SoVRMLTimeSensor(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

๐Ÿ’– SoVRMLTimeSensor ๐Ÿ’–

okay so this is the Coin manual page for SoVRMLTimeSensor(3) and bestie it is giving time, fr fr. buckle up, we're going through the whole thing, no skips, no cap. ๐Ÿ’…


๐ŸŽ€ NAME ๐ŸŽ€

SoVRMLTimeSensor โ€” the SoVRMLTimeSensor class is a multi-purpose time event generator. โฐโœจ


โœจ SYNOPSIS โœจ

#include <Inventor/VRMLnodes/SoVRMLTimeSensor.h>

Inherits SoNodeEngine. ๐Ÿงฌ (it's a whole family tree, we love lineage)


๐Ÿ’… Public Member Functions ๐Ÿ’…

  • virtual SoType getTypeId (void) const
  • virtual const SoEngineOutputData * getOutputData (void) const
  • SoVRMLTimeSensor (void)
  • virtual void notify (SoNotList *list)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void write (SoWriteAction *action)

๐ŸŒธ Public Member Functions inherited from SoNodeEngine ๐ŸŒธ

  • void evaluateWrapper (void)
  • virtual int getOutputs (SoEngineOutputList &l) const
  • SoEngineOutput * getOutput (const SbName &outputname) const
  • SbBool getOutputName (const SoEngineOutput *output, SbName &outputname) const
  • SbBool isNotifying (void) const
  • virtual void writeInstance (SoOutput *out)

๐Ÿฆ‹ Public Member Functions inherited from SoNode ๐Ÿฆ‹

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿซถ Public Member Functions inherited from SoFieldContainer ๐Ÿซถ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿ’œ Public Member Functions inherited from SoBase ๐Ÿ’œ

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const โ€” returns TRUE if the type of this object is either of the same type or inherited from type. (the glow-up checker, iconic)
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

๐Ÿ”ฅ Static Public Member Functions ๐Ÿ”ฅ

  • static SoType getClassTypeId (void)
  • static void * createInstance (void)
  • static void initClass (void)

โœจ Static Public Member Functions inherited from SoNodeEngine โœจ

  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (the "get everyone on the same page" ritual ๐Ÿ•ฏ๏ธ)
  • static SoType getClassTypeId (void)

โœจ Static Public Member Functions inherited from SoNode โœจ

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (same ritual, different node ๐Ÿ’ซ)
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

โœจ Static Public Member Functions inherited from SoFieldContainer โœจ

  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (yes bestie, again ๐Ÿ˜Œ)
  • static SoType getClassTypeId (void) โ€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

โœจ Static Public Member Functions inherited from SoBase โœจ

  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (the ritual never stops ๐Ÿ”ฎ)
  • static SoType getClassTypeId (void) โ€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

๐Ÿ‘‘ Public Attributes ๐Ÿ‘‘

  • SoSFTime cycleInterval
  • SoSFBool enabled
  • SoSFBool loop
  • SoSFTime startTime
  • SoSFTime stopTime
  • SoEngineOutput cycleTime
  • SoEngineOutput fraction_changed
  • SoEngineOutput isActive
  • SoEngineOutput time

๐Ÿงš Protected Member Functions ๐Ÿงš

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLTimeSensor ()
  • virtual void inputChanged (SoField *whichInput)

๐Ÿงš Protected Member Functions inherited from SoNodeEngine ๐Ÿงš

  • SoNodeEngine (void)
  • virtual ~SoNodeEngine (void)
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • void writeOutputTypes (SoOutput *out)

๐Ÿงš Protected Member Functions inherited from SoNode ๐Ÿงš

  • SoNode (void)
  • virtual ~SoNode ()

๐Ÿงš Protected Member Functions inherited from SoFieldContainer ๐Ÿงš

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

๐Ÿงš Protected Member Functions inherited from SoBase ๐Ÿงš

  • SoBase (void)
  • virtual ~SoBase ()
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

๐ŸŒˆ Static Protected Member Functions ๐ŸŒˆ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static const SoEngineOutputData ** getOutputDataPtr (void)

๐ŸŒˆ Static Protected Member Functions inherited from SoNodeEngine ๐ŸŒˆ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static const SoEngineOutputData ** getOutputDataPtr (void)

๐ŸŒˆ Static Protected Member Functions inherited from SoNode ๐ŸŒˆ

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐ŸŒˆ Static Protected Member Functions inherited from SoBase ๐ŸŒˆ

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐ŸŽ€ Additional Inherited Members ๐ŸŽ€

๐ŸŒŸ Public Types inherited from SoNode ๐ŸŒŸ

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

๐ŸŒŸ Protected Types inherited from SoBase ๐ŸŒŸ

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐ŸŒŸ Protected Attributes inherited from SoNode ๐ŸŒŸ

  • SbUniqueId uniqueId

๐ŸŒŸ Protected Attributes inherited from SoFieldContainer ๐ŸŒŸ

  • SbBool isBuiltIn

๐ŸŒŸ Static Protected Attributes inherited from SoNode ๐ŸŒŸ

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

okay that's the whole inheritance situation laid out and honestly it ate ๐Ÿ’… part 2 is still coming tho, so don't go anywhere bestie ๐Ÿซถ

โœจ Detailed Description โœจ

The SoVRMLTimeSensor class is a multi-purpose time event generator, bestie. Like, it literally just makes time events. That's the whole job and it does it gorgeously. ๐Ÿ’…

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

TimeSensor {
  exposedField SFTime   cycleInterval 1       # (0,inf)
  exposedField SFBool   enabled       TRUE
  exposedField SFBool   loop          FALSE
  exposedField SFTime   startTime     0       # (-inf,inf)
  exposedField SFTime   stopTime      0       # (-inf,inf)
  eventOut     SFTime   cycleTime
  eventOut     SFFloat  fraction_changed      # [0, 1]
  eventOut     SFBool   isActive
  eventOut     SFTime   time
}

TimeSensor nodes generate events as time passes. They can be used for many purposes including:

  • driving continuous simulations and animations;
  • controlling periodic activities (e.g., one per minute);
  • initiating single occurrence events such as an alarm clock.

The TimeSensor node contains two discrete eventOuts: isActive and cycleTime. The isActive eventOut sends TRUE when the TimeSensor node begins running, and FALSE when it stops running. The cycleTime eventOut sends a time event at startTime and at the beginning of each new cycle (useful for synchronization with other time-based objects). The remaining eventOuts generate continuous events. The fraction_changed eventOut, an SFFloat in the closed interval [0,1], sends the completed fraction of the current cycle. The time eventOut sends the absolute time for a given simulation tick.

If the enabled exposedField is TRUE, the TimeSensor node is enabled and may be running. If a set_enabled FALSE event is received while the TimeSensor node is running, the sensor performs the following actions:

  • evaluates and sends all relevant outputs;
  • sends a FALSE value for isActive;
  • disables itself.

Events on the exposedFields of the TimeSensor node (e.g., set_startTime) are processed and their corresponding eventOuts (e.g., startTime_changed) are sent regardless of the state of the enabled field. The remaining discussion assumes enabled is TRUE.

The loop, startTime, and stopTime exposedFields and the isActive eventOut and their effects on the TimeSensor node are discussed in detail in 4.6.9, Time-dependent nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.9). The "cycle" of a TimeSensor node lasts for cycleInterval seconds. The value of cycleInterval shall be greater than zero.

A cycleTime eventOut can be used for synchronization purposes such as sound with animation. The value of a cycleTime eventOut will be equal to the time at the beginning of the current cycle. A cycleTime eventOut is generated at the beginning of every cycle, including the cycle starting at startTime. The first cycleTime eventOut for a TimeSensor node can be used as an alarm (single pulse at a specified time).

When a TimeSensor node becomes active, it generates an isActive = TRUE event and begins generating time, fraction_changed, and cycleTime events which may be routed to other nodes to drive animation or simulated behaviours. The behaviour at read time is described below. The time event sends the absolute time for a given tick of the TimeSensor node (time fields and events represent the number of seconds since midnight GMT January 1, 1970).

fraction_changed events output a floating point value in the closed interval [0, 1]. At startTime the value of fraction_changed is

  1. After startTime, the value of fraction_changed in any cycle will progress through the range (0.0, 1.0]. At startTime + N cycleInterval, for N = 1, 2, ..., that is, at the end of every cycle, the value of fraction_changed is 1.

Let now represent the time at the current simulation tick. Then the time and fraction_changed eventOuts can then be computed as:

time = now
temp = (now - startTime) / cycleInterval
f = fractionalPart(temp)
if (f == 0.0 && now > startTime) fraction_changed = 1.0
else fraction_changed = f

where fractionalPart(x) is a function that returns the fractional part, (that is, the digits to the right of the decimal point), of a nonnegative floating point number.

A TimeSensor node can be set up to be active at read time by specifying loop TRUE (not the default) and stopTime less than or equal to startTime (satisfied by the default values). The time events output absolute times for each tick of the TimeSensor node simulation. The time events shall start at the first simulation tick greater than or equal to startTime. time events end at stopTime, or at startTime + N cycleInterval for some positive integer value of N, or loop forever depending on the values of the other fields. An active TimeSensor node shall stop at the first simulation tick when now >= stopTime > startTime.

No guarantees are made with respect to how often a TimeSensor node generates time events, but a TimeSensor node shall generate events at least at every simulation tick.

TimeSensor nodes are guaranteed to generate final time and fraction_changed events. If loop is FALSE at the end of the Nth cycleInterval and was TRUE at startTime + M cycleInterval for all 0 < M < N, the final time event will be generated with a value of (startTime + N cycleInterval) or stopTime (if stopTime > startTime), whichever value is less. If loop is TRUE at the completion of every cycle, the final event is generated as evaluated at stopTime (if stopTime > startTime) or never.

An active TimeSensor node ignores set_cycleInterval and set_startTime events. An active TimeSensor node also ignores set_stopTime events for set_stopTime less than or equal to startTime. For example, if a set_startTime event is received while a TimeSensor node is active, that set_startTime event is ignored (the startTime field is not changed, and a startTime_changed eventOut is not generated). If an active TimeSensor node receives a set_stopTime event that is less than the current time, and greater than startTime, it behaves as if the stopTime requested is the current time and sends the final events based on the current time (note that stopTime is set as specified in the eventIn).

A TimeSensor read from a VRML file shall generate isActive TRUE, time and fraction_changed events if the sensor is enabled and all conditions for a TimeSensor to be active are met.


๐ŸŽ€ Constructor & Destructor Documentation ๐ŸŽ€

SoVRMLTimeSensor::SoVRMLTimeSensor (void )

Constructor. It constructs. Iconic behaviour honestly. โœจ

SoVRMLTimeSensor::~SoVRMLTimeSensor () [protected], [virtual]

Destructor.


๐Ÿ’– Member Function Documentation ๐Ÿ’–

SoType SoVRMLTimeSensor::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

SoType SoVRMLTimeSensor::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase.

const SoFieldData ** SoVRMLTimeSensor::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoVRMLTimeSensor::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

const SoEngineOutputData * SoVRMLTimeSensor::getOutputData (void ) const [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Implements SoNodeEngine.

void SoVRMLTimeSensor::initClass (void ) [static]

void SoVRMLTimeSensor::notify (SoNotList * l) [virtual]

Notifies all auditors for this instance when changes are made.

Reimplemented from SoNodeEngine.

void SoVRMLTimeSensor::handleEvent (SoHandleEventAction * action) [virtual]

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also override this method.

Reimplemented from SoNode.

void SoVRMLTimeSensor::write (SoWriteAction * action) [virtual]

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.

void SoVRMLTimeSensor::inputChanged (SoField * which) [protected], [virtual]

Called when an input is changed. The default method does nothing, but subclasses may override this method to do the The Right Thing when a specific field is changed. (yes, "The The", that's canon, don't @ me ๐Ÿ˜ญ)

Reimplemented from SoNodeEngine.


๐ŸŒธ Member Data Documentation ๐ŸŒธ

  • SoSFTime SoVRMLTimeSensor::cycleInterval โ€” The cycle interval. Default value is 1. Must be > 0.
  • SoSFBool SoVRMLTimeSensor::enabled โ€” Used to enable/disable timer. Default value is TRUE.
  • SoSFBool SoVRMLTimeSensor::loop โ€” TRUE if timer should loop. Default value is FALSE.
  • SoSFTime SoVRMLTimeSensor::startTime โ€” The timer start time. Default value is 0.0.
  • SoSFTime SoVRMLTimeSensor::stopTime โ€” The timer stop time. Default value is 0.0.
  • SoEngineOutput SoVRMLTimeSensor::cycleTime โ€” An eventOut that is sent when a new cycle is started.
  • SoEngineOutput SoVRMLTimeSensor::fraction_changed โ€” An eventOut that is sent for each tick, containing a number between 0 and 1.
  • SoEngineOutput SoVRMLTimeSensor::isActive โ€” An eventOut that is sent when the timer is enabled/disabled.
  • SoEngineOutput SoVRMLTimeSensor::time โ€” An eventOut that is sent for each tick, containing the current time.

๐ŸŒˆ Author ๐ŸŒˆ

Generated automatically by Doxygen for Coin from the source code.


okay that's the whole page bestie, you ate that ๐Ÿซถ This is Version 4.0.10, stamped Thu Jun 25 2026 00:00:00, and the manpage tag is SoVRMLTimeSensor(3). Go forth and sync your animations, you gorgeous genius. ๐Ÿ’…โœจ๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from