SoVRMLFog(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoVRMLFog β€” part 1 of the glow-up πŸ’–

okay bestie, come sit with me, we're doing SoVRMLFog(3) from the Coin manual and it is a whole journey. this is the page that tells you all about SoVRMLFog, the class that sets up a global scene fog. yes. fog. for the whole scene. atmospheric queen behavior. 🌫️✨

this is part 1 of the page, so buckle up, we're not even done yet. 🫢


✨ NAME ✨

SoVRMLFog β€” the class that specifies a global scene fog. that's it. that's the vibe. it fogs the whole scene, globally, no cap.


🌸 SYNOPSIS 🌸

first things first, you gotta pull it in:

#include <Inventor/VRMLnodes/SoVRMLFog.h>

and like, it Inherits SoNode. so it's a node. it's giving node energy. it's in the family. πŸ’…


πŸŽ€ Public Member Functions πŸŽ€

  • virtual SoType getTypeId (void) const β€” hands you the type id, virtual style
  • SoVRMLFog (void) β€” the constructor, your entry point, the meet-cute
  • virtual void GLRender (SoGLRenderAction *action) β€” does the actual GL render thing when the action comes knocking

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase 🌈

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” this one returns TRUE if the type of this object is either the same type as type, or inherited from type. like, "are you one of us or descended from us", respectfully 🫢
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸŽ€ Static Public Member Functions inherited from SoNode πŸŽ€

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up the initialization for the data that's common to all instances of this class, like, y'know, submitting the necessary info to the Coin type system. it's the "get everyone on the same page" ritual ✨
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’– Static Public Member Functions inherited from SoFieldContainer πŸ’–

  • static void initClass (void) β€” same deal: sets up the initialization for the data common to all instances of this class, like submitting the necessary information to the Coin type system
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object that's associated with objects of this class
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase πŸ¦‹

  • static void initClass (void) β€” you guessed it: sets up the initialization for data common to all instances of this class, like submitting the necessary info to the Coin type system
  • static SoType getClassTypeId (void) β€” returns the SoType object associated with objects of this class
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌸 Public Attributes 🌸

these are the main character fields, the ones you actually came for:

  • SoSFString fogType β€” the fog type, a string field
  • SoSFFloat visibilityRange β€” a float, how far the visibility goes
  • SoSFColor color β€” the color, obviously, we're not doing fog in beige by accident

πŸŽ€ Protected Member Functions πŸŽ€

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoVRMLFog () β€” the destructor, protected, so hands off unless you're family

πŸ’œ Protected Member Functions inherited from SoNode πŸ’œ

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌈 Protected Member Functions inherited from SoFieldContainer 🌈

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

⭐ Protected Member Functions inherited from SoBase ⭐

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

πŸ¦‹ Static Protected Member Functions πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’– Static Protected Member Functions inherited from SoNode πŸ’–

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸŽ€ Static Protected Member Functions inherited from SoBase πŸŽ€

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌸 Protected Attributes 🌸

  • SoSFBool set_bind
  • SoSFBool isBound

✨ Protected Attributes inherited from SoNode ✨

  • SbUniqueId uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer πŸ’œ

  • SbBool isBuiltIn

🌈 Additional Inherited Members 🌈

🫢 Public Types inherited from SoNode 🫢

the enum, bestie, in all its glory:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ’… Protected Types inherited from SoBase πŸ’…

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

⭐ Static Protected Attributes inherited from SoNode ⭐

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

and that's the whole SYNOPSIS section, every single signature accounted for, no skips, no shortcuts, we do not gatekeep here. πŸ’…

part 2 is coming and it's got the rest of the tea β€” stay tuned, don't go anywhere. πŸŽ€

πŸ’– DETAILED DESCRIPTION πŸ’–

okay so bestie, the SoVRMLFog class? It's literally here to specify a global scene fog. no cap. 🌫️✨

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It's copyright The Web3D Consortium, and is used by permission of the Consortium:

Fog {
  exposedField SFColor  color            1 1 1      # [0,1]
  exposedField SFString fogType          "LINEAR"
  exposedField SFFloat  visibilityRange  0          # [0,inf)
  eventIn      SFBool   set_bind
  eventOut     SFBool   isBound
}

The Fog node provides a way to simulate atmospheric effects by blending objects with the colour specified by the color field based on the distances of the various objects from the viewer. The distances are calculated in the coordinate space of the Fog node. The visibilityRange specifies the distance in metres (in the local coordinate system) at which objects are totally obscured by the fog. Objects located outside the visibilityRange from the viewer are drawn with a constant colour of color. Objects very close to the viewer are blended very little with the fog color. 🫧

A visibilityRange of 0.0 disables the Fog node. The visibilityRange is affected by the scaling transformations of the Fog node's parents; translations and rotations have no affect on visibilityRange. Values of the visibilityRange field shall be in the range [0, ). πŸ’€ (that range is giving "we ran out of ink" but okay)

Since Fog nodes are bindable children nodes (see 4.6.10, Bindable children nodes http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.10), a Fog node stack exists, in which the top-most Fog node on the stack is currently active. To push a Fog node onto the top of the stack, a TRUE value is sent to the set_bind eventIn. Once active, the Fog node is bound to the browser view. A FALSE value sent to set_bind, pops the Fog node from the stack and unbinds it from the browser viewer. More details on the Fog node stack can be found in 4.6.10, Bindable children nodes (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.10). πŸŽ€

The fogType field controls how much of the fog colour is blended with the object as a function of distance. If fogType is "LINEAR", the amount of blending is a linear function of the distance, resulting in a depth cueing effect. If fogType is "EXPONENTIAL," an exponential increase in blending is used, resulting in a more natural fog appearance. The effect of fog on lighting calculations is described in 4.14, Lighting model (http://www.web3d.org/documents/specifications/14772/V2.0/part1/concepts.html#4.6.14). 🌈


πŸŽ€ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION πŸŽ€

SoVRMLFog::SoVRMLFog (void )

Constructor. that's it. that's the tweet. πŸ’…

SoVRMLFog::~SoVRMLFog () [protected], [virtual]

Destructor. it's giving "bye bestie" 😭


✨ MEMBER FUNCTION DOCUMENTATION ✨

SoType SoVRMLFog::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. πŸ¦‹

SoType SoVRMLFog::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase. πŸ’–

const SoFieldData ** SoVRMLFog::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node. πŸ”₯

const SoFieldData * SoVRMLFog::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer. 🌸

void SoVRMLFog::initClass (void ) [static]

(no description given β€” it's a mystery, bestie. πŸ™ˆ)

void SoVRMLFog::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode. πŸ‘‘


πŸ’œ MEMBER DATA DOCUMENTATION πŸ’œ

SoSFString SoVRMLFog::fogType

Type of fog. Can be either "LINEAR" or "EXPONENTIAL". Default value is "LINEAR". 🌫️

SoSFFloat SoVRMLFog::visibilityRange

Range of visibility. The distance when only the fog color can be seen. Default value is (0.0). πŸ“

SoSFColor SoVRMLFog::color

The fog color. Default value is (1, 1, 1). 🎨

SoSFBool SoVRMLFog::set_bind [protected]

An eventIn that is used to bind this node (make the node active). πŸ”—

SoSFBool SoVRMLFog::isBound [protected]

An eventOut that is sent when the node is bound/unbound. πŸ“€


✍️ AUTHOR ✍️

Generated automatically by Doxygen for Coin from the source code. πŸ€–βœ¨


that's the whole vibe, bestie. this page was brought to you by Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00. mwah πŸ’‹ stay foggy πŸŒ«οΈπŸ’–

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