version 2.5.0, in fedora 43, fedora 44

πŸ’‘ SoVRMLPointLight(3) πŸ’‘

okay bestie, welcome to the SoVRMLPointLight(3) page from the Library Functions Manual β€” and no, we are NOT skipping the boring parts, we're reading the whole thing together like the icons we are 🫢


✨ NAME ✨

SoVRMLPointLight β€” the class that represents a point light. that's the whole job description, and it's serving πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/VRMLnodes/SoVRMLPointLight.h>

it inherits from SoVRMLLight, so it's got that light-class lineage going on, main character energy passed down fr fr ✨

🫢 Public Member Functions 🫢

  • virtual SoType getTypeId (void) const β€” hands you back the type id, the classic "who am I" check πŸ’«
  • SoVRMLPointLight (void) β€” the constructor, where it all begins πŸŽ€
  • virtual void GLRender (SoGLRenderAction *action) β€” does its render thing when a SoGLRenderAction comes through πŸ”₯

πŸ’« Public Member Functions inherited from SoNode πŸ’«

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=0) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

that's the whole action-method roster btw, it's giving "i contain multitudes" 🌈

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *in)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)
  • SbBool getIsBuiltIn (void) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

field management? handled. obsessed actually πŸ“

🧚 Public Member Functions inherited from SoBase 🧚

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

the reference-counting + auditor business, iykyk, it's the foundation of everything πŸ’€


⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void) β€” the class-level type id, no instance needed πŸ’«
  • static void initClass (void) β€” sets the class up for the whole system πŸŽ€

🌸 Static Public Member Functions inherited from SoVRMLLight 🌸

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌟 Static Public Member Functions inherited from SoNode 🌟

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’– Static Public Member Functions inherited from SoFieldContainer πŸ’–

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase πŸ¦‹

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *in)

πŸ‘‘ Public Attributes πŸ‘‘

these are the actual knobs, bestie, pay attention:

  • SoSFVec3f location β€” where the light is sitting in space πŸ“
  • SoSFFloat radius β€” how far the light reaches 🌈
  • SoSFFloat attenuation β€” how the light fades with distance πŸ’«

πŸ’‘ Public Attributes inherited from SoVRMLLight πŸ’‘

  • SoSFBool on
  • SoSFFloat intensity
  • SoSFColor color
  • SoSFFloat ambientIntensity

πŸŽ€ Protected Member Functions πŸŽ€

  • virtual const SoFieldData * getFieldData (void) const β€” the internal field-data lookup 🫢
  • virtual ~SoVRMLPointLight () β€” the destructor, protected and doing its quiet little cleanup 🧹

πŸ’œ Protected Member Functions inherited from SoVRMLLight πŸ’œ

  • SoVRMLLight (void)
  • virtual ~SoVRMLLight ()

⭐ Protected Member Functions inherited from SoNode ⭐

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌸 Protected Member Functions inherited from SoFieldContainer 🌸

  • SoFieldContainer (void)
  • ~SoFieldContainer ()

πŸŒ™ Protected Member Functions inherited from SoBase πŸŒ™

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

✨ Static Protected Member Functions ✨

  • static const SoFieldData ** getFieldDataPtr (void) β€” pointer to the field-data pointer, very meta, very demure πŸ’…

πŸ¦‹ Static Protected Member Functions inherited from SoVRMLLight πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ“ Static Protected Member Functions inherited from SoNode πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🧚 Static Protected Member Functions inherited from SoBase 🧚

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

πŸ’« Public Types inherited from SoNode πŸ’«

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}

look at all those hex values, it's giving ✨hexadecimal✨ periodt

πŸ”’ Protected Types inherited from SoBase πŸ”’

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ‘‘ Protected Attributes inherited from SoNode πŸ‘‘

  • uint32_t uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer πŸ’œ

  • SbBool isBuiltIn

🌟 Static Protected Attributes inherited from SoNode 🌟

  • static uint32_t nextUniqueId = 0
  • static int nextActionMethodIndex = 0

heads up bestie, this page is LONG and it keeps going β€” part 2 is coming, don't go anywhere 🫢

πŸ’– Detailed Description πŸ’–

okay so real talk: the SoVRMLPointLight class is used to represent a point light. that's the whole assignment. πŸ’‘

legal bit first, bestie: this detailed class documentation is pulled verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It's copyright The Web3D Consortium, and it's used by permission of the Consortium. so you know it's official official. 🫢

PointLight {
  exposedField SFFloat ambientIntensity  0       # [0,1]
  exposedField SFVec3f attenuation       1 0 0   # [0, inf)
  exposedField SFColor color             1 1 1   # [0,1]
  exposedField SFFloat intensity         1       # [0,1]
  exposedField SFVec3f location          0 0 0   # (-inf, inf)
  exposedField SFBool  on                TRUE
  exposedField SFFloat radius            100     # [0, inf)
}

so the PointLight node specifies a point light source at a 3D location in the local coordinate system. and because it's a point light, it emits light equally in all directions β€” that's the omnidirectional vibe. PointLight nodes are specified in the local coordinate system and are affected by ancestor transformations. Subclause 4.6.6, Light sources (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.6), has the full detailed description of the ambientIntensity, color, and intensity fields.

A PointLight node illuminates geometry within radius metres of its location. both radius and location are affected by ancestors' transformations β€” scales affect radius, and transformations affect location. iykyk.

The radius field shall be greater than or equal to zero. PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor is 1/max(attenuation[0] + attenuation[1]Γ—r + attenuation[2]Γ—r2, 1), where r is the distance from the light to the surface being illuminated. The default is no attenuation. An attenuation value of (0, 0, 0) is identical to (1, 0, 0). Attenuation values shall be greater than or equal to zero. A detailed description of VRML's lighting equations is contained in 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14).


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoVRMLPointLight::SoVRMLPointLight (void )

Constructor. πŸ’–

References attenuation, location, radius, and SoVRMLPointLight().

Referenced by getFieldData(), and SoVRMLPointLight().

SoVRMLPointLight::~SoVRMLPointLight () [protected], [virtual]

Destructor. 🫑


✨ Member Function Documentation ✨

SoType SoVRMLPointLight::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
  else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
    SoGroup * group = (SoGroup *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoVRMLLight.

const SoFieldData * SoVRMLPointLight::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLLight.

References SoVRMLPointLight().

void SoVRMLPointLight::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoVRMLLight.

References SoVRMLLight::ambientIntensity, attenuation, SoVRMLLight::color, SoAction::getState(), SbColor4f::getValue(), SbVec4f::getValue(), SoVRMLLight::intensity, location, SoVRMLLight::on, SoDebugError::post(), and SbColor4f::setRGB().


🌸 Member Data Documentation 🌸

SoSFVec3f SoVRMLPointLight::location

Point light position.

Referenced by GLRender(), and SoVRMLPointLight().

SoSFFloat SoVRMLPointLight::radius

Radius of point light.

Referenced by SoVRMLPointLight().

SoSFVec3f SoVRMLPointLight::attenuation

The point light attenuation.

Referenced by GLRender(), and SoVRMLPointLight().


πŸ‘‘ Author πŸ‘‘

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and that's the whole page, bestie! this came from Coin, Version 2.5.0, for SoVRMLPointLight(3). no date in this footer, but the version and section number are right there. slay. πŸ’…βœ¨

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