SoVRMLTransform(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’… SoVRMLTransform πŸ’…

okay bestie, gather round, because SoVRMLTransform(3) is that girl. She's the SoVRMLTransform class β€” a grouping node that defines a transformation for all her children. main character energy, honestly. she doesn't just hold nodes, she transforms them. periodt. ✨


🌸 NAME 🌸

SoVRMLTransform β€” the SoVRMLTransform class is a grouping node that defines a transformation for its children. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/VRMLnodes/SoVRMLTransform.h>

Inherits SoVRMLGroup. yes she's got a whole family tree, and we're listing every single relative because we respect lineage in this house πŸ’–

✨ Public Member Functions ✨

  • virtual SoType getTypeId (void) const
  • SoVRMLTransform (void)
  • SoVRMLTransform (int children)
  • void pointAt (const SbVec3f &from, const SbVec3f &to)
  • void getScaleSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
  • void getRotationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
  • void getTranslationSpaceMatrix (SbMatrix &matrix, SbMatrix &inverse) const
  • void multLeft (const SbMatrix &matrix)
  • void multRight (const SbMatrix &matrix)
  • void combineLeft (SoVRMLTransform *leftnode)
  • void combineRight (SoVRMLTransform *rightnode)
  • void setMatrix (const SbMatrix &matrix)
  • void recenter (const SbVec3f &newcenter)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void notify (SoNotList *list)

🫢 Public Member Functions inherited from SoVRMLGroup 🫢

  • SoVRMLGroup (void)
  • SoVRMLGroup (int numChildren)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)

🌈 Public Member Functions inherited from SoVRMLParent 🌈

  • virtual SbBool affectsState (void) const
  • virtual void addChild (SoNode *child)
  • virtual void insertChild (SoNode *child, int idx)
  • virtual SoNode * getChild (int idx) const
  • virtual int findChild (const SoNode *child) const
  • virtual int getNumChildren (void) const
  • virtual void removeChild (int idx)
  • virtual void removeChild (SoNode *child)
  • virtual void removeAllChildren (void)
  • virtual void replaceChild (int idx, SoNode *child)
  • virtual void replaceChild (SoNode *old, SoNode *child)
  • virtual SoChildList * getChildren (void) const

πŸ’œ Public Member Functions inherited from SoGroup πŸ’œ

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)

⭐ Public Member Functions inherited from SoNode ⭐

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ“ Public Member Functions inherited from SoFieldContainer πŸ“

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🧚 Public Member Functions inherited from SoBase 🧚

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. (iykyk, that's the whole vibe check right there πŸ’…)
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ‘‘ Static Public Member Functions πŸ‘‘

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’« Static Public Member Functions inherited from SoVRMLGroup πŸ’«

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void setNumRenderCaches (int num)
  • static int getNumRenderCaches (void)

🌸 Static Public Member Functions inherited from SoVRMLParent 🌸

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void updateChildList (const SoNode *const *nodes, const int numnodes, SoChildList &cl)
  • static void updateChildList (SoNode *nodewithsfnode, SoChildList &cl)

πŸŽ€ Static Public Member Functions inherited from SoGroup πŸŽ€

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (the whole "we exist, bestie" paperwork ✨)

πŸ”₯ Static Public Member Functions inherited from SoNode πŸ”₯

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’– Static Public Member Functions inherited from SoFieldContainer πŸ’–

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase πŸ¦‹

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌟 Public Attributes 🌟

the actual lewks. the outfit changes. the transformation itself πŸ’…βœ¨

  • SoSFVec3f translation
  • SoSFRotation rotation
  • SoSFVec3f scale
  • SoSFRotation scaleOrientation
  • SoSFVec3f center

🌈 Public Attributes inherited from SoVRMLGroup 🌈

  • SoSFEnum renderCaching
  • SoSFEnum boundingBoxCaching
  • SoSFEnum renderCulling
  • SoSFEnum pickCulling
  • SoSFVec3f bboxCenter
  • SoSFVec3f bboxSize

🫢 Public Attributes inherited from SoVRMLParent 🫢

  • SoMFNode children

πŸ™ˆ Protected Member Functions πŸ™ˆ

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLTransform ()

πŸ’œ Protected Member Functions inherited from SoVRMLGroup πŸ’œ

  • virtual ~SoVRMLGroup ()
  • virtual SbBool cullTest (SoState *state)

πŸŽ€ Protected Member Functions inherited from SoVRMLParent πŸŽ€

  • SoVRMLParent (void)
  • SoVRMLParent (int approxchildren)
  • virtual ~SoVRMLParent ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)

⭐ Protected Member Functions inherited from SoGroup ⭐

  • virtual ~SoGroup ()
  • virtual SbBool readChildren (SoInput *in)
  • virtual SoNotRec createNotRec (void)
  • void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)

🌸 Protected Member Functions inherited from SoNode 🌸

  • SoNode (void)
  • virtual ~SoNode ()

πŸ“ Protected Member Functions inherited from SoFieldContainer πŸ“

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

okay so that's part 1 and we are so not done, bestie 😭 the lore continues…

Protected Member Functions inherited from SoBase

Like, your girl SoVRMLTransform didn't come from nowhere bestie, she inherits a whole lil' toolkit from SoBase πŸ’… here's the protected stuff she gets handed down:

  • SoBase (void) β€” the base constructor, quiet lil' thing.
  • virtual ~SoBase () β€” virtual destructor, so cleanup behaves.
  • virtual void destroy (void) β€” yeets the object properly.
  • SbBool hasMultipleWriteRefs (void) const β€” tells you if there's more than one write reference hanging around.
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const β€” writes the header out, with flags for group and engine.
  • void writeFooter (SoOutput *out) const β€” writes the footer, obviously.
  • virtual const char * getFileFormatName (void) const β€” hands back the file format name, as a string.

Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void) β€” returns the pointer to the field data. iconic.

Static Protected Member Functions inherited from SoVRMLGroup

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoVRMLParent

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoGroup

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

Additional Inherited Members 🌈

Everything else she picked up from her ancestors, laid out for u:

Public Types inherited from SoVRMLGroup

  • enum CacheEnabled { OFF, ON, AUTO }

Public Types inherited from SoNode

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoVRMLParent

  • SoMFNode addChildren
  • SoMFNode removeChildren

Protected Attributes inherited from SoGroup

  • SoChildList * children

Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoVRMLGroup

  • static int numRenderCaches = 2

Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

Detailed Description ✨

okay so real talk, SoVRMLTransform is a grouping node, and what she does is define a transformation for all her children. main character energy fr fr 🫢

The detailed class documentation below is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium. no cap, that's the actual legal vibe πŸ’–
Transform {
  eventIn      MFNode      addChildren
  eventIn      MFNode      removeChildren
  exposedField SFVec3f     center           0 0 0    # (-inf,inf)
  exposedField MFNode      children         []
  exposedField SFRotation  rotation         0 0 1 0  # [-1,1],(-inf,inf)
  exposedField SFVec3f     scale            1 1 1    # (0,inf)
  exposedField SFRotation  scaleOrientation 0 0 1 0  # [-1,1],(-inf,inf)
  exposedField SFVec3f     translation      0 0 0    # (-inf,inf)
  field        SFVec3f     bboxCenter       0 0 0    # (-inf,inf)
  field        SFVec3f     bboxSize         -1 -1 -1 # (0,inf) or -1,-1,-1
}

The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. See 4.4.4, Transformation hierarchy (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.4.4), and 4.4.5, Standard units and coordinate system (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.4.5), for a description of coordinate systems and transformations.

4.6.5, Grouping and children nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.5), provides a description of the children, addChildren, and removeChildren fields and eventIns.

The bboxCenter and bboxSize fields specify a bounding box that encloses the children of the Transform node. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, shall be calculated by the browser. The bounding box shall be large enough at all times to enclose the union of the group's children's bounding boxes; it shall not include any transformations performed by the group itself (i.e., the bounding box is defined in the local coordinate system of the children). The results are undefined if the specified bounding box is smaller than the true bounding box of the group. A description of the bboxCenter and bboxSize fields is provided in 4.6.4, Bounding boxes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.4).

The translation, rotation, scale, scaleOrientation and center fields define a geometric 3D transformation consisting of (in order):

  • a (possibly) non-uniform scale about an arbitrary point;
  • a rotation about an arbitrary point and axis;
  • a translation.

The center field specifies a translation offset from the origin of the local coordinate system (0,0,0). The rotation field specifies a rotation of the coordinate system. The scale field specifies a non-uniform scale of the coordinate system. scale values shall be greater than zero. The scaleOrientation specifies a rotation of the coordinate system before the scale (to specify scales in arbitrary orientations). The scaleOrientation applies only to the scale operation. The translation field specifies a translation to the coordinate system.

Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the equivalent transformation matrices,

P' = T Γ— C Γ— R Γ— SR Γ— S Γ— -SR Γ— -C Γ— P

The following Transform node:

Transform {
  center           C
  rotation         R
  scale            S
  scaleOrientation SR
  translation      T
  children         [...]
}

is equivalent to the nested sequence of:

Transform {
  translation T
  children Transform {
    translation C
    children Transform {
      rotation R
      children Transform {
        rotation SR
        children Transform {
          scale S
          children Transform {
            rotation -SR
            children Transform {
              translation -C
              children [...]
            }
          }
        }
      }
    }
  }
}

Constructor & Destructor Documentation πŸŽ€

SoVRMLTransform::SoVRMLTransform (void )

Constructor. πŸ’–

SoVRMLTransform::SoVRMLTransform (int numchildren)

Constructor. numchildren is the expected number of children. so thoughtful of her πŸ₯Ή

SoVRMLTransform::~SoVRMLTransform () [protected], [virtual]

Destructor. she's protected, bestie, don't come for her πŸ¦‹

πŸ’– Member Function Documentation πŸ’–

okay bestie this is the ✨main character✨ section, every single method this node is serving, no skips, no shortcuts, we're going the whole way down the list πŸ’…

  • SoType SoVRMLTransform::getClassTypeId(void) [static] β€” a static lil baddie that hands you back the SoType object that's associated with objects of this class. that's it, that's her whole job πŸŽ€
  • SoType SoVRMLTransform::getTypeId(void) const [virtual] β€” gives you the type identification of an object derived from a class that inherits SoBase. it's giving runtime type checking and "downward" casting energy πŸ”₯
    • Reimplemented from SoVRMLGroup.
  • const SoFieldData ** SoVRMLTransform::getFieldDataPtr(void) [static], [protected] β€” okay so this API member is internal to the library, like it's not likely to be of any interest to the application programmer, it's giving backstage pass only 🫢
    • returns the SoFieldData class which holds info about the fields in this node ✨
  • const SoFieldData * SoVRMLTransform::getFieldData(void) const [protected], [virtual] β€” returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? returns NULL. zero fields, zero pointer, no cap 😭
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::initClass(void) [static] β€” the manpage literally gives no description for her. she's mysterious. she shows up, she does her thing, she doesn't explain herself πŸ’…
  • void SoVRMLTransform::pointAt(const SbVec3f & from, const SbVec3f & to) β€” sets the transformation to translate to frompoint, with a rotation so that the (0,0,-1) vector gets rotated into the vector going from frompoint to topoint. literally pointing at stuff, obsessed 🎯
  • void SoVRMLTransform::getScaleSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const β€” calculates the matrices to/from scale space ✨
  • void SoVRMLTransform::getRotationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const β€” calculates the matrices to/from rotation space ✨
  • void SoVRMLTransform::getTranslationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const β€” calculates the matrices to/from translation space ✨
  • void SoVRMLTransform::multLeft(const SbMatrix & matrix) β€” premultiplies this transformation by mat 🌸
  • void SoVRMLTransform::multRight(const SbMatrix & matrix) β€” postmultiplies this transformation by mat 🌸
  • void SoVRMLTransform::combineLeft(SoVRMLTransform * leftnode) β€” premultiplies this transformation by the transformation living in leftnode πŸ’œ
  • void SoVRMLTransform::combineRight(SoVRMLTransform * rightnode) β€” postmultiplies this transformation by the transformation living in rightnode πŸ’œ
  • void SoVRMLTransform::setMatrix(const SbMatrix & matrix) β€” sets the fields so they create a transformation equal to mat. one call, whole glow-up πŸ”₯
  • void SoVRMLTransform::recenter(const SbVec3f & newcenter) β€” sets the center field to newcenter. and heads up bestie, this might affect one or more of the other fields too πŸ‘€
  • void SoVRMLTransform::doAction(SoAction * action) [virtual] β€” this function performs the typical operation of a node for any action. any action. she's versatile πŸ’…
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::callback(SoCallbackAction * action) [virtual] β€” action method for SoCallbackAction.
    • simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph 🧚
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::getBoundingBox(SoGetBoundingBoxAction * action) [virtual] β€” action method for the SoGetBoundingBoxAction.
    • calculates bounding box and center coordinates for the node, and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node πŸ“¦
    • nodes that influence how geometry nodes calculate their bounding box also override this method to change the relevant state variables ✨
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::getMatrix(SoGetMatrixAction * action) [virtual] β€” action method for SoGetMatrixAction.
    • updates action by accumulating with the transformation matrix of this node (if any) πŸ”’
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::rayPick(SoRayPickAction * action) [virtual] β€” action method for SoRayPickAction.
    • checks the ray specification of the action and tests for intersection with the data of the node 🎯
    • nodes that influence relevant state variables for how picking is done also override this method ✨
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::getPrimitiveCount(SoGetPrimitiveCountAction * action) [virtual] β€” action method for the SoGetPrimitiveCountAction.
    • calculates the number of triangle, line segment and point primitives for the node, and adds these to the counters of the action πŸ”’
    • nodes that influence how geometry nodes calculate their primitive count also override this method to change the relevant state variables ✨
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::audioRender(SoAudioRenderAction * action) [virtual] β€” action method for SoAudioRenderAction.
    • does the common processing for SoAudioRenderAction action instances 🎧
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::GLRenderBelowPath(SoGLRenderAction * action) [virtual] β€” implements the SoAction::BELOW_PATH traversal method for the rendering action 🌈
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::GLRenderInPath(SoGLRenderAction * action) [virtual] β€” implements the SoAction::IN_PATH traversal method for the rendering action 🌈
    • Reimplemented from SoVRMLGroup.
  • void SoVRMLTransform::notify(SoNotList * l) [virtual] β€” notifies all auditors for this instance whenever changes are made. she keeps everyone in the loop, communication queen πŸ‘‘
    • Reimplemented from SoVRMLGroup.

πŸŽ€ Member Data Documentation πŸŽ€

the fields, the actual personality traits of this node, each one with her default value because defaults matter bestie πŸ’–

  • SoSFVec3f SoVRMLTransform::translation β€” the translation vector. default value is (0, 0, 0) ✨
  • SoSFRotation SoVRMLTransform::rotation β€” the rotation around the center point. default value is null-rotation πŸŒ€
  • SoSFVec3f SoVRMLTransform::scale β€” the scale vector about the center point. default value is (1, 1, 1) πŸ”
  • SoSFRotation SoVRMLTransform::scaleOrientation β€” the scale orientation. default value is a null-rotation πŸŒ€
  • SoSFVec3f SoVRMLTransform::center β€” the center point. default value is (0, 0, 0) 🎯

🌸 Author 🌸

generated automatically by Doxygen for Coin, straight from the source code πŸ€–βœ¨ (yes bestie, the robot wrote it, but we're still giving it main character energy)


and that's the whole page, we ate and left no crumbs πŸ’…πŸ’–

so like, this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoVRMLTransform(3) page β€” see you in the group chat, bestie, mwah πŸ«ΆπŸŽ€πŸ¦‹

πŸ“¦ where this page comes from