SoVRMLCollision(3)
๐ SoVRMLCollision(3) ๐
okay so bestie, let's talk about SoVRMLCollision โ it's literally the class that does collision detection with the avatar. no cap. ๐
๐ธ NAME ๐ธ
The SoVRMLCollision class is used for collision detection with the avatar. periodt. ๐
โจ SYNOPSIS โจ
#include <Inventor/VRMLnodes/SoVRMLCollision.h>
Inherits SoVRMLGroup.
๐ซถ Public Member Functions
virtual SoType getTypeId (void) constSoVRMLCollision (void)SoVRMLCollision (int numchildren)virtual void GLRender (SoGLRenderAction *action)virtual void notify (SoNotList *list)
๐
Public Member Functions inherited from SoVRMLGroup
SoVRMLGroup (void)SoVRMLGroup (int numChildren)virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)
๐ฆ Public Member Functions inherited from SoVRMLParent
virtual SbBool affectsState (void) constvirtual void addChild (SoNode *child)virtual void insertChild (SoNode *child, int idx)virtual SoNode * getChild (int idx) constvirtual int findChild (const SoNode *child) constvirtual int getNumChildren (void) constvirtual void removeChild (int idx)virtual void removeChild (SoNode *child)virtual void removeAllChildren (void)virtual void replaceChild (int idx, SoNode *child)virtual void replaceChild (SoNode *old, SoNode *child)virtual SoChildList * getChildren (void) const
๐ Public Member Functions inherited from SoGroup
SoGroup (void)SoGroup (int nchildren)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)
โญ Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=0) constvirtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual SoFieldContainer * copyThroughConnection (void) const
๐ Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=0)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *in)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=0)SbBool getIsBuiltIn (void) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐ง Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
๐ซ Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)
๐ Static Public Member Functions inherited from SoVRMLGroup
static SoType getClassTypeId (void)static void initClass (void)static void setNumRenderCaches (int num)static int getNumRenderCaches (void)
๐ Static Public Member Functions inherited from SoVRMLParent
static SoType getClassTypeId (void)static void initClass (void)static void updateChildList (const SoNode *const *nodes, const int numnodes, SoChildList &cl)static void updateChildList (SoNode *nodewithsfnode, SoChildList &cl)
๐ธ Static Public Member Functions inherited from SoGroup
static SoType getClassTypeId (void)static void initClass (void)
โจ Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ซง Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
๐ Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *in, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *in, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *in)
๐ Public Attributes
SoSFBool collideSoSFNode proxySoSFTime collideTime
๐ฅ Public Attributes inherited from SoVRMLGroup
SoSFEnum renderCachingSoSFEnum boundingBoxCachingSoSFEnum renderCullingSoSFEnum pickCullingSoSFVec3f bboxCenterSoSFVec3f bboxSize
๐ง Public Attributes inherited from SoVRMLParent
SoMFNode children
๐ก๏ธ Protected Member Functions
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVRMLCollision ()
๐ Protected Member Functions inherited from SoVRMLGroup
virtual ~SoVRMLGroup ()virtual SbBool cullTest (SoState *state)
โ๏ธ Protected Member Functions inherited from SoVRMLParent
SoVRMLParent (void)SoVRMLParent (int approxchildren)virtual ~SoVRMLParent ()virtual SbBool readInstance (SoInput *in, unsigned short flags)virtual void copyContents (const SoFieldContainer *from, SbBool copyConn)
๐ช Protected Member Functions inherited from SoGroup
virtual ~SoGroup ()virtual SbBool readChildren (SoInput *in)
๐ฑ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()
๐ซง Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)~SoFieldContainer ()
๐ฆ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
๐ฎ Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
๐ธ Static Protected Member Functions inherited from SoVRMLGroup
static const SoFieldData ** getFieldDataPtr (void)
๐บ Static Protected Member Functions inherited from SoVRMLParent
static const SoFieldData ** getFieldDataPtr (void)
๐ผ Static Protected Member Functions inherited from SoGroup
static const SoFieldData ** getFieldDataPtr (void)
๐ป Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ท Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ Additional Inherited Members
๐ Public Types inherited from SoVRMLGroup
enum CacheEnabled { OFF, ON, AUTO }
๐ Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000
}
๐งฟ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
๐ฌ Protected Attributes inherited from SoVRMLParent
SoMFNode addChildrenSoMFNode removeChildren
๐ญ Protected Attributes inherited from SoGroup
SoChildList * children
and that's only part 1, bestie โ part 2 is coming so don't go anywhere ๐ โจ
๐ก๏ธ Protected Attributes inherited from SoNode
uint32_t uniqueId
๐ก๏ธ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
โจ Static Protected Attributes inherited from SoVRMLGroup
static int numRenderCaches = 2
โจ Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 0static int nextActionMethodIndex = 0
โจ Detailed Description โจ
So like, the SoVRMLCollision class is literally used for collision detection with the avatar. ๐
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
Collision {
eventIn MFNode addChildren
eventIn MFNode removeChildren
exposedField MFNode children []
exposedField SFBool collide TRUE
field SFVec3f bboxCenter 0 0 0 # (-,)
field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1
field SFNode proxy NULL
eventOut SFTime collideTime
}
Okay so the Collision node is a grouping node. It sets up collision detection properties for its children and their descendants, defines surrogate objects that swap in for its children during collision detection, and sends events saying โhey, a collision happenedโ between the avatar and the Collision node's geometry or surrogate. By default, every geometric node in the scene is collidable with the viewer โ except IndexedLineSet, PointSet, and Text. Browsers shall detect geometric collisions between the avatar (peep SoVRMLNavigationInfo) and the scene's geometry, and prevent the avatar from 'entering' the geometry. For general collision detection tea, see 4.13.4, Collision detection and terrain following (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.13.4). ๐ซถ
If there are no Collision nodes in a VRML file, browsers shall detect collisions between the avatar and all objects while navigating. No escape. ๐ญ
Subclause 4.6.5, Grouping and children nodes (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5), has the full description of the children, addChildren, and removeChildren fields and eventIns. Slay. ๐
The Collision node's collide field turns collision detection on and off. If collide is FALSE, the children and all descendants of the Collision node shall not be checked for collision, even though they're still drawn. That includes any descendent Collision nodes with collide set to TRUE โ like, setting collide to FALSE turns collision off for every node below it. Periodt. ๐
Collision nodes with collide set to TRUE detect the nearest collision with their descendent geometry (or proxies). When that nearest collision is detected, the collided Collision node sends the collision time through its collideTime eventOut. If a Collision node contains a child, descendant, or proxy (see below) that is also a Collision node, and both Collision nodes detect a collision, both send a collideTime event at the same time. A collideTime event shall be generated if the avatar is colliding with collidable geometry when the Collision node is read from a VRML file or inserted into the transformation hierarchy. Iconic. โจ
The bboxCenter and bboxSize fields specify a bounding box that wraps the Collision node's children. This is a hint that may be used for optimization. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value of (-1, -1, -1) implies the bounding box is not specified, and if needed it shall be calculated by the browser. More details on bboxCenter and bboxSize are in 4.6.4, Bounding boxes. (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.4),
The collision proxy, defined in the proxy field, is any legal children node as described in 4.6.5, Grouping and children nodes, (http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5). It's used as a substitute for the Collision node's children during collision detection. The proxy is used strictly for collision detection; it is not drawn. If collide is TRUE and proxy is non-NULL, the proxy field defines the scene on which collision detection is performed. If proxy is NULL, collision detection is performed against the children of the Collision node. If proxy is specified, any descendent children of the Collision node are ignored during collision detection. If children is empty, collide is TRUE, and proxy is specified, collision detection is performed against the proxy but nothing is displayed. That way, invisible collision objects can be supported. So sneaky. ๐
The collideTime eventOut generates an event specifying the time when the avatar (peep SoVRMLNavigationInfo) makes contact with the collidable children or proxy of the Collision node. An ideal implementation computes the exact time of collision. Implementations may approximate that ideal by sampling the positions of collidable objects and the user. The SoVRMLNavigationInfo node has extra info for parameters that control the avatar size. ๐
๐ Constructor & Destructor Documentation ๐
๐๏ธ SoVRMLCollision::SoVRMLCollision (void )
Constructor energy. Referenced by getFieldData().
๐๏ธ SoVRMLCollision::SoVRMLCollision (int numchildren)
Constructor. numchildren is the expected number of children. Got it. ๐
๐๏ธ SoVRMLCollision::~SoVRMLCollision () [protected], [virtual]
Destructor. bye bestie ๐
โจ Member Function Documentation โจ
SoType SoVRMLCollision::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. iykyk. ๐
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) {
SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type
}
}
For application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever: this method needs to be overridden in all subclasses. This is usually done as part of setting up the full type system for extension classes, which is typically done with the pre-defined macros in e.g. Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on.
For more info on writing Coin extensions, check the class documentation of the toplevel superclasses for the various class groups. ๐
Reimplemented from SoVRMLGroup.
const SoFieldData * SoVRMLCollision::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Simple as. ๐ซถ
Reimplemented from SoVRMLGroup.
References SoVRMLCollision().
void SoVRMLCollision::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. Main character moment. โจ
This gets called during rendering traversals. Nodes that influence the rendering state in any way, or that wanna throw geometry primitives at OpenGL, override this method.
Reimplemented from SoVRMLGroup.
References SoGLRenderAction::abortNow(), SoNode::affectsState(), SbPList::getArrayPtr(), SoVRMLParent::getChildren(), SoAction::getCurPathCode(), SbPList::getLength(), SoAction::getPathCode(), SoAction::getState(), SoNode::GLRender(), SoAction::hasTerminated(), SoState::pop(), SoAction::popCurPath(), SoAction::popPushCurPath(), SoState::push(), and SoAction::pushCurPath().
void SoVRMLCollision::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made. Tell the group chat. ๐ฃ
Reimplemented from SoVRMLGroup.
References SoVRMLGroup::notify().
๐พ Member Data Documentation ๐พ
SoSFBool SoVRMLCollision::collide
Enable/disable collision. The switch. ๐
SoSFNode SoVRMLCollision::proxy
Proxy node(s) used for collision testing. Stand-ins, bestie. ๐ฆ
SoSFTime SoVRMLCollision::collideTime
An eventOut sent for each collision that occurs. Every single one. โฐ
๐ Author ๐
Generated automatically by Doxygen for Coin from the source code. Not me writing this by hand, obviously. ๐
Coin, Version 2.5.0, SoVRMLCollision(3) โ that's the whole vibe. mwah ๐
๐ฆ where this page comes from
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